Try CEL/CrystalSpace.

On Fri, Aug 21, 2009 at 2:49 PM, Fred Baba<[email protected]> wrote:
> Tha
>
> On Fri, Aug 21, 2009 at 7:20 AM, Tom Edwards<[email protected]> wrote:
>> I did that the other week, though only for the game-specific code (so I
>> still have CBaseEntity and all that). I can upload what I've got if
>> anyone is interested, but I've not yet had a chance to dry-run implement
>> everything yet so, though it compiles and plays fine on its own, some
>> stuff may still turn out to be broken.
>>
>> Saul Rennison wrote:
>>> I swear someone has already done this. They started a VCPROJ from
>>> scratch and added parts of the Source SDK into the code (only the
>>> required interfaces) and the point was for it to compile and get to
>>> the main menu.
>>>
>>> But for the life of me I can't remember what it's called, sorry. :(
>>>
>>> Thanks,
>>> - Saul.
>>>
>>> On 21 Aug 2009, at 11:49, Jonathan Murphy <[email protected]>
>>> wrote:
>>>
>>>
>>>> Or start with the barest version of the sdk and start ripping things
>>>> out.
>>>>
>>>> On Friday, August 21, 2009, Jed <[email protected]> wrote:
>>>>
>>>>> Without wanting to sound like I'm being rude, based on the
>>>>> requirements you describe and the negatives you've pointed out, my
>>>>> best and most sincere advice would be to choose another engine.
>>>>>
>>>>> - Jed
>>>>>
>>>>> 2009/8/21 Fred Baba <[email protected]>:
>>>>>
>>>>>> Hello all,
>>>>>> I'm a fairly experienced programmer (Java, C++, Lisp, some OpenGL),
>>>>>> but new to the HL/Source Engine development scene. I have a game
>>>>>> idea,
>>>>>> but I'm currently at a loss as to where to begin. I considered just
>>>>>> building the game from the ground up and pulling in elements of the
>>>>>> SDK as needed, but this seemed like a suboptimal approach.
>>>>>> Furthermore, I've found the Valve documentation to be less than
>>>>>> useful, since it doesn't provide a conventional API reference as far
>>>>>> as I can tell (though I built my own in Doxygen from the source, but
>>>>>> it's not that great). I also considered sucking it up and reading
>>>>>> through the source for Forsaken
>>>>>> (http://www.moddb.com/mods/forsaken/downloads/forsaken-assets-source-code
>>>>>> )
>>>>>> in its entirety. I'm less interested in modding HL2 and more
>>>>>> interested in a standalone game leveraging the SDK. This may not
>>>>>> even
>>>>>> be the write place to post this, nonetheless any assistance would be
>>>>>> greatly appreciated.
>>>>>>
>>>>>> Thanks,
>>>>>> Fred Baba
>>>>>>
>>>>>> p.s. I use the gnu tool chain under Mac OS X. I have a strong
>>>>>> aversion
>>>>>> to Visual Studio...
>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>>
>>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>>
>>>>>
>>>> --
>>>> Programmer for Resistance and Liberation
>>>> www.resistanceandliberation.com
>>>> Programmer for Red Tribe
>>>> www.redtribe.com
>>>>
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>>>>
>>>>
>>>
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>>>
>>>
>>
>>
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>>
>
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