Yeah I don't need it in GMod, I need them in TF2. You've already gotten my 10bux.
On Sat, Jul 4, 2009 at 1:13 PM, Garry Newman <[email protected]> wrote: > Gimmie ten bux and I'll show you how to make all the TF2 DOF'd screenshots > you could ever want! > garry > > On Sat, Jul 4, 2009 at 8:34 PM, Harry Jeffery < > [email protected]> wrote: > > > Hmmmm... create a lookalike mod with tf2 content mounted and ask garry > > how to do DOF blur? > > > > 2009/7/4 Matt Hoffman <[email protected]>: > > > Well I'm sure that's now how Valve does it, so now i"m curious as to > how > > > they do it for the Meet the Shorts. Maybe it's part of the Source > > Filmmaker > > > toolkit... *cough* > > > > > > As to the tracelines: Guh that sounds painful for 30 fps... Probably > not > > > even worth it in even the shortest scene. > > > > > > > > > On Sat, Jul 4, 2009 at 11:00 AM, Harry Jeffery < > > > [email protected]> wrote: > > > > > >> You could do a server plugin that does tracelines and produces a shade > > >> of white from (0-255) based on distance. > > >> > > >> That would be (1024*768) tracelines though. So cpu usage could be fun. > > >> > > >> 2009/7/4 Matt Hoffman <[email protected]>: > > >> > I don't suppose there is any way to have TF2 render a z-depth pass ( > > >> > http://aamirmalik.net/wp-content/uploads/2009/01/zdepth.jpg One > > grabbed > > >> off > > >> > of google). > > >> > > > >> > What it would be useful for is post DOF. As far as I know there's no > > way > > >> to > > >> > do DOF in TF2 by default, so I was wondering if there was some > shader > > or > > >> > plugin or anything that could render a pass of the scene like this. > > >> > > > >> > > > >> > Ever hopefull, > > >> > > > >> > -Matt > > >> > _______________________________________________ > > >> > To unsubscribe, edit your list preferences, or view the list > archives, > > >> please visit: > > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > > >> > > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

