Hi
Good to see another programmer here. you are going to run into a copple 
problems with this. you have the power to use alot of calls but the 
renderer is hardcoded in the engine. you can only mod the game logic. 
number2 you will need the directx sdk. you need c++ 2005 express at the 
very least.
Hope this Helps
Vbitz

Fred Baba wrote:
> Hello all,
> I'm a fairly experienced programmer (Java, C++, Lisp, some OpenGL),
> but new to the HL/Source Engine development scene. I have a game idea,
> but I'm currently at a loss as to where to begin. I considered just
> building the game from the ground up and pulling in elements of the
> SDK as needed, but this seemed like a suboptimal approach.
> Furthermore, I've found the Valve documentation to be less than
> useful, since it doesn't provide a conventional API reference as far
> as I can tell (though I built my own in Doxygen from the source, but
> it's not that great). I also considered sucking it up and reading
> through the source for Forsaken
> (http://www.moddb.com/mods/forsaken/downloads/forsaken-assets-source-code)
> in its entirety. I'm less interested in modding HL2 and more
> interested in a standalone game leveraging the SDK. This may not even
> be the write place to post this, nonetheless any assistance would be
> greatly appreciated.
>
> Thanks,
> Fred Baba
>
> p.s. I use the gnu tool chain under Mac OS X. I have a strong aversion
> to Visual Studio...
>
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