Try CEL/CrystalSpace. On Fri, Aug 21, 2009 at 2:49 PM, Fred Baba<[email protected]> wrote: > Tha > > On Fri, Aug 21, 2009 at 7:20 AM, Tom Edwards<[email protected]> wrote: >> I did that the other week, though only for the game-specific code (so I >> still have CBaseEntity and all that). I can upload what I've got if >> anyone is interested, but I've not yet had a chance to dry-run implement >> everything yet so, though it compiles and plays fine on its own, some >> stuff may still turn out to be broken. >> >> Saul Rennison wrote: >>> I swear someone has already done this. They started a VCPROJ from >>> scratch and added parts of the Source SDK into the code (only the >>> required interfaces) and the point was for it to compile and get to >>> the main menu. >>> >>> But for the life of me I can't remember what it's called, sorry. :( >>> >>> Thanks, >>> - Saul. >>> >>> On 21 Aug 2009, at 11:49, Jonathan Murphy <[email protected]> >>> wrote: >>> >>> >>>> Or start with the barest version of the sdk and start ripping things >>>> out. >>>> >>>> On Friday, August 21, 2009, Jed <[email protected]> wrote: >>>> >>>>> Without wanting to sound like I'm being rude, based on the >>>>> requirements you describe and the negatives you've pointed out, my >>>>> best and most sincere advice would be to choose another engine. >>>>> >>>>> - Jed >>>>> >>>>> 2009/8/21 Fred Baba <[email protected]>: >>>>> >>>>>> Hello all, >>>>>> I'm a fairly experienced programmer (Java, C++, Lisp, some OpenGL), >>>>>> but new to the HL/Source Engine development scene. I have a game >>>>>> idea, >>>>>> but I'm currently at a loss as to where to begin. I considered just >>>>>> building the game from the ground up and pulling in elements of the >>>>>> SDK as needed, but this seemed like a suboptimal approach. >>>>>> Furthermore, I've found the Valve documentation to be less than >>>>>> useful, since it doesn't provide a conventional API reference as far >>>>>> as I can tell (though I built my own in Doxygen from the source, but >>>>>> it's not that great). I also considered sucking it up and reading >>>>>> through the source for Forsaken >>>>>> (http://www.moddb.com/mods/forsaken/downloads/forsaken-assets-source-code >>>>>> ) >>>>>> in its entirety. I'm less interested in modding HL2 and more >>>>>> interested in a standalone game leveraging the SDK. This may not >>>>>> even >>>>>> be the write place to post this, nonetheless any assistance would be >>>>>> greatly appreciated. >>>>>> >>>>>> Thanks, >>>>>> Fred Baba >>>>>> >>>>>> p.s. I use the gnu tool chain under Mac OS X. I have a strong >>>>>> aversion >>>>>> to Visual Studio... >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> -- >>>> Programmer for Resistance and Liberation >>>> www.resistanceandliberation.com >>>> Programmer for Red Tribe >>>> www.redtribe.com >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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