nice stuff :D not sure about all the additional gesture recognition but the head movement + perspective stuff look great... similar to those ol' wii control + ir led glasses hack
2009/6/14 Steve Henderson <[email protected]>: > You can get Torben's code, which is the excellent work in the youtube > video here: > > http://torbensko.com/software/head_tracking/#Download > > I'll send you our more hacky stuff (which uses external tracking HW) directly. > > I guess I should put up a tutorial.. > > Steve > > On Sun, Jun 14, 2009 at 11:31 AM, Mark Chandler<[email protected]> wrote: >> Mind shareing some sample code as this is driving me nuts atm. >> >> Steve Henderson wrote: >>> 2) When you position the player, you are moving the feet of the >>> player's model. You will have to figure out the transformation from >>> the feet to the eyes (based on the model's eye height) to figure out >>> how to put the "camera" where the tracker is. Also, changing the >>> player's orientation doesn't change the view orientation. We found >>> that we had to change the player's orientation (angles) as well as the >>> engine's **ViewAngles** to get the behavior we need. >>> >>> Steve >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

