Tha

On Fri, Aug 21, 2009 at 7:20 AM, Tom Edwards<[email protected]> wrote:
> I did that the other week, though only for the game-specific code (so I
> still have CBaseEntity and all that). I can upload what I've got if
> anyone is interested, but I've not yet had a chance to dry-run implement
> everything yet so, though it compiles and plays fine on its own, some
> stuff may still turn out to be broken.
>
> Saul Rennison wrote:
>> I swear someone has already done this. They started a VCPROJ from
>> scratch and added parts of the Source SDK into the code (only the
>> required interfaces) and the point was for it to compile and get to
>> the main menu.
>>
>> But for the life of me I can't remember what it's called, sorry. :(
>>
>> Thanks,
>> - Saul.
>>
>> On 21 Aug 2009, at 11:49, Jonathan Murphy <[email protected]>
>> wrote:
>>
>>
>>> Or start with the barest version of the sdk and start ripping things
>>> out.
>>>
>>> On Friday, August 21, 2009, Jed <[email protected]> wrote:
>>>
>>>> Without wanting to sound like I'm being rude, based on the
>>>> requirements you describe and the negatives you've pointed out, my
>>>> best and most sincere advice would be to choose another engine.
>>>>
>>>> - Jed
>>>>
>>>> 2009/8/21 Fred Baba <[email protected]>:
>>>>
>>>>> Hello all,
>>>>> I'm a fairly experienced programmer (Java, C++, Lisp, some OpenGL),
>>>>> but new to the HL/Source Engine development scene. I have a game
>>>>> idea,
>>>>> but I'm currently at a loss as to where to begin. I considered just
>>>>> building the game from the ground up and pulling in elements of the
>>>>> SDK as needed, but this seemed like a suboptimal approach.
>>>>> Furthermore, I've found the Valve documentation to be less than
>>>>> useful, since it doesn't provide a conventional API reference as far
>>>>> as I can tell (though I built my own in Doxygen from the source, but
>>>>> it's not that great). I also considered sucking it up and reading
>>>>> through the source for Forsaken
>>>>> (http://www.moddb.com/mods/forsaken/downloads/forsaken-assets-source-code
>>>>> )
>>>>> in its entirety. I'm less interested in modding HL2 and more
>>>>> interested in a standalone game leveraging the SDK. This may not
>>>>> even
>>>>> be the write place to post this, nonetheless any assistance would be
>>>>> greatly appreciated.
>>>>>
>>>>> Thanks,
>>>>> Fred Baba
>>>>>
>>>>> p.s. I use the gnu tool chain under Mac OS X. I have a strong
>>>>> aversion
>>>>> to Visual Studio...
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>>
>>>>>
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>>>>
>>>>
>>> --
>>> Programmer for Resistance and Liberation
>>> www.resistanceandliberation.com
>>> Programmer for Red Tribe
>>> www.redtribe.com
>>>
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>>>
>>
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>>
>
>
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