id Tech 5 with MegaTexture will be released next year and will run on PC, Mac, Xbox 360 & PS3
id Tech 6 will be designed for next-gen consoles, so who knows when it'll be released! On 18 June 2010 21:48, Justin Krenz <kre...@gmail.com> wrote: > I believe he was referring to your claim about voxels being the first > thing used in 3d. Vector graphics (lines/edges) were the first things > used in 3d with games like Battlezone and Star Wars at the arcades.. > > If you think voxels are so great, what did you think about Kevin > Silverman's voxlap engine? http://voxelstein3d.sourceforge.net/ > > On Fri, Jun 18, 2010 at 2:23 PM, Joel R. <joelru...@gmail.com> wrote: >> Please enlighten me then, Marek. Voxels can be better the smaller they are, >> and in a few years will be better suited when we have more powerful >> computers. Many are still struggling to even play TF2 with their current >> machines. So yes, I'm retarded because I thought ahead of your small mind. >> >> On Fri, Jun 18, 2010 at 2:06 PM, Adam Buckland >> <adamjbuckl...@gmail.com>wrote: >> >>> That's the plan. He's hoping to do something similar to id tech 5's >>> megatexture technology for geometry. It's called sparse voxel octree >>> technology >>> >>> Basically(from what I understand), the idea is to make the voxels very >>> very small to allow for high fidelity, but to only load the depth of >>> the octree that could be seen at the current resolution, therefore >>> allowing for incredibly detailed models, that only stream the small >>> details if they could be seen at the current resolution. This is a big >>> step up from LOD where the programmer basically has to guess where to >>> swap the models out (and they need to be separate models) >>> >>> On 18 June 2010 18:42, Harry Jeffery <harry101jeff...@googlemail.com> >>> wrote: >>> > I believe John Carmack is hoping to use voxels in id Tech 6. That >>> > engine's only 10 years away so who knows, this could be the future but >>> > we wont find out until we get there. >>> > >>> > On 18 June 2010 17:26, Harry Pidcock <haz...@tpg.com.au> wrote: >>> >> Ray traced polygon rendering is quite an expensive task on a CPU. >>> >> >>> >> But real time point cloud rendering can be done on it quite well. >>> >> >>> >> http://www.youtube.com/watch?v=Q-ATtrImCx4 >>> >> >>> >> Yes its a bit cheesy, but that's because Bruce Dell doesn't have a >>> marketing >>> >> budget. >>> >> >>> >> >>> >> This video is rendered in real time on a single core CPU, although it is >>> >> only rendering at like 800x600, >>> >> if the algorithm had some parallelism, maybe even have it developed for >>> >> GPUs/hardware specialization. Then it would certainly be >>> >> able to render large amounts of detail at a higher resolution. >>> >> >>> >> Although it doesn't have any advanced shading, it is still quite >>> interesting >>> >> to see such a complex static environment drawn with a single CPU thread. >>> >> >>> >> Of course there are huge computational and memory issues with bone >>> >> animation, shading, transparency etc. So don't think you will see this >>> in >>> >> the next 5 - 10years. >>> >> >>> >> -------------------------------------------------- >>> >> From: "Jonathan Murphy" <nuclearfri...@gmail.com> >>> >> Sent: Saturday, June 19, 2010 12:31 AM >>> >> To: "Discussion of Half-Life Programming" < >>> hlcoders@list.valvesoftware.com> >>> >> Subject: Re: [hlcoders] Source Engine 2!!! >>> >> >>> >>> Katrina, you might be interested in reading up on Real Time >>> >>> Raytracing, which is an alternative to rasterisation (GPU) based >>> >>> rendering and is/has been extensively researched and even implemented. >>> >>> >>> >>> http://en.m.wikipedia.org/wiki/Ray_tracing_(graphics)<http://en.m.wikipedia.org/wiki/Ray_tracing_%28graphics%29> >>> >>> http://en.m.wikipedia.org/wiki/Quake_Wars:_Ray_Traced >>> >>> >>> >>> At the moment though it seems GPUs are going to stay very mainstream. >>> >>> >>> >>> On Saturday, June 19, 2010, joshua simmons <simmons...@gmail.com> >>> wrote: >>> >>>> Oh yeah I understand. There is only very rudmentry 3d support, in no >>> way >>> >>>> capable of supporting any game. My point was more on the radical rate >>> at >>> >>>> which they are evolving in comparison. Even the purely reverse >>> engineered >>> >>>> open source NVIDIA driver is out doing the proprietary one in terms of >>> >>>> 2d. >>> >>>> Now I of course realise there is a big jump from that to capable 3d, >>> but >>> >>>> considering (iirc) amd have developers working on the open source >>> driver, >>> >>>> I >>> >>>> see it as mainly a matter of time before it becomes a viable >>> alternative. >>> >>>> >>> >>>> On 18 Jun 2010 22:01, "Bob Somers" <magicbob...@gmail.com> wrote: >>> >>>> >>> >>>> Katrina, I'm not giving lectures on computer graphics here. Google has >>> >>>> all the information you asked for. If you'd like, I can also recommend >>> >>>> some graphics textbooks which would clear things up. Also, saying a >>> >>>> Linux system running on a 100 MHz machine is comparable to Windows >>> >>>> running on a 2 GHz machine is a ridiculous overstatement. They are not >>> >>>> that radically different. If you're so convinced you can make the >>> >>>> words best software renderer, by all means go do it. I'm sure at the >>> >>>> very least you can wave your SIGGRAPH paper in our faces when you're >>> >>>> done. >>> >>>> >>> >>>> Josh, I'm not sure you can call it better Linux support if their 3D >>> >>>> support is... well... really bad. They may have opened up their >>> >>>> hardware spec so that the free drivers can get rolling (I have tried >>> >>>> the new drivers in Fedora 13 and they are quite good so far), but the >>> >>>> free drivers are at least a year behind their Windows counterpart in >>> >>>> terms of supporting the full features of the cards. There is virtually >>> >>>> zero shader support in the free drivers at this point. nVidia's >>> >>>> drivers, on the other hand, may be proprietary, but at least you can >>> >>>> get decent 3D performance out of the machine on a current distro. The >>> >>>> proprietary ATI driver has decent support and performance, but it >>> >>>> won't run on anything newer than Fedora 11. (Sorry if I keep >>> >>>> referencing things in terms of Fedora versions, it's my distro of >>> >>>> choice.) >>> >>>> >>> >>>> I'm all for free software, don't get me wrong. I would love for >>> >>>> nothing more than to have free alternative drivers for ATI and nVidia >>> >>>> cards, but if gaming is really going to be commercially viable on the >>> >>>> Linux desktop it's the performance that matters. No publisher is going >>> >>>> to bother trying to ship a game for Linux where the poor driver >>> >>>> support is going to cause them support headaches all day long. >>> >>>> >>> >>>> --Bob >>> >>>> >>> >>>> >>> >>>> >>> >>>> >>> >>>> >>> >>>> On Fri, Jun 18, 2010 at 4:38 AM, joshua simmons <simmons...@gmail.com >>> > >>> >>>> wrote: >>> >>>>> Actually to be h... >>> >>>> >>> >>>>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> >>>> please visit: >>> >>>>> http://list... >>> >>>> _______________________________________________ >>> >>>> To unsubscribe, edit your list preferences, or view the list archives, >>> >>>> please visit: >>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>>> >>> >>>> >>> >>> >>> >>> _______________________________________________ >>> >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >>> please visit: >>> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >>> >> >>> >> >>> >> >>> >>> >>> >>> No virus found in this incoming message. >>> >>> Checked by AVG - www.avg.com >>> >>> Version: 9.0.829 / Virus Database: 271.1.1/2945 - Release Date: >>> 06/18/10 >>> >>> 04:35:00 >>> >>> >>> >> >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> >>> >> >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> > >>> > >>> >>> >>> >>> -- >>> >>> Bucky >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Bucky _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders