I would be quite surprised if this were possible. Brush entities aren't designed to be created dynamically at all - what's probably happening when you try to create new instances is that the entity is being created without an attached brush, i.e. it is invisible.
What's stopping you from using a model? That would work immediately. Aditya Gaddam wrote: > Hi, > > I am trying to make copies/instances of this panel I made in hammer in > my map. I followed > http://developer.valvesoftware.com/wiki/Authoring_a_Brush_Entity and > gave the panel the class specified in the tutorial and then used the > code in my mod. I was able to push the block around like the code > says. However, if I create more using CreateEntityByName, I don't see > anything. The returned object from CreateEntityByName is NOT null. I > called Spawn() and Activate() on the object, but to no avail. I can > set it's position and such. But I dont see it! > > Is there a better way to instantiate stuff you can stand on in the > world? If not, how do I solve this problem above? > > Thanks, > Aditya > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

