Set r_depthoverlay to 1. This will have an overlay material that will render the z buffer to the screen.
Or if you want the material use "debug/showz.vmt" -------------------------------------------------- From: "Jorge Rodriguez" <[email protected]> Sent: Sunday, July 05, 2009 12:19 PM To: "Discussion of Half-Life Programming" <[email protected]> Subject: Re: [hlcoders] Rendering Z-Depth Pass's in TF2? > No. In reality Valve uses their money printing machine and both Valve and > Garry get $20 each. > > -- > Jorge "Vino" Rodriguez > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.5.375 / Virus Database: 270.13.4/2218 - Release Date: 07/04/09 > 17:55:00 > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

