P.S. I had to load the brush entity into a CBaseTrigger like it says in the tutorial.
On Wed, Apr 2, 2008 at 2:45 AM, Aditya Gaddam <[EMAIL PROTECTED]> wrote: > Right on Tony P.! The tutorial had a SetModel so I assumed it was > taken care of. But when I printed it out it was null. Changing it to > the model of a brush entity in the map worked! > > While I am in this thread, Is there any way to change the scale of the > entity? Preferably different scale multipliers in different axis. I am > looking in the BaseEntity class and most of it is for physics related > stuff. Nothing to scale the visual model. > > Thanks, > Aditya > > > > On Tue, Apr 1, 2008 at 6:14 PM, Tony Paloma <[EMAIL PROTECTED]> wrote: > > Are you setting the copy's model? Get the model of the thing you are > copying > > and set it as the model of the copy. Brush entities should have a model > like > > "*23" or any other number. > > > > > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Aditya Gaddam > > Sent: Tuesday, April 01, 2008 2:08 PM > > To: [email protected] > > Subject: [hlcoders] Spawning instances of a brush made in a map? Possible? > > > > Hi, > > > > I am trying to make copies/instances of this panel I made in hammer in > > my map. I followed > > http://developer.valvesoftware.com/wiki/Authoring_a_Brush_Entity and > > gave the panel the class specified in the tutorial and then used the > > code in my mod. I was able to push the block around like the code > > says. However, if I create more using CreateEntityByName, I don't see > > anything. The returned object from CreateEntityByName is NOT null. I > > called Spawn() and Activate() on the object, but to no avail. I can > > set it's position and such. But I dont see it! > > > > Is there a better way to instantiate stuff you can stand on in the > > world? If not, how do I solve this problem above? > > > > Thanks, > > Aditya > > > > -- > > http://www.pixelfaction.com > > AIM:ApeWithABrain > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > http://www.pixelfaction.com > AIM:ApeWithABrain > -- http://www.pixelfaction.com AIM:ApeWithABrain _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

