-- [ Picked text/plain from multipart/alternative ] Compile lua and luabind as a static libs. You might also want to use the defines for "no exceptions", to prevent luabind from throwing C++ exceptions and defining some weird stuff. Instead it uses the lua stack to report errors. That's what I did and it worked.
Regards, Paul On Dec 4, 2007 10:13 AM, Tom Leighton <[EMAIL PROTECTED]> wrote: > Pretty much, i had trouble linking the two together (As a dynamic or > static library), so i then added LuaBind source files to my Server > project, and compiled. Without the source files included (Having them > excluded from the project) it all works as expected. However with them > included i get RECVTABLE errors for m_iFOV (MISSING CLIENT RECVPROP) > > If i then add those files to client, it compiles and i can then load > into a map however i get the behaviour below. > > LuaBind 0.7 > Lua 5.1 > > Paul Peloski wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > lua/luabind play fine with source, I've tried that before. It must be > > something you've done wrong, but you haven't given enough info for me to > > make a suggestion what that might be. > > > > Regards, > > > > Paul > > > > On Dec 4, 2007 8:52 AM, Tom Leighton <[EMAIL PROTECTED]> > wrote: > > > > > >> Hey, > >> > >> I have compiled LuaBind into my project (Using Lua as a dynamic linked > >> library), it all compiles fine. > >> > >> The issue i get is that i believe it is messing with the player > classes. > >> Currently, if i dont have LuaBind in my client project, i get RECVTABLE > >> errors, and i cannot load into amap. However, on addition of LuaBind > >> into my client project, it will get into a map, with the following > >> consequences (I have died 4 times here) > >> > >> http://img338.imageshack.us/img338/5186/dmlockdown0000ux0.jpg > >> > >> Any help appreciated (I only want server side lua to do with player > >> movement / etc), not any fancy client/server stuff like garry :) > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

