Yeah, if it needs to be cross platform Source is definitely the wrong engine.
--Bob On Fri, Aug 21, 2009 at 10:29 AM, Jonas 'Sortie' Termansen<[email protected]> wrote: > Source should do the trick with the gameplay and networking. You don't > need that much Engine Access to to optimations, though, all you need is > a clear understanding of the engine. Unfortunately Source isn't > cross-platform, so you are required to use Windows (which the vast > majority of gamers use anyways). But you might be better off with > another engine. >> I want to write a mech (giant robot) combat game with networked >> multiplayer play as well as a story mode. The game will be a mix of >> RPG and FPS gameplay. I probably want this game to be cross-platform, >> so that it can be played by people who use other operating systems. >> DirectX isn't exactly cross-platform (to my knowledge), and I probably >> wouldn't sell the game (at least not initially) so a commercial >> license probably isn't worth it. I worry that having limited access to >> the game engine may pose problems with optimizations and improvements >> down the road (purely a hunch). >> >> Anyone have any strong opinions on Irrlicht? I was able to get it up >> and running fairly quickly, and playing around with the engine has >> been pretty straightforward so far. Also, it's pretty fast (in my >> limited usage of it). Thoughts? >> >> On Fri, Aug 21, 2009 at 11:54 AM, Jonas 'Sortie' >> Termansen<[email protected]> wrote: >> >>> It really depends on what you are trying to do. What are you trying to >>> do? Are you trying to make a FPS, a RTS, a RPG, or a MMO? Or do you just >>> want to make some DirectX rendered stuff, or a 2D game? Source can do >>> some of these things, but not all. Perhaps if you told us your game >>> idea, we might be able to figure out if Source is the engine of your >>> choice or maybe even help you find a better engine. It also sort of >>> depends if you want your game to rely on your users owning another >>> Source game or if you are commercial and can afford a Source License. >>> >>>>> Noted. Thanks, Tom. I think I'll look elsewhere for this project, and >>>>> come back to the Source engine when I have an idea that's more clearly in >>>>> the style of HL2/CSS. >>>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

