Yeah when I tried it it seemed to be setting everything to solid black then putting white fog in.
But it does the job in the end. 2009/7/7 Matt Hoffman <[email protected]>: > Harry Pidcock, your my new best friend. :) > > Appears inverted but that's fine. > > Unfortunately, it doesn't render world models. Renders static models but not > world. Either way, I'm not complaining, thanks a ton! > > On Sun, Jul 5, 2009 at 3:35 AM, Harry Jeffery < > [email protected]> wrote: > >> Simplicity owns. >> >> 2009/7/5 Harry Pidcock <[email protected]>: >> > Set r_depthoverlay to 1. >> > >> > This will have an overlay material that will render the z buffer to the >> > screen. >> > >> > Or if you want the material use "debug/showz.vmt" >> > >> > -------------------------------------------------- >> > From: "Jorge Rodriguez" <[email protected]> >> > Sent: Sunday, July 05, 2009 12:19 PM >> > To: "Discussion of Half-Life Programming" < >> [email protected]> >> > Subject: Re: [hlcoders] Rendering Z-Depth Pass's in TF2? >> > >> >> No. In reality Valve uses their money printing machine and both Valve >> and >> >> Garry get $20 each. >> >> >> >> -- >> >> Jorge "Vino" Rodriguez >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> > >> > >> > >> >> >> >> No virus found in this incoming message. >> >> Checked by AVG - www.avg.com >> >> Version: 8.5.375 / Virus Database: 270.13.4/2218 - Release Date: >> 07/04/09 >> >> 17:55:00 >> >> >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

