nice stuff :D

not sure about all the additional gesture recognition but the head
movement + perspective stuff look great... similar to those ol' wii
control  + ir led glasses hack


2009/6/14 Steve Henderson <[email protected]>:
> You can get Torben's code, which is the excellent work in the youtube
> video here:
>
> http://torbensko.com/software/head_tracking/#Download
>
> I'll send you our more hacky stuff (which uses external tracking HW) directly.
>
> I guess I should put up a tutorial..
>
> Steve
>
> On Sun, Jun 14, 2009 at 11:31 AM, Mark Chandler<[email protected]> wrote:
>> Mind shareing some sample code as this is driving me nuts atm.
>>
>> Steve Henderson wrote:
>>> 2) When you position the player, you are moving the feet of the
>>> player's model.  You will have to figure out the transformation from
>>> the feet to the eyes (based on the model's eye height) to figure out
>>> how to put the "camera" where the tracker is.  Also, changing the
>>> player's orientation doesn't change the view orientation.  We found
>>> that we had to change the player's orientation (angles) as well as the
>>> engine's **ViewAngles** to get the behavior we need.
>>>
>>> Steve
>>>
>>
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