Spot on, that solved it. Thanks!

Is there anyway to fix the minute lag before your crosshair updates as you
rotate? When you rotate, the crosshair jumps and generally shows signs of
lagginess in almost any situation.

On Wed, Oct 8, 2008 at 2:57 PM, Matt Hoffman <[EMAIL PROTECTED]>wrote:

> 'Doh, that's what I get for stopping in the middle of stuff. Thanks a ton,
> will go try it when I get home.
>
>
> On Wed, Oct 8, 2008 at 9:30 AM, Tony Sergi <[EMAIL PROTECTED]>wrote:
>
>> Well, you got up to if (!pWeapon) break; but you didn't dispatch the
>> muzzleflash on the weapon there, as you missed the next two lines that
>> actually dispatch the third person muzzle, and terminate the call so the
>> first person one doesn't go through.
>>
>>
>> -Tony
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Matt
>> Hoffman
>> Sent: October-08-08 10:15 AM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Muzzle flash issue
>>
>> The Event code for OB now looks like this. (This is after applying
>> Tony's
>> code)
>> http://pastebin.ca/1222734
>>
>> On Wed, Oct 8, 2008 at 6:51 AM, Jonas 'Sortie' Termansen
>> <[EMAIL PROTECTED]>wrote:
>>
>> > Your code just checks if there is a local player. (Always true)
>> >
>> > Try compare the owner of the weapon with the local player.
>> >
>> > ----- Original Message -----
>> > From: "Luke Smith" <[EMAIL PROTECTED]>
>> > To: "Discussion of Half-Life Programming"
>> <hlcoders@list.valvesoftware.com
>> > >
>> > Sent: Wednesday, October 08, 2008 2:02 PM
>> > Subject: Re: [hlcoders] Muzzle flash issue
>> >
>> >
>> > > What does the event code look like in OB? or is that what you
>> updated
>> > with
>> > > what was posted earlier?
>> > >
>> > > on another note I got the eject brass to work but it ejects brass
>> from my
>> > > gun when the enemy fires. How can I do a check to see if it is being
>> used
>> > > by
>> > > the local player?
>> > >
>> > > I was trying this but it didnt work:
>> > >
>> > >
>> > > C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
>> > >
>> > > if ( player )
>> > > _______________________________________________
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>> >
>> >
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