And mine! =[ =[ =[ Let's mug him!
2009/7/4 Matt Hoffman <[email protected]>: > Yeah I don't need it in GMod, I need them in TF2. You've already gotten my > 10bux. > > On Sat, Jul 4, 2009 at 1:13 PM, Garry Newman <[email protected]> wrote: > >> Gimmie ten bux and I'll show you how to make all the TF2 DOF'd screenshots >> you could ever want! >> garry >> >> On Sat, Jul 4, 2009 at 8:34 PM, Harry Jeffery < >> [email protected]> wrote: >> >> > Hmmmm... create a lookalike mod with tf2 content mounted and ask garry >> > how to do DOF blur? >> > >> > 2009/7/4 Matt Hoffman <[email protected]>: >> > > Well I'm sure that's now how Valve does it, so now i"m curious as to >> how >> > > they do it for the Meet the Shorts. Maybe it's part of the Source >> > Filmmaker >> > > toolkit... *cough* >> > > >> > > As to the tracelines: Guh that sounds painful for 30 fps... Probably >> not >> > > even worth it in even the shortest scene. >> > > >> > > >> > > On Sat, Jul 4, 2009 at 11:00 AM, Harry Jeffery < >> > > [email protected]> wrote: >> > > >> > >> You could do a server plugin that does tracelines and produces a shade >> > >> of white from (0-255) based on distance. >> > >> >> > >> That would be (1024*768) tracelines though. So cpu usage could be fun. >> > >> >> > >> 2009/7/4 Matt Hoffman <[email protected]>: >> > >> > I don't suppose there is any way to have TF2 render a z-depth pass ( >> > >> > http://aamirmalik.net/wp-content/uploads/2009/01/zdepth.jpg One >> > grabbed >> > >> off >> > >> > of google). >> > >> > >> > >> > What it would be useful for is post DOF. As far as I know there's no >> > way >> > >> to >> > >> > do DOF in TF2 by default, so I was wondering if there was some >> shader >> > or >> > >> > plugin or anything that could render a pass of the scene like this. >> > >> > >> > >> > >> > >> > Ever hopefull, >> > >> > >> > >> > -Matt >> > >> > _______________________________________________ >> > >> > To unsubscribe, edit your list preferences, or view the list >> archives, >> > >> please visit: >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> > >> > >> > >> >> > >> _______________________________________________ >> > >> To unsubscribe, edit your list preferences, or view the list archives, >> > >> please visit: >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> >> > >> >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

