Harry Pidcock, your my new best friend. :)

Appears inverted but that's fine.

Unfortunately, it doesn't render world models. Renders static models but not
world. Either way, I'm not complaining, thanks a ton!

On Sun, Jul 5, 2009 at 3:35 AM, Harry Jeffery <
[email protected]> wrote:

> Simplicity owns.
>
> 2009/7/5 Harry Pidcock <[email protected]>:
> > Set r_depthoverlay to 1.
> >
> > This will have an overlay material that will render the z buffer to the
> > screen.
> >
> > Or if you want the material use "debug/showz.vmt"
> >
> > --------------------------------------------------
> > From: "Jorge Rodriguez" <[email protected]>
> > Sent: Sunday, July 05, 2009 12:19 PM
> > To: "Discussion of Half-Life Programming" <
> [email protected]>
> > Subject: Re: [hlcoders] Rendering Z-Depth Pass's in TF2?
> >
> >> No. In reality Valve uses their money printing machine and both Valve
> and
> >> Garry get $20 each.
> >>
> >> --
> >> Jorge "Vino" Rodriguez
> >> _______________________________________________
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> >>
> >
> >
> >
> >>
> >> No virus found in this incoming message.
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> 07/04/09
> >> 17:55:00
> >>
> >
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