Harry Pidcock, your my new best friend. :) Appears inverted but that's fine.
Unfortunately, it doesn't render world models. Renders static models but not world. Either way, I'm not complaining, thanks a ton! On Sun, Jul 5, 2009 at 3:35 AM, Harry Jeffery < [email protected]> wrote: > Simplicity owns. > > 2009/7/5 Harry Pidcock <[email protected]>: > > Set r_depthoverlay to 1. > > > > This will have an overlay material that will render the z buffer to the > > screen. > > > > Or if you want the material use "debug/showz.vmt" > > > > -------------------------------------------------- > > From: "Jorge Rodriguez" <[email protected]> > > Sent: Sunday, July 05, 2009 12:19 PM > > To: "Discussion of Half-Life Programming" < > [email protected]> > > Subject: Re: [hlcoders] Rendering Z-Depth Pass's in TF2? > > > >> No. In reality Valve uses their money printing machine and both Valve > and > >> Garry get $20 each. > >> > >> -- > >> Jorge "Vino" Rodriguez > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > > >> > >> No virus found in this incoming message. > >> Checked by AVG - www.avg.com > >> Version: 8.5.375 / Virus Database: 270.13.4/2218 - Release Date: > 07/04/09 > >> 17:55:00 > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

