Simplicity owns.

2009/7/5 Harry Pidcock <[email protected]>:
> Set r_depthoverlay to 1.
>
> This will have an overlay material that will render the z buffer to the
> screen.
>
> Or if you want the material use "debug/showz.vmt"
>
> --------------------------------------------------
> From: "Jorge Rodriguez" <[email protected]>
> Sent: Sunday, July 05, 2009 12:19 PM
> To: "Discussion of Half-Life Programming" <[email protected]>
> Subject: Re: [hlcoders] Rendering Z-Depth Pass's in TF2?
>
>> No. In reality Valve uses their money printing machine and both Valve and
>> Garry get $20 each.
>>
>> --
>> Jorge "Vino" Rodriguez
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