Noted. Thanks, Tom. I think I'll look elsewhere for this project, and come back to the Source engine when I have an idea that's more clearly in the style of HL2/CSS.
On Fri, Aug 21, 2009 at 11:07 AM, Tom Edwards<[email protected]> wrote: >> >> The Source SDK is meant more for hooking custom code into the existing >> HL2/CounterStrike Source framework than for building from the ground >> up? >> > The SDK gives you the code needed to build your own HL2/CSS frameworks, > but not enough to split them from the engine (obviously), let alone > engine from DirectX or Steam. > > You /can/ build the server DLL for Linux though. > > Fred Baba wrote: >> Thanks for all the responses so far. To clarify: >> I realize that in my first email I came off as a unix snob and I >> apologize. I've become so used to the linux gcc/make/eclipse toolset >> that I lack any intuition for the Microsoft tools. My Windows install >> exists solely for Crysis and Steam Games, though that may soon change. >> I'm currently looking at the Irrlicht engine for this project, though >> the Source engine is still enticing. >> DirectX calls are hard-coded into the source engine, disqualifying >> OpenGL as an option? >> The Source SDK is meant more for hooking custom code into the existing >> HL2/CounterStrike Source framework than for building from the ground >> up? >> In that case, How do I make it go? If I implement all my CEntity and >> CSDKGameRules and whatnot, where will these classes and methods be >> created/invoked? >> Saul: Is this what you were referring to? >> http://svn.alliedmods.net/viewvc.cgi/hl2sdk-ob/?root=sourcemm >> >> Thanks again. >> >> On Fri, Aug 21, 2009 at 8:49 AM, Fred Baba<[email protected]> wrote: >> >>> Tha >>> >>> On Fri, Aug 21, 2009 at 7:20 AM, Tom Edwards<[email protected]> >>> wrote: >>> >>>> I did that the other week, though only for the game-specific code (so I >>>> still have CBaseEntity and all that). I can upload what I've got if >>>> anyone is interested, but I've not yet had a chance to dry-run implement >>>> everything yet so, though it compiles and plays fine on its own, some >>>> stuff may still turn out to be broken. >>>> >>>> Saul Rennison wrote: >>>> >>>>> I swear someone has already done this. They started a VCPROJ from >>>>> scratch and added parts of the Source SDK into the code (only the >>>>> required interfaces) and the point was for it to compile and get to >>>>> the main menu. >>>>> >>>>> But for the life of me I can't remember what it's called, sorry. :( >>>>> >>>>> Thanks, >>>>> - Saul. >>>>> >>>>> On 21 Aug 2009, at 11:49, Jonathan Murphy <[email protected]> >>>>> wrote: >>>>> >>>>> >>>>> >>>>>> Or start with the barest version of the sdk and start ripping things >>>>>> out. >>>>>> >>>>>> On Friday, August 21, 2009, Jed <[email protected]> wrote: >>>>>> >>>>>> >>>>>>> Without wanting to sound like I'm being rude, based on the >>>>>>> requirements you describe and the negatives you've pointed out, my >>>>>>> best and most sincere advice would be to choose another engine. >>>>>>> >>>>>>> - Jed >>>>>>> >>>>>>> 2009/8/21 Fred Baba <[email protected]>: >>>>>>> >>>>>>> >>>>>>>> Hello all, >>>>>>>> I'm a fairly experienced programmer (Java, C++, Lisp, some OpenGL), >>>>>>>> but new to the HL/Source Engine development scene. I have a game >>>>>>>> idea, >>>>>>>> but I'm currently at a loss as to where to begin. I considered just >>>>>>>> building the game from the ground up and pulling in elements of the >>>>>>>> SDK as needed, but this seemed like a suboptimal approach. >>>>>>>> Furthermore, I've found the Valve documentation to be less than >>>>>>>> useful, since it doesn't provide a conventional API reference as far >>>>>>>> as I can tell (though I built my own in Doxygen from the source, but >>>>>>>> it's not that great). I also considered sucking it up and reading >>>>>>>> through the source for Forsaken >>>>>>>> (http://www.moddb.com/mods/forsaken/downloads/forsaken-assets-source-code >>>>>>>> ) >>>>>>>> in its entirety. I'm less interested in modding HL2 and more >>>>>>>> interested in a standalone game leveraging the SDK. This may not >>>>>>>> even >>>>>>>> be the write place to post this, nonetheless any assistance would be >>>>>>>> greatly appreciated. >>>>>>>> >>>>>>>> Thanks, >>>>>>>> Fred Baba >>>>>>>> >>>>>>>> p.s. I use the gnu tool chain under Mac OS X. I have a strong >>>>>>>> aversion >>>>>>>> to Visual Studio... >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> -- >>>>>> Programmer for Resistance and Liberation >>>>>> www.resistanceandliberation.com >>>>>> Programmer for Red Tribe >>>>>> www.redtribe.com >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

