Naw this is just caused by third person in general i think. Also no I undid all that code, I'm just using the engine's already built in third person.
On Wed, Oct 8, 2008 at 6:00 PM, Luke Smith <[EMAIL PROTECTED]> wrote: > I'm trying this to check if the ejectbrass event is called by the player > and > it compiles fine but then when I run the game and load the map it crashes. > Note that usually as soon as you spawn in this map the enemey starts firing > straight away. > > am I doing something wrong here? > > > C_BaseCombatWeapon *pWeapon = GetActiveWeapon(); > > C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); > > C_BaseCombatCharacter *pOwner = ( pWeapon->GetOwner() ); > > bool bIsLocalPlayer = pPlayer && pPlayer == pOwner; > > if ( bIsLocalPlayer ) > > { > > > > > > > > > > Matt are you saying that the crosshair lags since fixing the muzzleflash > issue? Also did you say you used the over the shoulder view tutorial from > valve wiki? > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders