Gimmie ten bux and I'll show you how to make all the TF2 DOF'd screenshots
you could ever want!
garry

On Sat, Jul 4, 2009 at 8:34 PM, Harry Jeffery <
[email protected]> wrote:

> Hmmmm... create a lookalike mod with tf2 content mounted and ask garry
> how to do DOF blur?
>
> 2009/7/4 Matt Hoffman <[email protected]>:
> > Well I'm sure that's now how Valve does it, so now i"m curious as to how
> > they do it for the Meet the Shorts. Maybe it's part of the Source
> Filmmaker
> > toolkit... *cough*
> >
> > As to the tracelines: Guh that sounds painful for 30 fps... Probably not
> > even worth it in even the shortest scene.
> >
> >
> > On Sat, Jul 4, 2009 at 11:00 AM, Harry Jeffery <
> > [email protected]> wrote:
> >
> >> You could do a server plugin that does tracelines and produces a shade
> >> of white from (0-255) based on distance.
> >>
> >> That would be (1024*768) tracelines though. So cpu usage could be fun.
> >>
> >> 2009/7/4 Matt Hoffman <[email protected]>:
> >> > I don't suppose there is any way to have TF2 render a z-depth pass (
> >> > http://aamirmalik.net/wp-content/uploads/2009/01/zdepth.jpg One
> grabbed
> >> off
> >> > of google).
> >> >
> >> > What it would be useful for is post DOF. As far as I know there's no
> way
> >> to
> >> > do DOF in TF2 by default, so I was wondering if there was some shader
> or
> >> > plugin or anything that could render a pass of the scene like this.
> >> >
> >> >
> >> > Ever hopefull,
> >> >
> >> > -Matt
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