Set r_depthoverlay to 1.

This will have an overlay material that will render the z buffer to the 
screen.

Or if you want the material use "debug/showz.vmt"

--------------------------------------------------
From: "Jorge Rodriguez" <[email protected]>
Sent: Sunday, July 05, 2009 12:19 PM
To: "Discussion of Half-Life Programming" <[email protected]>
Subject: Re: [hlcoders] Rendering Z-Depth Pass's in TF2?

> No. In reality Valve uses their money printing machine and both Valve and
> Garry get $20 each.
>
> -- 
> Jorge "Vino" Rodriguez
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