Well, you got up to if (!pWeapon) break; but you didn't dispatch the
muzzleflash on the weapon there, as you missed the next two lines that
actually dispatch the third person muzzle, and terminate the call so the
first person one doesn't go through.


-Tony
 
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt
Hoffman
Sent: October-08-08 10:15 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Muzzle flash issue

The Event code for OB now looks like this. (This is after applying
Tony's
code)
http://pastebin.ca/1222734

On Wed, Oct 8, 2008 at 6:51 AM, Jonas 'Sortie' Termansen
<[EMAIL PROTECTED]>wrote:

> Your code just checks if there is a local player. (Always true)
>
> Try compare the owner of the weapon with the local player.
>
> ----- Original Message -----
> From: "Luke Smith" <[EMAIL PROTECTED]>
> To: "Discussion of Half-Life Programming"
<[email protected]
> >
> Sent: Wednesday, October 08, 2008 2:02 PM
> Subject: Re: [hlcoders] Muzzle flash issue
>
>
> > What does the event code look like in OB? or is that what you
updated
> with
> > what was posted earlier?
> >
> > on another note I got the eject brass to work but it ejects brass
from my
> > gun when the enemy fires. How can I do a check to see if it is being
used
> > by
> > the local player?
> >
> > I was trying this but it didnt work:
> >
> >
> > C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
> >
> > if ( player )
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