What you're describing is the lack of a model being assigned to it.

Off the top of my head, I *think* you can do what you want, but you'll have
to grab the modelname from the first brush ent that you created, or do
something like a template entity, and hide it in the map somewhere you can't
normally see it, then just copy information from it, such as modelname when
your entity is created. I know with quake you could use BSP objects for any
entity as a model (The health/ammo etc were BSP objects.)
-Tony


On Tue, Apr 1, 2008 at 5:08 PM, Aditya Gaddam <[EMAIL PROTECTED]>
wrote:

> Hi,
>
> I am trying to make copies/instances of this panel I made in hammer in
> my map. I followed
> http://developer.valvesoftware.com/wiki/Authoring_a_Brush_Entity and
> gave the panel the class specified in the tutorial and then used the
> code in my mod. I was able to push the block around like the code
> says. However, if I create more using CreateEntityByName, I don't see
> anything. The returned object from CreateEntityByName is NOT null. I
> called Spawn() and Activate() on the object, but to no avail. I can
> set it's position and such. But I dont see it!
>
> Is there a better way to instantiate stuff you can stand on in the
> world? If not, how do I solve this problem above?
>
> Thanks,
> Aditya
>
> --
> http://www.pixelfaction.com
> AIM:ApeWithABrain
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


-- 
-omega
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to