Naw this is just caused by third person in general i think.

Also no I undid all that code, I'm just using the engine's already built in
third person.

On Wed, Oct 8, 2008 at 6:00 PM, Luke Smith <[EMAIL PROTECTED]> wrote:

> I'm trying this to check if the ejectbrass event is called by the player
> and
> it compiles fine but then when I run the game and load the map it crashes.
> Note that usually as soon as you spawn in this map the enemey starts firing
> straight away.
>
>  am I doing something wrong here?
>
>
> C_BaseCombatWeapon *pWeapon = GetActiveWeapon();
>
> C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
>
> C_BaseCombatCharacter *pOwner = ( pWeapon->GetOwner() );
>
> bool bIsLocalPlayer = pPlayer && pPlayer == pOwner;
>
> if ( bIsLocalPlayer )
>
> {
>
>
>
>
>
>
>
>
>
> Matt are you saying that the crosshair lags since fixing the muzzleflash
> issue? Also did you say you used the over the shoulder view tutorial from
> valve wiki?
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