Hmmmm... create a lookalike mod with tf2 content mounted and ask garry
how to do DOF blur?

2009/7/4 Matt Hoffman <[email protected]>:
> Well I'm sure that's now how Valve does it, so now i"m curious as to how
> they do it for the Meet the Shorts. Maybe it's part of the Source Filmmaker
> toolkit... *cough*
>
> As to the tracelines: Guh that sounds painful for 30 fps... Probably not
> even worth it in even the shortest scene.
>
>
> On Sat, Jul 4, 2009 at 11:00 AM, Harry Jeffery <
> [email protected]> wrote:
>
>> You could do a server plugin that does tracelines and produces a shade
>> of white from (0-255) based on distance.
>>
>> That would be (1024*768) tracelines though. So cpu usage could be fun.
>>
>> 2009/7/4 Matt Hoffman <[email protected]>:
>> > I don't suppose there is any way to have TF2 render a z-depth pass (
>> > http://aamirmalik.net/wp-content/uploads/2009/01/zdepth.jpg One grabbed
>> off
>> > of google).
>> >
>> > What it would be useful for is post DOF. As far as I know there's no way
>> to
>> > do DOF in TF2 by default, so I was wondering if there was some shader or
>> > plugin or anything that could render a pass of the scene like this.
>> >
>> >
>> > Ever hopefull,
>> >
>> > -Matt
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