Or start with the barest version of the sdk and start ripping things out.

On Friday, August 21, 2009, Jed <[email protected]> wrote:
> Without wanting to sound like I'm being rude, based on the
> requirements you describe and the negatives you've pointed out, my
> best and most sincere advice would be to choose another engine.
>
> - Jed
>
> 2009/8/21 Fred Baba <[email protected]>:
>> Hello all,
>> I'm a fairly experienced programmer (Java, C++, Lisp, some OpenGL),
>> but new to the HL/Source Engine development scene. I have a game idea,
>> but I'm currently at a loss as to where to begin. I considered just
>> building the game from the ground up and pulling in elements of the
>> SDK as needed, but this seemed like a suboptimal approach.
>> Furthermore, I've found the Valve documentation to be less than
>> useful, since it doesn't provide a conventional API reference as far
>> as I can tell (though I built my own in Doxygen from the source, but
>> it's not that great). I also considered sucking it up and reading
>> through the source for Forsaken
>> (http://www.moddb.com/mods/forsaken/downloads/forsaken-assets-source-code)
>> in its entirety. I'm less interested in modding HL2 and more
>> interested in a standalone game leveraging the SDK. This may not even
>> be the write place to post this, nonetheless any assistance would be
>> greatly appreciated.
>>
>> Thanks,
>> Fred Baba
>>
>> p.s. I use the gnu tool chain under Mac OS X. I have a strong aversion
>> to Visual Studio...
>>
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>
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-- 
Programmer for Resistance and Liberation
www.resistanceandliberation.com
Programmer for Red Tribe
www.redtribe.com

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