Aditya, When you create objects from inside a mod, that aren't in your map, you need to add them to the engine's render/object tree. One way to do this (I think) is by parenting the object using its setParent method.
I've never tried this with a brush entity. I would use your first object (the one you are pushing around), grab its parent with GetParent(), then set the parent of the new object using it. If you are using VisualStudio, you can go to Edit->Find->Find in Files and search the *entire solution* for CreateEntityByName or SetParent..should give you some example code.. Good Luck Steve On Tue, Apr 1, 2008 at 5:08 PM, Aditya Gaddam <[EMAIL PROTECTED]> wrote: > Hi, > > I am trying to make copies/instances of this panel I made in hammer in > my map. I followed > http://developer.valvesoftware.com/wiki/Authoring_a_Brush_Entity and > gave the panel the class specified in the tutorial and then used the > code in my mod. I was able to push the block around like the code > says. However, if I create more using CreateEntityByName, I don't see > anything. The returned object from CreateEntityByName is NOT null. I > called Spawn() and Activate() on the object, but to no avail. I can > set it's position and such. But I dont see it! > > Is there a better way to instantiate stuff you can stand on in the > world? If not, how do I solve this problem above? > > Thanks, > Aditya > > -- > http://www.pixelfaction.com > AIM:ApeWithABrain > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

