Gimmie ten bux and I'll show you how to make all the TF2 DOF'd screenshots you could ever want! garry
On Sat, Jul 4, 2009 at 8:34 PM, Harry Jeffery < [email protected]> wrote: > Hmmmm... create a lookalike mod with tf2 content mounted and ask garry > how to do DOF blur? > > 2009/7/4 Matt Hoffman <[email protected]>: > > Well I'm sure that's now how Valve does it, so now i"m curious as to how > > they do it for the Meet the Shorts. Maybe it's part of the Source > Filmmaker > > toolkit... *cough* > > > > As to the tracelines: Guh that sounds painful for 30 fps... Probably not > > even worth it in even the shortest scene. > > > > > > On Sat, Jul 4, 2009 at 11:00 AM, Harry Jeffery < > > [email protected]> wrote: > > > >> You could do a server plugin that does tracelines and produces a shade > >> of white from (0-255) based on distance. > >> > >> That would be (1024*768) tracelines though. So cpu usage could be fun. > >> > >> 2009/7/4 Matt Hoffman <[email protected]>: > >> > I don't suppose there is any way to have TF2 render a z-depth pass ( > >> > http://aamirmalik.net/wp-content/uploads/2009/01/zdepth.jpg One > grabbed > >> off > >> > of google). > >> > > >> > What it would be useful for is post DOF. As far as I know there's no > way > >> to > >> > do DOF in TF2 by default, so I was wondering if there was some shader > or > >> > plugin or anything that could render a pass of the scene like this. > >> > > >> > > >> > Ever hopefull, > >> > > >> > -Matt > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

