...and iPhone/iPad is essentially Mac OS X, so it's next!!!1!1! :) On 6/18/2010 4:32 PM, Harry Jeffery wrote: > Platforms a source engine game (ported by valve themselves) run on: > Windows, Mac OS X, Xbox 360, Playstation 3. > > I can only see one thing missing; linux. > > On 18 June 2010 22:13, Allan Button<abut...@netaccess.ca> wrote: > >> We are all missing a huge part of the picture here. >> >> Yes, driver support is bad in Linux. We can all agree on that. But there are >> people right now, I mean right this very second! Playing TF2 in >> Wine/Crossover. Meaning they already have done the work to get the drivers >> running on Linux. Would it not be better to support these players with a >> native build? >> >> I am a programmer, I have done coding for Linux, Windows and Mac. I think >> they should port over 1 game to Linux, see if anybody even uses it. Say HL2 >> for example. >> >> They have Linux bins of SRCDS, so they already know how to bring an engine >> over, and they understand fully Linux networking and file system. >> >> My 2 cents. If nobody is interested in them, I'll take them back. Economic >> recession you know. >> >> Allan >> >> -----Original Message----- >> From: hlcoders-boun...@list.valvesoftware.com >> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Justin Krenz >> Sent: Friday, June 18, 2010 4:49 PM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Source Engine 2!!! >> >> I believe he was referring to your claim about voxels being the first thing >> used in 3d. Vector graphics (lines/edges) were the first things used in 3d >> with games like Battlezone and Star Wars at the arcades.. >> >> If you think voxels are so great, what did you think about Kevin Silverman's >> voxlap engine? http://voxelstein3d.sourceforge.net/ >> >> On Fri, Jun 18, 2010 at 2:23 PM, Joel R.<joelru...@gmail.com> wrote: >> >>> Please enlighten me then, Marek. Voxels can be better the smaller >>> they are, and in a few years will be better suited when we have more >>> powerful computers. Many are still struggling to even play TF2 with >>> their current machines. So yes, I'm retarded because I thought ahead of >>> your small mind. >>> >>> On Fri, Jun 18, 2010 at 2:06 PM, Adam >>> Buckland<adamjbuckl...@gmail.com>wrote: >>> >>> >>>> That's the plan. He's hoping to do something similar to id tech 5's >>>> megatexture technology for geometry. It's called sparse voxel octree >>>> technology >>>> >>>> Basically(from what I understand), the idea is to make the voxels >>>> very very small to allow for high fidelity, but to only load the >>>> depth of the octree that could be seen at the current resolution, >>>> therefore allowing for incredibly detailed models, that only stream >>>> the small details if they could be seen at the current resolution. >>>> This is a big step up from LOD where the programmer basically has to >>>> guess where to swap the models out (and they need to be separate >>>> models) >>>> >>>> On 18 June 2010 18:42, Harry Jeffery<harry101jeff...@googlemail.com> >>>> wrote: >>>> >>>>> I believe John Carmack is hoping to use voxels in id Tech 6. That >>>>> engine's only 10 years away so who knows, this could be the future >>>>> but we wont find out until we get there. >>>>> >>>>> On 18 June 2010 17:26, Harry Pidcock<haz...@tpg.com.au> wrote: >>>>> >>>>>> Ray traced polygon rendering is quite an expensive task on a CPU. >>>>>> >>>>>> But real time point cloud rendering can be done on it quite well. >>>>>> >>>>>> http://www.youtube.com/watch?v=Q-ATtrImCx4 >>>>>> >>>>>> Yes its a bit cheesy, but that's because Bruce Dell doesn't have a >>>>>> >>>> marketing >>>> >>>>>> budget. >>>>>> >>>>>> >>>>>> This video is rendered in real time on a single core CPU, although >>>>>> it is only rendering at like 800x600, if the algorithm had some >>>>>> parallelism, maybe even have it developed for GPUs/hardware >>>>>> specialization. Then it would certainly be able to render large >>>>>> amounts of detail at a higher resolution. >>>>>> >>>>>> Although it doesn't have any advanced shading, it is still quite >>>>>> >>>> interesting >>>> >>>>>> to see such a complex static environment drawn with a single CPU thread. >>>>>> >>>>>> Of course there are huge computational and memory issues with bone >>>>>> animation, shading, transparency etc. So don't think you will see >>>>>> this >>>>>> >>>> in >>>> >>>>>> the next 5 - 10years. >>>>>> >>>>>> -------------------------------------------------- >>>>>> From: "Jonathan Murphy"<nuclearfri...@gmail.com> >>>>>> Sent: Saturday, June 19, 2010 12:31 AM >>>>>> To: "Discussion of Half-Life Programming"< >>>>>> >>>> hlcoders@list.valvesoftware.com> >>>> >>>>>> Subject: Re: [hlcoders] Source Engine 2!!! >>>>>> >>>>>> >>>>>>> Katrina, you might be interested in reading up on Real Time >>>>>>> Raytracing, which is an alternative to rasterisation (GPU) based >>>>>>> rendering and is/has been extensively researched and even implemented. >>>>>>> >>>>>>> http://en.m.wikipedia.org/wiki/Ray_tracing_(graphics)<http://en.m >>>>>>> .wikipedia.org/wiki/Ray_tracing_%28graphics%29> >>>>>>> http://en.m.wikipedia.org/wiki/Quake_Wars:_Ray_Traced >>>>>>> >>>>>>> At the moment though it seems GPUs are going to stay very mainstream. >>>>>>> >>>>>>> On Saturday, June 19, 2010, joshua simmons<simmons...@gmail.com> >>>>>>> >>>> wrote: >>>> >>>>>>>> Oh yeah I understand. There is only very rudmentry 3d support, >>>>>>>> in no >>>>>>>> >>>> way >>>> >>>>>>>> capable of supporting any game. My point was more on the radical >>>>>>>> rate >>>>>>>> >>>> at >>>> >>>>>>>> which they are evolving in comparison. Even the purely reverse >>>>>>>> >>>> engineered >>>> >>>>>>>> open source NVIDIA driver is out doing the proprietary one in >>>>>>>> terms of 2d. >>>>>>>> Now I of course realise there is a big jump from that to capable >>>>>>>> 3d, >>>>>>>> >>>> but >>>> >>>>>>>> considering (iirc) amd have developers working on the open >>>>>>>> source >>>>>>>> >>>> driver, >>>> >>>>>>>> I >>>>>>>> see it as mainly a matter of time before it becomes a viable >>>>>>>> >>>> alternative. >>>> >>>>>>>> On 18 Jun 2010 22:01, "Bob Somers"<magicbob...@gmail.com> wrote: >>>>>>>> >>>>>>>> Katrina, I'm not giving lectures on computer graphics here. >>>>>>>> Google has all the information you asked for. If you'd like, I >>>>>>>> can also recommend some graphics textbooks which would clear >>>>>>>> things up. Also, saying a Linux system running on a 100 MHz >>>>>>>> machine is comparable to Windows running on a 2 GHz machine is a >>>>>>>> ridiculous overstatement. They are not that radically different. >>>>>>>> If you're so convinced you can make the words best software >>>>>>>> renderer, by all means go do it. I'm sure at the very least you >>>>>>>> can wave your SIGGRAPH paper in our faces when you're done. >>>>>>>> >>>>>>>> Josh, I'm not sure you can call it better Linux support if their >>>>>>>> 3D support is... well... really bad. They may have opened up >>>>>>>> their hardware spec so that the free drivers can get rolling (I >>>>>>>> have tried the new drivers in Fedora 13 and they are quite good >>>>>>>> so far), but the free drivers are at least a year behind their >>>>>>>> Windows counterpart in terms of supporting the full features of >>>>>>>> the cards. There is virtually zero shader support in the free >>>>>>>> drivers at this point. nVidia's drivers, on the other hand, may >>>>>>>> be proprietary, but at least you can get decent 3D performance >>>>>>>> out of the machine on a current distro. The proprietary ATI >>>>>>>> driver has decent support and performance, but it won't run on >>>>>>>> anything newer than Fedora 11. (Sorry if I keep referencing >>>>>>>> things in terms of Fedora versions, it's my distro of >>>>>>>> choice.) >>>>>>>> >>>>>>>> I'm all for free software, don't get me wrong. I would love for >>>>>>>> nothing more than to have free alternative drivers for ATI and >>>>>>>> nVidia cards, but if gaming is really going to be commercially >>>>>>>> viable on the Linux desktop it's the performance that matters. >>>>>>>> No publisher is going to bother trying to ship a game for Linux >>>>>>>> where the poor driver support is going to cause them support headaches >>>>>>>> all day long. >>>>>>>> >>>>>>>> --Bob >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Fri, Jun 18, 2010 at 4:38 AM, joshua simmons >>>>>>>> <simmons...@gmail.com >>>>>>>> >>>>> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> Actually to be h... >>>>>>>>> >>>>>>>> >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> >>>> archives, >>>> >>>>>>>> please visit: >>>>>>>> >>>>>>>>> http://list... >>>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>>> No virus found in this incoming message. >>>>>>> Checked by AVG - www.avg.com >>>>>>> Version: 9.0.829 / Virus Database: 271.1.1/2945 - Release Date: >>>>>>> >>>> 06/18/10 >>>> >>>>>>> 04:35:00 >>>>>>> >>>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, >>>>>> >>>> please visit: >>>> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> >>>> please visit: >>>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> >>>> Bucky >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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