Hey guys, let`s not start with any flames please, the discussion was nice
and long without anyone making any type of insults to another ones :).

Does anyone remember when Carmack said it was going to be release?
Because in my opinion this possibility is going to require a hell of a
computer to render even simple scenes, so i don`t know when this type of
rendering would be capable to be used in a game.

2010/6/18 Joel R. <joelru...@gmail.com>

> Please enlighten me then, Marek.  Voxels can be better the smaller they
> are,
> and in a few years will be better suited when we have more powerful
> computers.  Many are still struggling to even play TF2 with their current
> machines.  So yes, I'm retarded because I thought ahead of your small mind.
>
> On Fri, Jun 18, 2010 at 2:06 PM, Adam Buckland <adamjbuckl...@gmail.com
> >wrote:
>
> > That's the plan. He's hoping to do something similar to id tech 5's
> > megatexture technology for geometry. It's called sparse voxel octree
> > technology
> >
> > Basically(from what I understand), the idea is to make the voxels very
> > very small to allow for high fidelity, but to only load the depth of
> > the octree that could be seen at the current resolution, therefore
> > allowing for incredibly detailed models, that only stream the small
> > details if they could be seen at the current resolution. This is a big
> > step up from LOD where the programmer basically has to guess where to
> > swap the models out (and they need to be separate models)
> >
> > On 18 June 2010 18:42, Harry Jeffery <harry101jeff...@googlemail.com>
> > wrote:
> > > I believe John Carmack is hoping to use voxels in id Tech 6. That
> > > engine's only 10 years away so who knows, this could be the future but
> > > we wont find out until we get there.
> > >
> > > On 18 June 2010 17:26, Harry Pidcock <haz...@tpg.com.au> wrote:
> > >> Ray traced polygon rendering is quite an expensive task on a CPU.
> > >>
> > >> But real time point cloud rendering can be done on it quite well.
> > >>
> > >> http://www.youtube.com/watch?v=Q-ATtrImCx4
> > >>
> > >> Yes its a bit cheesy, but that's because Bruce Dell doesn't have a
> > marketing
> > >> budget.
> > >>
> > >>
> > >> This video is rendered in real time on a single core CPU, although it
> is
> > >> only rendering at like 800x600,
> > >> if the algorithm had some parallelism, maybe even have it developed
> for
> > >> GPUs/hardware specialization. Then it would certainly be
> > >> able to render large amounts of detail at a higher resolution.
> > >>
> > >> Although it doesn't have any advanced shading, it is still quite
> > interesting
> > >> to see such a complex static environment drawn with a single CPU
> thread.
> > >>
> > >> Of course there are huge computational and memory issues with bone
> > >> animation, shading, transparency etc. So don't think you will see this
> > in
> > >> the next 5 - 10years.
> > >>
> > >> --------------------------------------------------
> > >> From: "Jonathan Murphy" <nuclearfri...@gmail.com>
> > >> Sent: Saturday, June 19, 2010 12:31 AM
> > >> To: "Discussion of Half-Life Programming" <
> > hlcoders@list.valvesoftware.com>
> > >> Subject: Re: [hlcoders] Source Engine 2!!!
> > >>
> > >>> Katrina, you might be interested in reading up on Real Time
> > >>> Raytracing, which is an alternative to rasterisation (GPU) based
> > >>> rendering and is/has been extensively researched and even
> implemented.
> > >>>
> > >>> http://en.m.wikipedia.org/wiki/Ray_tracing_(graphics)<http://en.m.wikipedia.org/wiki/Ray_tracing_%28graphics%29>
> <http://en.m.wikipedia.org/wiki/Ray_tracing_%28graphics%29>
> > >>> http://en.m.wikipedia.org/wiki/Quake_Wars:_Ray_Traced
> > >>>
> > >>> At the moment though it seems GPUs are going to stay very mainstream.
> > >>>
> > >>> On Saturday, June 19, 2010, joshua simmons <simmons...@gmail.com>
> > wrote:
> > >>>> Oh yeah I understand. There is only very rudmentry 3d support, in no
> > way
> > >>>> capable of supporting any game. My point was more on the radical
> rate
> > at
> > >>>> which they are evolving in comparison. Even the purely reverse
> > engineered
> > >>>> open source NVIDIA driver is out doing the proprietary one in terms
> of
> > >>>> 2d.
> > >>>> Now I of course realise there is a big jump from that to capable 3d,
> > but
> > >>>> considering (iirc) amd have developers working on the open source
> > driver,
> > >>>> I
> > >>>> see it as mainly a matter of time before it becomes a viable
> > alternative.
> > >>>>
> > >>>> On 18 Jun 2010 22:01, "Bob Somers" <magicbob...@gmail.com> wrote:
> > >>>>
> > >>>> Katrina, I'm not giving lectures on computer graphics here. Google
> has
> > >>>> all the information you asked for. If you'd like, I can also
> recommend
> > >>>> some graphics textbooks which would clear things up. Also, saying a
> > >>>> Linux system running on a 100 MHz machine is comparable to Windows
> > >>>> running on a 2 GHz machine is a ridiculous overstatement. They are
> not
> > >>>> that radically different. If you're so convinced you can make the
> > >>>> words best software renderer, by all means go do it. I'm sure at the
> > >>>> very least you can wave your SIGGRAPH paper in our faces when you're
> > >>>> done.
> > >>>>
> > >>>> Josh, I'm not sure you can call it better Linux support if their 3D
> > >>>> support is... well... really bad. They may have opened up their
> > >>>> hardware spec so that the free drivers can get rolling (I have tried
> > >>>> the new drivers in Fedora 13 and they are quite good so far), but
> the
> > >>>> free drivers are at least a year behind their Windows counterpart in
> > >>>> terms of supporting the full features of the cards. There is
> virtually
> > >>>> zero shader support in the free drivers at this point. nVidia's
> > >>>> drivers, on the other hand, may be proprietary, but at least you can
> > >>>> get decent 3D performance out of the machine on a current distro.
> The
> > >>>> proprietary ATI driver has decent support and performance, but it
> > >>>> won't run on anything newer than Fedora 11. (Sorry if I keep
> > >>>> referencing things in terms of Fedora versions, it's my distro of
> > >>>> choice.)
> > >>>>
> > >>>> I'm all for free software, don't get me wrong. I would love for
> > >>>> nothing more than to have free alternative drivers for ATI and
> nVidia
> > >>>> cards, but if gaming is really going to be commercially viable on
> the
> > >>>> Linux desktop it's the performance that matters. No publisher is
> going
> > >>>> to bother trying to ship a game for Linux where the poor driver
> > >>>> support is going to cause them support headaches all day long.
> > >>>>
> > >>>> --Bob
> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>>> On Fri, Jun 18, 2010 at 4:38 AM, joshua simmons <
> simmons...@gmail.com
> > >
> > >>>> wrote:
> > >>>>> Actually to be h...
> > >>>>
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> > --
> >
> > Bucky
> >
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