Hmmmm... create a lookalike mod with tf2 content mounted and ask garry how to do DOF blur?
2009/7/4 Matt Hoffman <[email protected]>: > Well I'm sure that's now how Valve does it, so now i"m curious as to how > they do it for the Meet the Shorts. Maybe it's part of the Source Filmmaker > toolkit... *cough* > > As to the tracelines: Guh that sounds painful for 30 fps... Probably not > even worth it in even the shortest scene. > > > On Sat, Jul 4, 2009 at 11:00 AM, Harry Jeffery < > [email protected]> wrote: > >> You could do a server plugin that does tracelines and produces a shade >> of white from (0-255) based on distance. >> >> That would be (1024*768) tracelines though. So cpu usage could be fun. >> >> 2009/7/4 Matt Hoffman <[email protected]>: >> > I don't suppose there is any way to have TF2 render a z-depth pass ( >> > http://aamirmalik.net/wp-content/uploads/2009/01/zdepth.jpg One grabbed >> off >> > of google). >> > >> > What it would be useful for is post DOF. As far as I know there's no way >> to >> > do DOF in TF2 by default, so I was wondering if there was some shader or >> > plugin or anything that could render a pass of the scene like this. >> > >> > >> > Ever hopefull, >> > >> > -Matt >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

