Tha On Fri, Aug 21, 2009 at 7:20 AM, Tom Edwards<[email protected]> wrote: > I did that the other week, though only for the game-specific code (so I > still have CBaseEntity and all that). I can upload what I've got if > anyone is interested, but I've not yet had a chance to dry-run implement > everything yet so, though it compiles and plays fine on its own, some > stuff may still turn out to be broken. > > Saul Rennison wrote: >> I swear someone has already done this. They started a VCPROJ from >> scratch and added parts of the Source SDK into the code (only the >> required interfaces) and the point was for it to compile and get to >> the main menu. >> >> But for the life of me I can't remember what it's called, sorry. :( >> >> Thanks, >> - Saul. >> >> On 21 Aug 2009, at 11:49, Jonathan Murphy <[email protected]> >> wrote: >> >> >>> Or start with the barest version of the sdk and start ripping things >>> out. >>> >>> On Friday, August 21, 2009, Jed <[email protected]> wrote: >>> >>>> Without wanting to sound like I'm being rude, based on the >>>> requirements you describe and the negatives you've pointed out, my >>>> best and most sincere advice would be to choose another engine. >>>> >>>> - Jed >>>> >>>> 2009/8/21 Fred Baba <[email protected]>: >>>> >>>>> Hello all, >>>>> I'm a fairly experienced programmer (Java, C++, Lisp, some OpenGL), >>>>> but new to the HL/Source Engine development scene. I have a game >>>>> idea, >>>>> but I'm currently at a loss as to where to begin. I considered just >>>>> building the game from the ground up and pulling in elements of the >>>>> SDK as needed, but this seemed like a suboptimal approach. >>>>> Furthermore, I've found the Valve documentation to be less than >>>>> useful, since it doesn't provide a conventional API reference as far >>>>> as I can tell (though I built my own in Doxygen from the source, but >>>>> it's not that great). I also considered sucking it up and reading >>>>> through the source for Forsaken >>>>> (http://www.moddb.com/mods/forsaken/downloads/forsaken-assets-source-code >>>>> ) >>>>> in its entirety. I'm less interested in modding HL2 and more >>>>> interested in a standalone game leveraging the SDK. This may not >>>>> even >>>>> be the write place to post this, nonetheless any assistance would be >>>>> greatly appreciated. >>>>> >>>>> Thanks, >>>>> Fred Baba >>>>> >>>>> p.s. I use the gnu tool chain under Mac OS X. I have a strong >>>>> aversion >>>>> to Visual Studio... >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> -- >>> Programmer for Resistance and Liberation >>> www.resistanceandliberation.com >>> Programmer for Red Tribe >>> www.redtribe.com >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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