id Tech 5 with MegaTexture will be released next year and will run on
PC, Mac, Xbox 360 & PS3

id Tech 6 will be designed for next-gen consoles, so who knows when
it'll be released!

On 18 June 2010 21:48, Justin Krenz <kre...@gmail.com> wrote:
> I believe he was referring to your claim about voxels being the first
> thing used in 3d.  Vector graphics (lines/edges) were the first things
> used in 3d with games like Battlezone and Star Wars at the arcades..
>
> If you think voxels are so great, what did you think about Kevin
> Silverman's voxlap engine?  http://voxelstein3d.sourceforge.net/
>
> On Fri, Jun 18, 2010 at 2:23 PM, Joel R. <joelru...@gmail.com> wrote:
>> Please enlighten me then, Marek.  Voxels can be better the smaller they are,
>> and in a few years will be better suited when we have more powerful
>> computers.  Many are still struggling to even play TF2 with their current
>> machines.  So yes, I'm retarded because I thought ahead of your small mind.
>>
>> On Fri, Jun 18, 2010 at 2:06 PM, Adam Buckland 
>> <adamjbuckl...@gmail.com>wrote:
>>
>>> That's the plan. He's hoping to do something similar to id tech 5's
>>> megatexture technology for geometry. It's called sparse voxel octree
>>> technology
>>>
>>> Basically(from what I understand), the idea is to make the voxels very
>>> very small to allow for high fidelity, but to only load the depth of
>>> the octree that could be seen at the current resolution, therefore
>>> allowing for incredibly detailed models, that only stream the small
>>> details if they could be seen at the current resolution. This is a big
>>> step up from LOD where the programmer basically has to guess where to
>>> swap the models out (and they need to be separate models)
>>>
>>> On 18 June 2010 18:42, Harry Jeffery <harry101jeff...@googlemail.com>
>>> wrote:
>>> > I believe John Carmack is hoping to use voxels in id Tech 6. That
>>> > engine's only 10 years away so who knows, this could be the future but
>>> > we wont find out until we get there.
>>> >
>>> > On 18 June 2010 17:26, Harry Pidcock <haz...@tpg.com.au> wrote:
>>> >> Ray traced polygon rendering is quite an expensive task on a CPU.
>>> >>
>>> >> But real time point cloud rendering can be done on it quite well.
>>> >>
>>> >> http://www.youtube.com/watch?v=Q-ATtrImCx4
>>> >>
>>> >> Yes its a bit cheesy, but that's because Bruce Dell doesn't have a
>>> marketing
>>> >> budget.
>>> >>
>>> >>
>>> >> This video is rendered in real time on a single core CPU, although it is
>>> >> only rendering at like 800x600,
>>> >> if the algorithm had some parallelism, maybe even have it developed for
>>> >> GPUs/hardware specialization. Then it would certainly be
>>> >> able to render large amounts of detail at a higher resolution.
>>> >>
>>> >> Although it doesn't have any advanced shading, it is still quite
>>> interesting
>>> >> to see such a complex static environment drawn with a single CPU thread.
>>> >>
>>> >> Of course there are huge computational and memory issues with bone
>>> >> animation, shading, transparency etc. So don't think you will see this
>>> in
>>> >> the next 5 - 10years.
>>> >>
>>> >> --------------------------------------------------
>>> >> From: "Jonathan Murphy" <nuclearfri...@gmail.com>
>>> >> Sent: Saturday, June 19, 2010 12:31 AM
>>> >> To: "Discussion of Half-Life Programming" <
>>> hlcoders@list.valvesoftware.com>
>>> >> Subject: Re: [hlcoders] Source Engine 2!!!
>>> >>
>>> >>> Katrina, you might be interested in reading up on Real Time
>>> >>> Raytracing, which is an alternative to rasterisation (GPU) based
>>> >>> rendering and is/has been extensively researched and even implemented.
>>> >>>
>>> >>> http://en.m.wikipedia.org/wiki/Ray_tracing_(graphics)<http://en.m.wikipedia.org/wiki/Ray_tracing_%28graphics%29>
>>> >>> http://en.m.wikipedia.org/wiki/Quake_Wars:_Ray_Traced
>>> >>>
>>> >>> At the moment though it seems GPUs are going to stay very mainstream.
>>> >>>
>>> >>> On Saturday, June 19, 2010, joshua simmons <simmons...@gmail.com>
>>> wrote:
>>> >>>> Oh yeah I understand. There is only very rudmentry 3d support, in no
>>> way
>>> >>>> capable of supporting any game. My point was more on the radical rate
>>> at
>>> >>>> which they are evolving in comparison. Even the purely reverse
>>> engineered
>>> >>>> open source NVIDIA driver is out doing the proprietary one in terms of
>>> >>>> 2d.
>>> >>>> Now I of course realise there is a big jump from that to capable 3d,
>>> but
>>> >>>> considering (iirc) amd have developers working on the open source
>>> driver,
>>> >>>> I
>>> >>>> see it as mainly a matter of time before it becomes a viable
>>> alternative.
>>> >>>>
>>> >>>> On 18 Jun 2010 22:01, "Bob Somers" <magicbob...@gmail.com> wrote:
>>> >>>>
>>> >>>> Katrina, I'm not giving lectures on computer graphics here. Google has
>>> >>>> all the information you asked for. If you'd like, I can also recommend
>>> >>>> some graphics textbooks which would clear things up. Also, saying a
>>> >>>> Linux system running on a 100 MHz machine is comparable to Windows
>>> >>>> running on a 2 GHz machine is a ridiculous overstatement. They are not
>>> >>>> that radically different. If you're so convinced you can make the
>>> >>>> words best software renderer, by all means go do it. I'm sure at the
>>> >>>> very least you can wave your SIGGRAPH paper in our faces when you're
>>> >>>> done.
>>> >>>>
>>> >>>> Josh, I'm not sure you can call it better Linux support if their 3D
>>> >>>> support is... well... really bad. They may have opened up their
>>> >>>> hardware spec so that the free drivers can get rolling (I have tried
>>> >>>> the new drivers in Fedora 13 and they are quite good so far), but the
>>> >>>> free drivers are at least a year behind their Windows counterpart in
>>> >>>> terms of supporting the full features of the cards. There is virtually
>>> >>>> zero shader support in the free drivers at this point. nVidia's
>>> >>>> drivers, on the other hand, may be proprietary, but at least you can
>>> >>>> get decent 3D performance out of the machine on a current distro. The
>>> >>>> proprietary ATI driver has decent support and performance, but it
>>> >>>> won't run on anything newer than Fedora 11. (Sorry if I keep
>>> >>>> referencing things in terms of Fedora versions, it's my distro of
>>> >>>> choice.)
>>> >>>>
>>> >>>> I'm all for free software, don't get me wrong. I would love for
>>> >>>> nothing more than to have free alternative drivers for ATI and nVidia
>>> >>>> cards, but if gaming is really going to be commercially viable on the
>>> >>>> Linux desktop it's the performance that matters. No publisher is going
>>> >>>> to bother trying to ship a game for Linux where the poor driver
>>> >>>> support is going to cause them support headaches all day long.
>>> >>>>
>>> >>>> --Bob
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> On Fri, Jun 18, 2010 at 4:38 AM, joshua simmons <simmons...@gmail.com
>>> >
>>> >>>> wrote:
>>> >>>>> Actually to be h...
>>> >>>>
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>>> >>>>
>>> >>>>
>>> >>>
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>>> >>>
>>> >>>
>>> >>
>>> >>
>>> >>
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>>> >>>
>>> >>
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>>> >>
>>> >
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>>> >
>>>
>>>
>>>
>>> --
>>>
>>> Bucky
>>>
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>
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-- 

Bucky

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