Source should do the trick with the gameplay and networking. You don't need that much Engine Access to to optimations, though, all you need is a clear understanding of the engine. Unfortunately Source isn't cross-platform, so you are required to use Windows (which the vast majority of gamers use anyways). But you might be better off with another engine. > I want to write a mech (giant robot) combat game with networked > multiplayer play as well as a story mode. The game will be a mix of > RPG and FPS gameplay. I probably want this game to be cross-platform, > so that it can be played by people who use other operating systems. > DirectX isn't exactly cross-platform (to my knowledge), and I probably > wouldn't sell the game (at least not initially) so a commercial > license probably isn't worth it. I worry that having limited access to > the game engine may pose problems with optimizations and improvements > down the road (purely a hunch). > > Anyone have any strong opinions on Irrlicht? I was able to get it up > and running fairly quickly, and playing around with the engine has > been pretty straightforward so far. Also, it's pretty fast (in my > limited usage of it). Thoughts? > > On Fri, Aug 21, 2009 at 11:54 AM, Jonas 'Sortie' > Termansen<[email protected]> wrote: > >> It really depends on what you are trying to do. What are you trying to >> do? Are you trying to make a FPS, a RTS, a RPG, or a MMO? Or do you just >> want to make some DirectX rendered stuff, or a 2D game? Source can do >> some of these things, but not all. Perhaps if you told us your game >> idea, we might be able to figure out if Source is the engine of your >> choice or maybe even help you find a better engine. It also sort of >> depends if you want your game to rely on your users owning another >> Source game or if you are commercial and can afford a Source License. >> >>>> Noted. Thanks, Tom. I think I'll look elsewhere for this project, and >>>> come back to the Source engine when I have an idea that's more clearly in >>>> the style of HL2/CSS. >>>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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