Pretty much, i had trouble linking the two together (As a dynamic or
static library), so i then added LuaBind source files to my Server
project, and compiled. Without the source files included (Having them
excluded from the project) it all works as expected. However with them
included i get RECVTABLE errors for m_iFOV (MISSING CLIENT RECVPROP)
If i then add those files to client, it compiles and i can then load
into a map however i get the behaviour below.
LuaBind 0.7
Lua 5.1
Paul Peloski wrote:
--
[ Picked text/plain from multipart/alternative ]
lua/luabind play fine with source, I've tried that before. It must be
something you've done wrong, but you haven't given enough info for me to
make a suggestion what that might be.
Regards,
Paul
On Dec 4, 2007 8:52 AM, Tom Leighton <[EMAIL PROTECTED]> wrote:
Hey,
I have compiled LuaBind into my project (Using Lua as a dynamic linked
library), it all compiles fine.
The issue i get is that i believe it is messing with the player classes.
Currently, if i dont have LuaBind in my client project, i get RECVTABLE
errors, and i cannot load into amap. However, on addition of LuaBind
into my client project, it will get into a map, with the following
consequences (I have died 4 times here)
http://img338.imageshack.us/img338/5186/dmlockdown0000ux0.jpg
Any help appreciated (I only want server side lua to do with player
movement / etc), not any fancy client/server stuff like garry :)
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders