Simplicity owns. 2009/7/5 Harry Pidcock <[email protected]>: > Set r_depthoverlay to 1. > > This will have an overlay material that will render the z buffer to the > screen. > > Or if you want the material use "debug/showz.vmt" > > -------------------------------------------------- > From: "Jorge Rodriguez" <[email protected]> > Sent: Sunday, July 05, 2009 12:19 PM > To: "Discussion of Half-Life Programming" <[email protected]> > Subject: Re: [hlcoders] Rendering Z-Depth Pass's in TF2? > >> No. In reality Valve uses their money printing machine and both Valve and >> Garry get $20 each. >> >> -- >> Jorge "Vino" Rodriguez >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > >> >> No virus found in this incoming message. >> Checked by AVG - www.avg.com >> Version: 8.5.375 / Virus Database: 270.13.4/2218 - Release Date: 07/04/09 >> 17:55:00 >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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