Are you setting the copy's model? Get the model of the thing you are copying and set it as the model of the copy. Brush entities should have a model like "*23" or any other number.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aditya Gaddam Sent: Tuesday, April 01, 2008 2:08 PM To: [email protected] Subject: [hlcoders] Spawning instances of a brush made in a map? Possible? Hi, I am trying to make copies/instances of this panel I made in hammer in my map. I followed http://developer.valvesoftware.com/wiki/Authoring_a_Brush_Entity and gave the panel the class specified in the tutorial and then used the code in my mod. I was able to push the block around like the code says. However, if I create more using CreateEntityByName, I don't see anything. The returned object from CreateEntityByName is NOT null. I called Spawn() and Activate() on the object, but to no avail. I can set it's position and such. But I dont see it! Is there a better way to instantiate stuff you can stand on in the world? If not, how do I solve this problem above? Thanks, Aditya -- http://www.pixelfaction.com AIM:ApeWithABrain _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

