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Compile lua and luabind as a static libs. You might also want to use the
defines for "no exceptions", to prevent luabind from throwing C++ exceptions
and defining some weird stuff. Instead it uses the lua stack to report
errors. That's what I did and it worked.

Regards,

Paul

On Dec 4, 2007 10:13 AM, Tom Leighton <[EMAIL PROTECTED]> wrote:

> Pretty much, i had trouble linking the two together (As a dynamic or
> static library), so i then added LuaBind source files to my Server
> project, and compiled. Without the source files included (Having them
> excluded from the project) it all works as expected. However with them
> included i get RECVTABLE errors for m_iFOV (MISSING CLIENT RECVPROP)
>
> If i then add those files to client, it compiles and i can then load
> into a map however i get the behaviour below.
>
> LuaBind 0.7
> Lua 5.1
>
> Paul Peloski wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > lua/luabind play fine with source, I've tried that before. It must be
> > something you've done wrong, but you haven't given enough info for me to
> > make a suggestion what that might be.
> >
> > Regards,
> >
> > Paul
> >
> > On Dec 4, 2007 8:52 AM, Tom Leighton <[EMAIL PROTECTED]>
> wrote:
> >
> >
> >> Hey,
> >>
> >> I have compiled LuaBind into my project (Using Lua as a dynamic linked
> >> library), it all compiles fine.
> >>
> >> The issue i get is that i believe it is messing with the player
> classes.
> >> Currently, if i dont have LuaBind in my client project, i get RECVTABLE
> >> errors, and i cannot load into amap. However, on addition of LuaBind
> >> into my client project, it will get into a map, with the following
> >> consequences (I have died 4 times here)
> >>
> >> http://img338.imageshack.us/img338/5186/dmlockdown0000ux0.jpg
> >>
> >> Any help appreciated (I only want server side lua to do with player
> >> movement / etc), not any fancy client/server stuff like garry :)
> >>
> >> _______________________________________________
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> >> please visit:
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> >>
> >>
> >>
> > --
> >
> > _______________________________________________
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> please visit:
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> >
> >
> >
>
>
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>
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