Well, you got up to if (!pWeapon) break; but you didn't dispatch the muzzleflash on the weapon there, as you missed the next two lines that actually dispatch the third person muzzle, and terminate the call so the first person one doesn't go through.
-Tony -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Hoffman Sent: October-08-08 10:15 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Muzzle flash issue The Event code for OB now looks like this. (This is after applying Tony's code) http://pastebin.ca/1222734 On Wed, Oct 8, 2008 at 6:51 AM, Jonas 'Sortie' Termansen <[EMAIL PROTECTED]>wrote: > Your code just checks if there is a local player. (Always true) > > Try compare the owner of the weapon with the local player. > > ----- Original Message ----- > From: "Luke Smith" <[EMAIL PROTECTED]> > To: "Discussion of Half-Life Programming" <[email protected] > > > Sent: Wednesday, October 08, 2008 2:02 PM > Subject: Re: [hlcoders] Muzzle flash issue > > > > What does the event code look like in OB? or is that what you updated > with > > what was posted earlier? > > > > on another note I got the eject brass to work but it ejects brass from my > > gun when the enemy fires. How can I do a check to see if it is being used > > by > > the local player? > > > > I was trying this but it didnt work: > > > > > > C_BasePlayer *player = C_BasePlayer::GetLocalPlayer(); > > > > if ( player ) > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

