Noted. Thanks, Tom. I think I'll look elsewhere for this project, and
come back to the Source engine when I have an idea that's more clearly
in the style of HL2/CSS.

On Fri, Aug 21, 2009 at 11:07 AM, Tom Edwards<[email protected]> wrote:
>>
>> The Source SDK is meant more for hooking custom code into the existing
>> HL2/CounterStrike Source framework than for building from the ground
>> up?
>>
> The SDK gives you the code needed to build your own HL2/CSS frameworks,
> but not enough to split them from the engine (obviously), let alone
> engine from DirectX or Steam.
>
> You /can/ build the server DLL for Linux though.
>
> Fred Baba wrote:
>> Thanks for all the responses so far. To clarify:
>> I realize that in my first email I came off as a unix snob and I
>> apologize. I've become so used to the linux gcc/make/eclipse toolset
>> that I lack any intuition for the Microsoft tools. My Windows install
>> exists solely for Crysis and Steam Games, though that may soon change.
>> I'm currently looking at the Irrlicht engine for this project, though
>> the Source engine is still enticing.
>> DirectX calls are hard-coded into the source engine, disqualifying
>> OpenGL as an option?
>> The Source SDK is meant more for hooking custom code into the existing
>> HL2/CounterStrike Source framework than for building from the ground
>> up?
>> In that case, How do I make it go? If I implement all my CEntity and
>> CSDKGameRules and whatnot, where will these classes and methods be
>> created/invoked?
>> Saul: Is this what you were referring to?
>> http://svn.alliedmods.net/viewvc.cgi/hl2sdk-ob/?root=sourcemm
>>
>> Thanks again.
>>
>> On Fri, Aug 21, 2009 at 8:49 AM, Fred Baba<[email protected]> wrote:
>>
>>> Tha
>>>
>>> On Fri, Aug 21, 2009 at 7:20 AM, Tom Edwards<[email protected]> 
>>> wrote:
>>>
>>>> I did that the other week, though only for the game-specific code (so I
>>>> still have CBaseEntity and all that). I can upload what I've got if
>>>> anyone is interested, but I've not yet had a chance to dry-run implement
>>>> everything yet so, though it compiles and plays fine on its own, some
>>>> stuff may still turn out to be broken.
>>>>
>>>> Saul Rennison wrote:
>>>>
>>>>> I swear someone has already done this. They started a VCPROJ from
>>>>> scratch and added parts of the Source SDK into the code (only the
>>>>> required interfaces) and the point was for it to compile and get to
>>>>> the main menu.
>>>>>
>>>>> But for the life of me I can't remember what it's called, sorry. :(
>>>>>
>>>>> Thanks,
>>>>> - Saul.
>>>>>
>>>>> On 21 Aug 2009, at 11:49, Jonathan Murphy <[email protected]>
>>>>> wrote:
>>>>>
>>>>>
>>>>>
>>>>>> Or start with the barest version of the sdk and start ripping things
>>>>>> out.
>>>>>>
>>>>>> On Friday, August 21, 2009, Jed <[email protected]> wrote:
>>>>>>
>>>>>>
>>>>>>> Without wanting to sound like I'm being rude, based on the
>>>>>>> requirements you describe and the negatives you've pointed out, my
>>>>>>> best and most sincere advice would be to choose another engine.
>>>>>>>
>>>>>>> - Jed
>>>>>>>
>>>>>>> 2009/8/21 Fred Baba <[email protected]>:
>>>>>>>
>>>>>>>
>>>>>>>> Hello all,
>>>>>>>> I'm a fairly experienced programmer (Java, C++, Lisp, some OpenGL),
>>>>>>>> but new to the HL/Source Engine development scene. I have a game
>>>>>>>> idea,
>>>>>>>> but I'm currently at a loss as to where to begin. I considered just
>>>>>>>> building the game from the ground up and pulling in elements of the
>>>>>>>> SDK as needed, but this seemed like a suboptimal approach.
>>>>>>>> Furthermore, I've found the Valve documentation to be less than
>>>>>>>> useful, since it doesn't provide a conventional API reference as far
>>>>>>>> as I can tell (though I built my own in Doxygen from the source, but
>>>>>>>> it's not that great). I also considered sucking it up and reading
>>>>>>>> through the source for Forsaken
>>>>>>>> (http://www.moddb.com/mods/forsaken/downloads/forsaken-assets-source-code
>>>>>>>> )
>>>>>>>> in its entirety. I'm less interested in modding HL2 and more
>>>>>>>> interested in a standalone game leveraging the SDK. This may not
>>>>>>>> even
>>>>>>>> be the write place to post this, nonetheless any assistance would be
>>>>>>>> greatly appreciated.
>>>>>>>>
>>>>>>>> Thanks,
>>>>>>>> Fred Baba
>>>>>>>>
>>>>>>>> p.s. I use the gnu tool chain under Mac OS X. I have a strong
>>>>>>>> aversion
>>>>>>>> to Visual Studio...
>>>>>>>>
>>>>>>>> _______________________________________________
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>>>>>>>> archives, please visit:
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>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>> archives, please visit:
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>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>> --
>>>>>> Programmer for Resistance and Liberation
>>>>>> www.resistanceandliberation.com
>>>>>> Programmer for Red Tribe
>>>>>> www.redtribe.com
>>>>>>
>>>>>> _______________________________________________
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>>>>>> archives, please visit:
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>>>>>>
>>>>>>
>>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
>>>>>
>>>>>
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>>>> please visit:
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>>>>
>>>>
>>
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>
>
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