I want to write a mech (giant robot) combat game with networked multiplayer play as well as a story mode. The game will be a mix of RPG and FPS gameplay. I probably want this game to be cross-platform, so that it can be played by people who use other operating systems. DirectX isn't exactly cross-platform (to my knowledge), and I probably wouldn't sell the game (at least not initially) so a commercial license probably isn't worth it. I worry that having limited access to the game engine may pose problems with optimizations and improvements down the road (purely a hunch).
Anyone have any strong opinions on Irrlicht? I was able to get it up and running fairly quickly, and playing around with the engine has been pretty straightforward so far. Also, it's pretty fast (in my limited usage of it). Thoughts? On Fri, Aug 21, 2009 at 11:54 AM, Jonas 'Sortie' Termansen<[email protected]> wrote: > It really depends on what you are trying to do. What are you trying to > do? Are you trying to make a FPS, a RTS, a RPG, or a MMO? Or do you just > want to make some DirectX rendered stuff, or a 2D game? Source can do > some of these things, but not all. Perhaps if you told us your game > idea, we might be able to figure out if Source is the engine of your > choice or maybe even help you find a better engine. It also sort of > depends if you want your game to rely on your users owning another > Source game or if you are commercial and can afford a Source License. >>> Noted. Thanks, Tom. I think I'll look elsewhere for this project, and >>> come back to the Source engine when I have an idea that's more clearly in >>> the style of HL2/CSS. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

