>
> The Source SDK is meant more for hooking custom code into the existing
> HL2/CounterStrike Source framework than for building from the ground
> up?
>   
The SDK gives you the code needed to build your own HL2/CSS frameworks, 
but not enough to split them from the engine (obviously), let alone 
engine from DirectX or Steam.

You /can/ build the server DLL for Linux though.

Fred Baba wrote:
> Thanks for all the responses so far. To clarify:
> I realize that in my first email I came off as a unix snob and I
> apologize. I've become so used to the linux gcc/make/eclipse toolset
> that I lack any intuition for the Microsoft tools. My Windows install
> exists solely for Crysis and Steam Games, though that may soon change.
> I'm currently looking at the Irrlicht engine for this project, though
> the Source engine is still enticing.
> DirectX calls are hard-coded into the source engine, disqualifying
> OpenGL as an option?
> The Source SDK is meant more for hooking custom code into the existing
> HL2/CounterStrike Source framework than for building from the ground
> up?
> In that case, How do I make it go? If I implement all my CEntity and
> CSDKGameRules and whatnot, where will these classes and methods be
> created/invoked?
> Saul: Is this what you were referring to?
> http://svn.alliedmods.net/viewvc.cgi/hl2sdk-ob/?root=sourcemm
>
> Thanks again.
>
> On Fri, Aug 21, 2009 at 8:49 AM, Fred Baba<[email protected]> wrote:
>   
>> Tha
>>
>> On Fri, Aug 21, 2009 at 7:20 AM, Tom Edwards<[email protected]> wrote:
>>     
>>> I did that the other week, though only for the game-specific code (so I
>>> still have CBaseEntity and all that). I can upload what I've got if
>>> anyone is interested, but I've not yet had a chance to dry-run implement
>>> everything yet so, though it compiles and plays fine on its own, some
>>> stuff may still turn out to be broken.
>>>
>>> Saul Rennison wrote:
>>>       
>>>> I swear someone has already done this. They started a VCPROJ from
>>>> scratch and added parts of the Source SDK into the code (only the
>>>> required interfaces) and the point was for it to compile and get to
>>>> the main menu.
>>>>
>>>> But for the life of me I can't remember what it's called, sorry. :(
>>>>
>>>> Thanks,
>>>> - Saul.
>>>>
>>>> On 21 Aug 2009, at 11:49, Jonathan Murphy <[email protected]>
>>>> wrote:
>>>>
>>>>
>>>>         
>>>>> Or start with the barest version of the sdk and start ripping things
>>>>> out.
>>>>>
>>>>> On Friday, August 21, 2009, Jed <[email protected]> wrote:
>>>>>
>>>>>           
>>>>>> Without wanting to sound like I'm being rude, based on the
>>>>>> requirements you describe and the negatives you've pointed out, my
>>>>>> best and most sincere advice would be to choose another engine.
>>>>>>
>>>>>> - Jed
>>>>>>
>>>>>> 2009/8/21 Fred Baba <[email protected]>:
>>>>>>
>>>>>>             
>>>>>>> Hello all,
>>>>>>> I'm a fairly experienced programmer (Java, C++, Lisp, some OpenGL),
>>>>>>> but new to the HL/Source Engine development scene. I have a game
>>>>>>> idea,
>>>>>>> but I'm currently at a loss as to where to begin. I considered just
>>>>>>> building the game from the ground up and pulling in elements of the
>>>>>>> SDK as needed, but this seemed like a suboptimal approach.
>>>>>>> Furthermore, I've found the Valve documentation to be less than
>>>>>>> useful, since it doesn't provide a conventional API reference as far
>>>>>>> as I can tell (though I built my own in Doxygen from the source, but
>>>>>>> it's not that great). I also considered sucking it up and reading
>>>>>>> through the source for Forsaken
>>>>>>> (http://www.moddb.com/mods/forsaken/downloads/forsaken-assets-source-code
>>>>>>> )
>>>>>>> in its entirety. I'm less interested in modding HL2 and more
>>>>>>> interested in a standalone game leveraging the SDK. This may not
>>>>>>> even
>>>>>>> be the write place to post this, nonetheless any assistance would be
>>>>>>> greatly appreciated.
>>>>>>>
>>>>>>> Thanks,
>>>>>>> Fred Baba
>>>>>>>
>>>>>>> p.s. I use the gnu tool chain under Mac OS X. I have a strong
>>>>>>> aversion
>>>>>>> to Visual Studio...
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> _______________________________________________
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>>>>>> archives, please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>>             
>>>>> --
>>>>> Programmer for Resistance and Liberation
>>>>> www.resistanceandliberation.com
>>>>> Programmer for Red Tribe
>>>>> www.redtribe.com
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives, please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>           
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>>>         
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>       
>
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>
>
>   


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