Hey guys, let`s not start with any flames please, the discussion was nice and long without anyone making any type of insults to another ones :).
Does anyone remember when Carmack said it was going to be release? Because in my opinion this possibility is going to require a hell of a computer to render even simple scenes, so i don`t know when this type of rendering would be capable to be used in a game. 2010/6/18 Joel R. <joelru...@gmail.com> > Please enlighten me then, Marek. Voxels can be better the smaller they > are, > and in a few years will be better suited when we have more powerful > computers. Many are still struggling to even play TF2 with their current > machines. So yes, I'm retarded because I thought ahead of your small mind. > > On Fri, Jun 18, 2010 at 2:06 PM, Adam Buckland <adamjbuckl...@gmail.com > >wrote: > > > That's the plan. He's hoping to do something similar to id tech 5's > > megatexture technology for geometry. It's called sparse voxel octree > > technology > > > > Basically(from what I understand), the idea is to make the voxels very > > very small to allow for high fidelity, but to only load the depth of > > the octree that could be seen at the current resolution, therefore > > allowing for incredibly detailed models, that only stream the small > > details if they could be seen at the current resolution. This is a big > > step up from LOD where the programmer basically has to guess where to > > swap the models out (and they need to be separate models) > > > > On 18 June 2010 18:42, Harry Jeffery <harry101jeff...@googlemail.com> > > wrote: > > > I believe John Carmack is hoping to use voxels in id Tech 6. That > > > engine's only 10 years away so who knows, this could be the future but > > > we wont find out until we get there. > > > > > > On 18 June 2010 17:26, Harry Pidcock <haz...@tpg.com.au> wrote: > > >> Ray traced polygon rendering is quite an expensive task on a CPU. > > >> > > >> But real time point cloud rendering can be done on it quite well. > > >> > > >> http://www.youtube.com/watch?v=Q-ATtrImCx4 > > >> > > >> Yes its a bit cheesy, but that's because Bruce Dell doesn't have a > > marketing > > >> budget. > > >> > > >> > > >> This video is rendered in real time on a single core CPU, although it > is > > >> only rendering at like 800x600, > > >> if the algorithm had some parallelism, maybe even have it developed > for > > >> GPUs/hardware specialization. Then it would certainly be > > >> able to render large amounts of detail at a higher resolution. > > >> > > >> Although it doesn't have any advanced shading, it is still quite > > interesting > > >> to see such a complex static environment drawn with a single CPU > thread. > > >> > > >> Of course there are huge computational and memory issues with bone > > >> animation, shading, transparency etc. So don't think you will see this > > in > > >> the next 5 - 10years. > > >> > > >> -------------------------------------------------- > > >> From: "Jonathan Murphy" <nuclearfri...@gmail.com> > > >> Sent: Saturday, June 19, 2010 12:31 AM > > >> To: "Discussion of Half-Life Programming" < > > hlcoders@list.valvesoftware.com> > > >> Subject: Re: [hlcoders] Source Engine 2!!! > > >> > > >>> Katrina, you might be interested in reading up on Real Time > > >>> Raytracing, which is an alternative to rasterisation (GPU) based > > >>> rendering and is/has been extensively researched and even > implemented. > > >>> > > >>> http://en.m.wikipedia.org/wiki/Ray_tracing_(graphics)<http://en.m.wikipedia.org/wiki/Ray_tracing_%28graphics%29> > <http://en.m.wikipedia.org/wiki/Ray_tracing_%28graphics%29> > > >>> http://en.m.wikipedia.org/wiki/Quake_Wars:_Ray_Traced > > >>> > > >>> At the moment though it seems GPUs are going to stay very mainstream. > > >>> > > >>> On Saturday, June 19, 2010, joshua simmons <simmons...@gmail.com> > > wrote: > > >>>> Oh yeah I understand. There is only very rudmentry 3d support, in no > > way > > >>>> capable of supporting any game. My point was more on the radical > rate > > at > > >>>> which they are evolving in comparison. Even the purely reverse > > engineered > > >>>> open source NVIDIA driver is out doing the proprietary one in terms > of > > >>>> 2d. > > >>>> Now I of course realise there is a big jump from that to capable 3d, > > but > > >>>> considering (iirc) amd have developers working on the open source > > driver, > > >>>> I > > >>>> see it as mainly a matter of time before it becomes a viable > > alternative. > > >>>> > > >>>> On 18 Jun 2010 22:01, "Bob Somers" <magicbob...@gmail.com> wrote: > > >>>> > > >>>> Katrina, I'm not giving lectures on computer graphics here. Google > has > > >>>> all the information you asked for. If you'd like, I can also > recommend > > >>>> some graphics textbooks which would clear things up. Also, saying a > > >>>> Linux system running on a 100 MHz machine is comparable to Windows > > >>>> running on a 2 GHz machine is a ridiculous overstatement. They are > not > > >>>> that radically different. If you're so convinced you can make the > > >>>> words best software renderer, by all means go do it. I'm sure at the > > >>>> very least you can wave your SIGGRAPH paper in our faces when you're > > >>>> done. > > >>>> > > >>>> Josh, I'm not sure you can call it better Linux support if their 3D > > >>>> support is... well... really bad. They may have opened up their > > >>>> hardware spec so that the free drivers can get rolling (I have tried > > >>>> the new drivers in Fedora 13 and they are quite good so far), but > the > > >>>> free drivers are at least a year behind their Windows counterpart in > > >>>> terms of supporting the full features of the cards. There is > virtually > > >>>> zero shader support in the free drivers at this point. nVidia's > > >>>> drivers, on the other hand, may be proprietary, but at least you can > > >>>> get decent 3D performance out of the machine on a current distro. > The > > >>>> proprietary ATI driver has decent support and performance, but it > > >>>> won't run on anything newer than Fedora 11. (Sorry if I keep > > >>>> referencing things in terms of Fedora versions, it's my distro of > > >>>> choice.) > > >>>> > > >>>> I'm all for free software, don't get me wrong. I would love for > > >>>> nothing more than to have free alternative drivers for ATI and > nVidia > > >>>> cards, but if gaming is really going to be commercially viable on > the > > >>>> Linux desktop it's the performance that matters. No publisher is > going > > >>>> to bother trying to ship a game for Linux where the poor driver > > >>>> support is going to cause them support headaches all day long. > > >>>> > > >>>> --Bob > > >>>> > > >>>> > > >>>> > > >>>> > > >>>> > > >>>> On Fri, Jun 18, 2010 at 4:38 AM, joshua simmons < > simmons...@gmail.com > > > > > >>>> wrote: > > >>>>> Actually to be h... > > >>>> > > >>>>> To unsubscribe, edit your list preferences, or view the list > > archives, > > >>>> please visit: > > >>>>> http://list... > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>>> please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>>> > > >>>> > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > >>> > > >> > > >> > > >> > > >>> > > >>> No virus found in this incoming message. > > >>> Checked by AVG - www.avg.com > > >>> Version: 9.0.829 / Virus Database: 271.1.1/2945 - Release Date: > > 06/18/10 > > >>> 04:35:00 > > >>> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > -- > > > > Bucky > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders