I swear someone has already done this. They started a VCPROJ from  
scratch and added parts of the Source SDK into the code (only the  
required interfaces) and the point was for it to compile and get to  
the main menu.

But for the life of me I can't remember what it's called, sorry. :(

Thanks,
- Saul.

On 21 Aug 2009, at 11:49, Jonathan Murphy <[email protected]>  
wrote:

> Or start with the barest version of the sdk and start ripping things  
> out.
>
> On Friday, August 21, 2009, Jed <[email protected]> wrote:
>> Without wanting to sound like I'm being rude, based on the
>> requirements you describe and the negatives you've pointed out, my
>> best and most sincere advice would be to choose another engine.
>>
>> - Jed
>>
>> 2009/8/21 Fred Baba <[email protected]>:
>>> Hello all,
>>> I'm a fairly experienced programmer (Java, C++, Lisp, some OpenGL),
>>> but new to the HL/Source Engine development scene. I have a game  
>>> idea,
>>> but I'm currently at a loss as to where to begin. I considered just
>>> building the game from the ground up and pulling in elements of the
>>> SDK as needed, but this seemed like a suboptimal approach.
>>> Furthermore, I've found the Valve documentation to be less than
>>> useful, since it doesn't provide a conventional API reference as far
>>> as I can tell (though I built my own in Doxygen from the source, but
>>> it's not that great). I also considered sucking it up and reading
>>> through the source for Forsaken
>>> (http://www.moddb.com/mods/forsaken/downloads/forsaken-assets-source-code 
>>> )
>>> in its entirety. I'm less interested in modding HL2 and more
>>> interested in a standalone game leveraging the SDK. This may not  
>>> even
>>> be the write place to post this, nonetheless any assistance would be
>>> greatly appreciated.
>>>
>>> Thanks,
>>> Fred Baba
>>>
>>> p.s. I use the gnu tool chain under Mac OS X. I have a strong  
>>> aversion
>>> to Visual Studio...
>>>
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>>>
>>>
>>
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>
> -- 
> Programmer for Resistance and Liberation
> www.resistanceandliberation.com
> Programmer for Red Tribe
> www.redtribe.com
>
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