Source should do the trick with the gameplay and networking. You don't 
need that much Engine Access to to optimations, though, all you need is 
a clear understanding of the engine. Unfortunately Source isn't 
cross-platform, so you are required to use Windows (which the vast 
majority of gamers use anyways). But you might be better off with 
another engine.
> I want to write a mech (giant robot) combat game with networked
> multiplayer play as well as a story mode. The game will be a mix of
> RPG and FPS gameplay. I probably want this game to be cross-platform,
> so that it can be played by people who use other operating systems.
> DirectX isn't exactly cross-platform (to my knowledge), and I probably
> wouldn't sell the game (at least not initially) so a commercial
> license probably isn't worth it. I worry that having limited access to
> the game engine may pose problems with optimizations and improvements
> down the road (purely a hunch).
>
> Anyone have any strong opinions on Irrlicht? I was able to get it up
> and running fairly quickly, and playing around with the engine has
> been pretty straightforward so far. Also, it's pretty fast (in my
> limited usage of it). Thoughts?
>
> On Fri, Aug 21, 2009 at 11:54 AM, Jonas 'Sortie'
> Termansen<[email protected]> wrote:
>   
>> It really depends on what you are trying to do. What are you trying to
>> do? Are you trying to make a FPS, a RTS, a RPG, or a MMO? Or do you just
>> want to make some DirectX rendered stuff, or a 2D game? Source can do
>> some of these things, but not all. Perhaps if you told us your game
>> idea, we might be able to figure out if Source is the engine of your
>> choice or maybe even help you find a better engine. It also sort of
>> depends if you want your game to rely on your users owning another
>> Source game or if you are commercial and can afford a Source License.
>>     
>>>> Noted. Thanks, Tom. I think I'll look elsewhere for this project, and
>>>> come back to the Source engine when I have an idea that's more clearly in 
>>>> the style of HL2/CSS.
>>>>         
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>>     
>
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