And mine! =[ =[ =[

Let's mug him!

2009/7/4 Matt Hoffman <[email protected]>:
> Yeah I don't need it in GMod, I need them in TF2. You've already gotten my
> 10bux.
>
> On Sat, Jul 4, 2009 at 1:13 PM, Garry Newman <[email protected]> wrote:
>
>> Gimmie ten bux and I'll show you how to make all the TF2 DOF'd screenshots
>> you could ever want!
>> garry
>>
>> On Sat, Jul 4, 2009 at 8:34 PM, Harry Jeffery <
>> [email protected]> wrote:
>>
>> > Hmmmm... create a lookalike mod with tf2 content mounted and ask garry
>> > how to do DOF blur?
>> >
>> > 2009/7/4 Matt Hoffman <[email protected]>:
>> > > Well I'm sure that's now how Valve does it, so now i"m curious as to
>> how
>> > > they do it for the Meet the Shorts. Maybe it's part of the Source
>> > Filmmaker
>> > > toolkit... *cough*
>> > >
>> > > As to the tracelines: Guh that sounds painful for 30 fps... Probably
>> not
>> > > even worth it in even the shortest scene.
>> > >
>> > >
>> > > On Sat, Jul 4, 2009 at 11:00 AM, Harry Jeffery <
>> > > [email protected]> wrote:
>> > >
>> > >> You could do a server plugin that does tracelines and produces a shade
>> > >> of white from (0-255) based on distance.
>> > >>
>> > >> That would be (1024*768) tracelines though. So cpu usage could be fun.
>> > >>
>> > >> 2009/7/4 Matt Hoffman <[email protected]>:
>> > >> > I don't suppose there is any way to have TF2 render a z-depth pass (
>> > >> > http://aamirmalik.net/wp-content/uploads/2009/01/zdepth.jpg One
>> > grabbed
>> > >> off
>> > >> > of google).
>> > >> >
>> > >> > What it would be useful for is post DOF. As far as I know there's no
>> > way
>> > >> to
>> > >> > do DOF in TF2 by default, so I was wondering if there was some
>> shader
>> > or
>> > >> > plugin or anything that could render a pass of the scene like this.
>> > >> >
>> > >> >
>> > >> > Ever hopefull,
>> > >> >
>> > >> > -Matt
>> > >> > _______________________________________________
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>> > >> >
>> > >> >
>> > >>
>> > >> _______________________________________________
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>> > >>
>> > >>
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>> > >
>> > >
>> >
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>> >
>> >
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