I did that the other week, though only for the game-specific code (so I 
still have CBaseEntity and all that). I can upload what I've got if 
anyone is interested, but I've not yet had a chance to dry-run implement 
everything yet so, though it compiles and plays fine on its own, some 
stuff may still turn out to be broken.

Saul Rennison wrote:
> I swear someone has already done this. They started a VCPROJ from  
> scratch and added parts of the Source SDK into the code (only the  
> required interfaces) and the point was for it to compile and get to  
> the main menu.
>
> But for the life of me I can't remember what it's called, sorry. :(
>
> Thanks,
> - Saul.
>
> On 21 Aug 2009, at 11:49, Jonathan Murphy <[email protected]>  
> wrote:
>
>   
>> Or start with the barest version of the sdk and start ripping things  
>> out.
>>
>> On Friday, August 21, 2009, Jed <[email protected]> wrote:
>>     
>>> Without wanting to sound like I'm being rude, based on the
>>> requirements you describe and the negatives you've pointed out, my
>>> best and most sincere advice would be to choose another engine.
>>>
>>> - Jed
>>>
>>> 2009/8/21 Fred Baba <[email protected]>:
>>>       
>>>> Hello all,
>>>> I'm a fairly experienced programmer (Java, C++, Lisp, some OpenGL),
>>>> but new to the HL/Source Engine development scene. I have a game  
>>>> idea,
>>>> but I'm currently at a loss as to where to begin. I considered just
>>>> building the game from the ground up and pulling in elements of the
>>>> SDK as needed, but this seemed like a suboptimal approach.
>>>> Furthermore, I've found the Valve documentation to be less than
>>>> useful, since it doesn't provide a conventional API reference as far
>>>> as I can tell (though I built my own in Doxygen from the source, but
>>>> it's not that great). I also considered sucking it up and reading
>>>> through the source for Forsaken
>>>> (http://www.moddb.com/mods/forsaken/downloads/forsaken-assets-source-code 
>>>> )
>>>> in its entirety. I'm less interested in modding HL2 and more
>>>> interested in a standalone game leveraging the SDK. This may not  
>>>> even
>>>> be the write place to post this, nonetheless any assistance would be
>>>> greatly appreciated.
>>>>
>>>> Thanks,
>>>> Fred Baba
>>>>
>>>> p.s. I use the gnu tool chain under Mac OS X. I have a strong  
>>>> aversion
>>>> to Visual Studio...
>>>>
>>>> _______________________________________________
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>>>>
>>>>
>>>>         
>>> _______________________________________________
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>>> archives, please visit:
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>>>
>>>
>>>       
>> -- 
>> Programmer for Resistance and Liberation
>> www.resistanceandliberation.com
>> Programmer for Red Tribe
>> www.redtribe.com
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list  
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>     
>
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>
>
>   


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