Well I'm sure that's now how Valve does it, so now i"m curious as to how they do it for the Meet the Shorts. Maybe it's part of the Source Filmmaker toolkit... *cough*
As to the tracelines: Guh that sounds painful for 30 fps... Probably not even worth it in even the shortest scene. On Sat, Jul 4, 2009 at 11:00 AM, Harry Jeffery < [email protected]> wrote: > You could do a server plugin that does tracelines and produces a shade > of white from (0-255) based on distance. > > That would be (1024*768) tracelines though. So cpu usage could be fun. > > 2009/7/4 Matt Hoffman <[email protected]>: > > I don't suppose there is any way to have TF2 render a z-depth pass ( > > http://aamirmalik.net/wp-content/uploads/2009/01/zdepth.jpg One grabbed > off > > of google). > > > > What it would be useful for is post DOF. As far as I know there's no way > to > > do DOF in TF2 by default, so I was wondering if there was some shader or > > plugin or anything that could render a pass of the scene like this. > > > > > > Ever hopefull, > > > > -Matt > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

