...and iPhone/iPad is essentially Mac OS X, so it's next!!!1!1!  :)

On 6/18/2010 4:32 PM, Harry Jeffery wrote:
> Platforms a source engine game (ported by valve themselves) run on:
> Windows, Mac OS X, Xbox 360, Playstation 3.
>
> I can only see one thing missing; linux.
>
> On 18 June 2010 22:13, Allan Button<abut...@netaccess.ca>  wrote:
>    
>> We are all missing a huge part of the picture here.
>>
>> Yes, driver support is bad in Linux. We can all agree on that. But there are 
>> people right now, I mean right this very second! Playing TF2 in 
>> Wine/Crossover. Meaning they already have done the work to get the drivers 
>> running on Linux. Would it not be better to support these players with a 
>> native build?
>>
>> I am a programmer, I have done coding for Linux, Windows and Mac. I think 
>> they should port over 1 game to Linux, see if anybody even uses it. Say HL2 
>> for example.
>>
>> They have Linux bins of SRCDS, so they already know how to bring an engine 
>> over, and they understand fully Linux networking and file system.
>>
>> My 2 cents. If nobody is interested in them, I'll take them back. Economic 
>> recession you know.
>>
>> Allan
>>
>> -----Original Message-----
>> From: hlcoders-boun...@list.valvesoftware.com 
>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Justin Krenz
>> Sent: Friday, June 18, 2010 4:49 PM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Source Engine 2!!!
>>
>> I believe he was referring to your claim about voxels being the first thing 
>> used in 3d.  Vector graphics (lines/edges) were the first things used in 3d 
>> with games like Battlezone and Star Wars at the arcades..
>>
>> If you think voxels are so great, what did you think about Kevin Silverman's 
>> voxlap engine?  http://voxelstein3d.sourceforge.net/
>>
>> On Fri, Jun 18, 2010 at 2:23 PM, Joel R.<joelru...@gmail.com>  wrote:
>>      
>>> Please enlighten me then, Marek.  Voxels can be better the smaller
>>> they are, and in a few years will be better suited when we have more
>>> powerful computers.  Many are still struggling to even play TF2 with
>>> their current machines.  So yes, I'm retarded because I thought ahead of 
>>> your small mind.
>>>
>>> On Fri, Jun 18, 2010 at 2:06 PM, Adam 
>>> Buckland<adamjbuckl...@gmail.com>wrote:
>>>
>>>        
>>>> That's the plan. He's hoping to do something similar to id tech 5's
>>>> megatexture technology for geometry. It's called sparse voxel octree
>>>> technology
>>>>
>>>> Basically(from what I understand), the idea is to make the voxels
>>>> very very small to allow for high fidelity, but to only load the
>>>> depth of the octree that could be seen at the current resolution,
>>>> therefore allowing for incredibly detailed models, that only stream
>>>> the small details if they could be seen at the current resolution.
>>>> This is a big step up from LOD where the programmer basically has to
>>>> guess where to swap the models out (and they need to be separate
>>>> models)
>>>>
>>>> On 18 June 2010 18:42, Harry Jeffery<harry101jeff...@googlemail.com>
>>>> wrote:
>>>>          
>>>>> I believe John Carmack is hoping to use voxels in id Tech 6. That
>>>>> engine's only 10 years away so who knows, this could be the future
>>>>> but we wont find out until we get there.
>>>>>
>>>>> On 18 June 2010 17:26, Harry Pidcock<haz...@tpg.com.au>  wrote:
>>>>>            
>>>>>> Ray traced polygon rendering is quite an expensive task on a CPU.
>>>>>>
>>>>>> But real time point cloud rendering can be done on it quite well.
>>>>>>
>>>>>> http://www.youtube.com/watch?v=Q-ATtrImCx4
>>>>>>
>>>>>> Yes its a bit cheesy, but that's because Bruce Dell doesn't have a
>>>>>>              
>>>> marketing
>>>>          
>>>>>> budget.
>>>>>>
>>>>>>
>>>>>> This video is rendered in real time on a single core CPU, although
>>>>>> it is only rendering at like 800x600, if the algorithm had some
>>>>>> parallelism, maybe even have it developed for GPUs/hardware
>>>>>> specialization. Then it would certainly be able to render large
>>>>>> amounts of detail at a higher resolution.
>>>>>>
>>>>>> Although it doesn't have any advanced shading, it is still quite
>>>>>>              
>>>> interesting
>>>>          
>>>>>> to see such a complex static environment drawn with a single CPU thread.
>>>>>>
>>>>>> Of course there are huge computational and memory issues with bone
>>>>>> animation, shading, transparency etc. So don't think you will see
>>>>>> this
>>>>>>              
>>>> in
>>>>          
>>>>>> the next 5 - 10years.
>>>>>>
>>>>>> --------------------------------------------------
>>>>>> From: "Jonathan Murphy"<nuclearfri...@gmail.com>
>>>>>> Sent: Saturday, June 19, 2010 12:31 AM
>>>>>> To: "Discussion of Half-Life Programming"<
>>>>>>              
>>>> hlcoders@list.valvesoftware.com>
>>>>          
>>>>>> Subject: Re: [hlcoders] Source Engine 2!!!
>>>>>>
>>>>>>              
>>>>>>> Katrina, you might be interested in reading up on Real Time
>>>>>>> Raytracing, which is an alternative to rasterisation (GPU) based
>>>>>>> rendering and is/has been extensively researched and even implemented.
>>>>>>>
>>>>>>> http://en.m.wikipedia.org/wiki/Ray_tracing_(graphics)<http://en.m
>>>>>>> .wikipedia.org/wiki/Ray_tracing_%28graphics%29>
>>>>>>> http://en.m.wikipedia.org/wiki/Quake_Wars:_Ray_Traced
>>>>>>>
>>>>>>> At the moment though it seems GPUs are going to stay very mainstream.
>>>>>>>
>>>>>>> On Saturday, June 19, 2010, joshua simmons<simmons...@gmail.com>
>>>>>>>                
>>>> wrote:
>>>>          
>>>>>>>> Oh yeah I understand. There is only very rudmentry 3d support,
>>>>>>>> in no
>>>>>>>>                  
>>>> way
>>>>          
>>>>>>>> capable of supporting any game. My point was more on the radical
>>>>>>>> rate
>>>>>>>>                  
>>>> at
>>>>          
>>>>>>>> which they are evolving in comparison. Even the purely reverse
>>>>>>>>                  
>>>> engineered
>>>>          
>>>>>>>> open source NVIDIA driver is out doing the proprietary one in
>>>>>>>> terms of 2d.
>>>>>>>> Now I of course realise there is a big jump from that to capable
>>>>>>>> 3d,
>>>>>>>>                  
>>>> but
>>>>          
>>>>>>>> considering (iirc) amd have developers working on the open
>>>>>>>> source
>>>>>>>>                  
>>>> driver,
>>>>          
>>>>>>>> I
>>>>>>>> see it as mainly a matter of time before it becomes a viable
>>>>>>>>                  
>>>> alternative.
>>>>          
>>>>>>>> On 18 Jun 2010 22:01, "Bob Somers"<magicbob...@gmail.com>  wrote:
>>>>>>>>
>>>>>>>> Katrina, I'm not giving lectures on computer graphics here.
>>>>>>>> Google has all the information you asked for. If you'd like, I
>>>>>>>> can also recommend some graphics textbooks which would clear
>>>>>>>> things up. Also, saying a Linux system running on a 100 MHz
>>>>>>>> machine is comparable to Windows running on a 2 GHz machine is a
>>>>>>>> ridiculous overstatement. They are not that radically different.
>>>>>>>> If you're so convinced you can make the words best software
>>>>>>>> renderer, by all means go do it. I'm sure at the very least you
>>>>>>>> can wave your SIGGRAPH paper in our faces when you're done.
>>>>>>>>
>>>>>>>> Josh, I'm not sure you can call it better Linux support if their
>>>>>>>> 3D support is... well... really bad. They may have opened up
>>>>>>>> their hardware spec so that the free drivers can get rolling (I
>>>>>>>> have tried the new drivers in Fedora 13 and they are quite good
>>>>>>>> so far), but the free drivers are at least a year behind their
>>>>>>>> Windows counterpart in terms of supporting the full features of
>>>>>>>> the cards. There is virtually zero shader support in the free
>>>>>>>> drivers at this point. nVidia's drivers, on the other hand, may
>>>>>>>> be proprietary, but at least you can get decent 3D performance
>>>>>>>> out of the machine on a current distro. The proprietary ATI
>>>>>>>> driver has decent support and performance, but it won't run on
>>>>>>>> anything newer than Fedora 11. (Sorry if I keep referencing
>>>>>>>> things in terms of Fedora versions, it's my distro of
>>>>>>>> choice.)
>>>>>>>>
>>>>>>>> I'm all for free software, don't get me wrong. I would love for
>>>>>>>> nothing more than to have free alternative drivers for ATI and
>>>>>>>> nVidia cards, but if gaming is really going to be commercially
>>>>>>>> viable on the Linux desktop it's the performance that matters.
>>>>>>>> No publisher is going to bother trying to ship a game for Linux
>>>>>>>> where the poor driver support is going to cause them support headaches 
>>>>>>>> all day long.
>>>>>>>>
>>>>>>>> --Bob
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Fri, Jun 18, 2010 at 4:38 AM, joshua simmons
>>>>>>>> <simmons...@gmail.com
>>>>>>>>                  
>>>>>            
>>>>>>>> wrote:
>>>>>>>>                  
>>>>>>>>> Actually to be h...
>>>>>>>>>                    
>>>>>>>>                  
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>>>>>>>>> http://list...
>>>>>>>>>                    
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>>>>>>>>
>>>>>>>>
>>>>>>>>                  
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>>>>>>>
>>>>>>>
>>>>>>>                
>>>>>>
>>>>>>
>>>>>>              
>>>>>>> No virus found in this incoming message.
>>>>>>> Checked by AVG - www.avg.com
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>>>>>>>                
>>>> 06/18/10
>>>>          
>>>>>>> 04:35:00
>>>>>>>
>>>>>>>                
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>>>>>>
>>>>>>              
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>>>>>
>>>>>
>>>>>            
>>>>
>>>>
>>>> --
>>>>
>>>> Bucky
>>>>
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