Are you setting the copy's model? Get the model of the thing you are copying
and set it as the model of the copy. Brush entities should have a model like
"*23" or any other number.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Aditya Gaddam
Sent: Tuesday, April 01, 2008 2:08 PM
To: [email protected]
Subject: [hlcoders] Spawning instances of a brush made in a map? Possible?

Hi,

I am trying to make copies/instances of this panel I made in hammer in
my map. I followed
http://developer.valvesoftware.com/wiki/Authoring_a_Brush_Entity and
gave the panel the class specified in the tutorial and then used the
code in my mod. I was able to push the block around like the code
says. However, if I create more using CreateEntityByName, I don't see
anything. The returned object from CreateEntityByName is NOT null. I
called Spawn() and Activate() on the object, but to no avail. I can
set it's position and such. But I dont see it!

Is there a better way to instantiate stuff you can stand on in the
world? If not, how do I solve this problem above?

Thanks,
Aditya

-- 
http://www.pixelfaction.com
AIM:ApeWithABrain

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