I did that the other week, though only for the game-specific code (so I still have CBaseEntity and all that). I can upload what I've got if anyone is interested, but I've not yet had a chance to dry-run implement everything yet so, though it compiles and plays fine on its own, some stuff may still turn out to be broken.
Saul Rennison wrote: > I swear someone has already done this. They started a VCPROJ from > scratch and added parts of the Source SDK into the code (only the > required interfaces) and the point was for it to compile and get to > the main menu. > > But for the life of me I can't remember what it's called, sorry. :( > > Thanks, > - Saul. > > On 21 Aug 2009, at 11:49, Jonathan Murphy <[email protected]> > wrote: > > >> Or start with the barest version of the sdk and start ripping things >> out. >> >> On Friday, August 21, 2009, Jed <[email protected]> wrote: >> >>> Without wanting to sound like I'm being rude, based on the >>> requirements you describe and the negatives you've pointed out, my >>> best and most sincere advice would be to choose another engine. >>> >>> - Jed >>> >>> 2009/8/21 Fred Baba <[email protected]>: >>> >>>> Hello all, >>>> I'm a fairly experienced programmer (Java, C++, Lisp, some OpenGL), >>>> but new to the HL/Source Engine development scene. I have a game >>>> idea, >>>> but I'm currently at a loss as to where to begin. I considered just >>>> building the game from the ground up and pulling in elements of the >>>> SDK as needed, but this seemed like a suboptimal approach. >>>> Furthermore, I've found the Valve documentation to be less than >>>> useful, since it doesn't provide a conventional API reference as far >>>> as I can tell (though I built my own in Doxygen from the source, but >>>> it's not that great). I also considered sucking it up and reading >>>> through the source for Forsaken >>>> (http://www.moddb.com/mods/forsaken/downloads/forsaken-assets-source-code >>>> ) >>>> in its entirety. I'm less interested in modding HL2 and more >>>> interested in a standalone game leveraging the SDK. This may not >>>> even >>>> be the write place to post this, nonetheless any assistance would be >>>> greatly appreciated. >>>> >>>> Thanks, >>>> Fred Baba >>>> >>>> p.s. I use the gnu tool chain under Mac OS X. I have a strong >>>> aversion >>>> to Visual Studio... >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> -- >> Programmer for Resistance and Liberation >> www.resistanceandliberation.com >> Programmer for Red Tribe >> www.redtribe.com >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

