Right on Tony P.! The tutorial had a SetModel so I assumed it was
taken care of. But when I printed it out it was null. Changing it to
the model of a brush entity in the map worked!

While I am in this thread, Is there any way to change the scale of the
entity? Preferably different scale multipliers in different axis. I am
looking in the BaseEntity class and most of it is for physics related
stuff. Nothing to scale the visual model.

Thanks,
Aditya

On Tue, Apr 1, 2008 at 6:14 PM, Tony Paloma <[EMAIL PROTECTED]> wrote:
> Are you setting the copy's model? Get the model of the thing you are copying
>  and set it as the model of the copy. Brush entities should have a model like
>  "*23" or any other number.
>
>
>
>  -----Original Message-----
>  From: [EMAIL PROTECTED]
>  [mailto:[EMAIL PROTECTED] On Behalf Of Aditya Gaddam
>  Sent: Tuesday, April 01, 2008 2:08 PM
>  To: [email protected]
>  Subject: [hlcoders] Spawning instances of a brush made in a map? Possible?
>
>  Hi,
>
>  I am trying to make copies/instances of this panel I made in hammer in
>  my map. I followed
>  http://developer.valvesoftware.com/wiki/Authoring_a_Brush_Entity and
>  gave the panel the class specified in the tutorial and then used the
>  code in my mod. I was able to push the block around like the code
>  says. However, if I create more using CreateEntityByName, I don't see
>  anything. The returned object from CreateEntityByName is NOT null. I
>  called Spawn() and Activate() on the object, but to no avail. I can
>  set it's position and such. But I dont see it!
>
>  Is there a better way to instantiate stuff you can stand on in the
>  world? If not, how do I solve this problem above?
>
>  Thanks,
>  Aditya
>
>  --
>  http://www.pixelfaction.com
>  AIM:ApeWithABrain
>
>
>
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-- 
http://www.pixelfaction.com
AIM:ApeWithABrain

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