Or start with the barest version of the sdk and start ripping things out. On Friday, August 21, 2009, Jed <[email protected]> wrote: > Without wanting to sound like I'm being rude, based on the > requirements you describe and the negatives you've pointed out, my > best and most sincere advice would be to choose another engine. > > - Jed > > 2009/8/21 Fred Baba <[email protected]>: >> Hello all, >> I'm a fairly experienced programmer (Java, C++, Lisp, some OpenGL), >> but new to the HL/Source Engine development scene. I have a game idea, >> but I'm currently at a loss as to where to begin. I considered just >> building the game from the ground up and pulling in elements of the >> SDK as needed, but this seemed like a suboptimal approach. >> Furthermore, I've found the Valve documentation to be less than >> useful, since it doesn't provide a conventional API reference as far >> as I can tell (though I built my own in Doxygen from the source, but >> it's not that great). I also considered sucking it up and reading >> through the source for Forsaken >> (http://www.moddb.com/mods/forsaken/downloads/forsaken-assets-source-code) >> in its entirety. I'm less interested in modding HL2 and more >> interested in a standalone game leveraging the SDK. This may not even >> be the write place to post this, nonetheless any assistance would be >> greatly appreciated. >> >> Thanks, >> Fred Baba >> >> p.s. I use the gnu tool chain under Mac OS X. I have a strong aversion >> to Visual Studio... >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
-- Programmer for Resistance and Liberation www.resistanceandliberation.com Programmer for Red Tribe www.redtribe.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

