Wii? On 18 June 2010 22:32, Harry Jeffery <harry101jeff...@googlemail.com> wrote: > Platforms a source engine game (ported by valve themselves) run on: > Windows, Mac OS X, Xbox 360, Playstation 3. > > I can only see one thing missing; linux. > > On 18 June 2010 22:13, Allan Button <abut...@netaccess.ca> wrote: >> We are all missing a huge part of the picture here. >> >> Yes, driver support is bad in Linux. We can all agree on that. But there are >> people right now, I mean right this very second! Playing TF2 in >> Wine/Crossover. Meaning they already have done the work to get the drivers >> running on Linux. Would it not be better to support these players with a >> native build? >> >> I am a programmer, I have done coding for Linux, Windows and Mac. I think >> they should port over 1 game to Linux, see if anybody even uses it. Say HL2 >> for example. >> >> They have Linux bins of SRCDS, so they already know how to bring an engine >> over, and they understand fully Linux networking and file system. >> >> My 2 cents. If nobody is interested in them, I'll take them back. Economic >> recession you know. >> >> Allan >> >> -----Original Message----- >> From: hlcoders-boun...@list.valvesoftware.com >> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Justin Krenz >> Sent: Friday, June 18, 2010 4:49 PM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Source Engine 2!!! >> >> I believe he was referring to your claim about voxels being the first thing >> used in 3d. Vector graphics (lines/edges) were the first things used in 3d >> with games like Battlezone and Star Wars at the arcades.. >> >> If you think voxels are so great, what did you think about Kevin Silverman's >> voxlap engine? http://voxelstein3d.sourceforge.net/ >> >> On Fri, Jun 18, 2010 at 2:23 PM, Joel R. <joelru...@gmail.com> wrote: >>> Please enlighten me then, Marek. Voxels can be better the smaller >>> they are, and in a few years will be better suited when we have more >>> powerful computers. Many are still struggling to even play TF2 with >>> their current machines. So yes, I'm retarded because I thought ahead of >>> your small mind. >>> >>> On Fri, Jun 18, 2010 at 2:06 PM, Adam Buckland >>> <adamjbuckl...@gmail.com>wrote: >>> >>>> That's the plan. He's hoping to do something similar to id tech 5's >>>> megatexture technology for geometry. It's called sparse voxel octree >>>> technology >>>> >>>> Basically(from what I understand), the idea is to make the voxels >>>> very very small to allow for high fidelity, but to only load the >>>> depth of the octree that could be seen at the current resolution, >>>> therefore allowing for incredibly detailed models, that only stream >>>> the small details if they could be seen at the current resolution. >>>> This is a big step up from LOD where the programmer basically has to >>>> guess where to swap the models out (and they need to be separate >>>> models) >>>> >>>> On 18 June 2010 18:42, Harry Jeffery <harry101jeff...@googlemail.com> >>>> wrote: >>>> > I believe John Carmack is hoping to use voxels in id Tech 6. That >>>> > engine's only 10 years away so who knows, this could be the future >>>> > but we wont find out until we get there. >>>> > >>>> > On 18 June 2010 17:26, Harry Pidcock <haz...@tpg.com.au> wrote: >>>> >> Ray traced polygon rendering is quite an expensive task on a CPU. >>>> >> >>>> >> But real time point cloud rendering can be done on it quite well. >>>> >> >>>> >> http://www.youtube.com/watch?v=Q-ATtrImCx4 >>>> >> >>>> >> Yes its a bit cheesy, but that's because Bruce Dell doesn't have a >>>> marketing >>>> >> budget. >>>> >> >>>> >> >>>> >> This video is rendered in real time on a single core CPU, although >>>> >> it is only rendering at like 800x600, if the algorithm had some >>>> >> parallelism, maybe even have it developed for GPUs/hardware >>>> >> specialization. Then it would certainly be able to render large >>>> >> amounts of detail at a higher resolution. >>>> >> >>>> >> Although it doesn't have any advanced shading, it is still quite >>>> interesting >>>> >> to see such a complex static environment drawn with a single CPU thread. >>>> >> >>>> >> Of course there are huge computational and memory issues with bone >>>> >> animation, shading, transparency etc. So don't think you will see >>>> >> this >>>> in >>>> >> the next 5 - 10years. >>>> >> >>>> >> -------------------------------------------------- >>>> >> From: "Jonathan Murphy" <nuclearfri...@gmail.com> >>>> >> Sent: Saturday, June 19, 2010 12:31 AM >>>> >> To: "Discussion of Half-Life Programming" < >>>> hlcoders@list.valvesoftware.com> >>>> >> Subject: Re: [hlcoders] Source Engine 2!!! >>>> >> >>>> >>> Katrina, you might be interested in reading up on Real Time >>>> >>> Raytracing, which is an alternative to rasterisation (GPU) based >>>> >>> rendering and is/has been extensively researched and even implemented. >>>> >>> >>>> >>> http://en.m.wikipedia.org/wiki/Ray_tracing_(graphics)<http://en.m >>>> >>> .wikipedia.org/wiki/Ray_tracing_%28graphics%29> >>>> >>> http://en.m.wikipedia.org/wiki/Quake_Wars:_Ray_Traced >>>> >>> >>>> >>> At the moment though it seems GPUs are going to stay very mainstream. >>>> >>> >>>> >>> On Saturday, June 19, 2010, joshua simmons <simmons...@gmail.com> >>>> wrote: >>>> >>>> Oh yeah I understand. There is only very rudmentry 3d support, >>>> >>>> in no >>>> way >>>> >>>> capable of supporting any game. My point was more on the radical >>>> >>>> rate >>>> at >>>> >>>> which they are evolving in comparison. Even the purely reverse >>>> engineered >>>> >>>> open source NVIDIA driver is out doing the proprietary one in >>>> >>>> terms of 2d. >>>> >>>> Now I of course realise there is a big jump from that to capable >>>> >>>> 3d, >>>> but >>>> >>>> considering (iirc) amd have developers working on the open >>>> >>>> source >>>> driver, >>>> >>>> I >>>> >>>> see it as mainly a matter of time before it becomes a viable >>>> alternative. >>>> >>>> >>>> >>>> On 18 Jun 2010 22:01, "Bob Somers" <magicbob...@gmail.com> wrote: >>>> >>>> >>>> >>>> Katrina, I'm not giving lectures on computer graphics here. >>>> >>>> Google has all the information you asked for. If you'd like, I >>>> >>>> can also recommend some graphics textbooks which would clear >>>> >>>> things up. Also, saying a Linux system running on a 100 MHz >>>> >>>> machine is comparable to Windows running on a 2 GHz machine is a >>>> >>>> ridiculous overstatement. They are not that radically different. >>>> >>>> If you're so convinced you can make the words best software >>>> >>>> renderer, by all means go do it. I'm sure at the very least you >>>> >>>> can wave your SIGGRAPH paper in our faces when you're done. >>>> >>>> >>>> >>>> Josh, I'm not sure you can call it better Linux support if their >>>> >>>> 3D support is... well... really bad. They may have opened up >>>> >>>> their hardware spec so that the free drivers can get rolling (I >>>> >>>> have tried the new drivers in Fedora 13 and they are quite good >>>> >>>> so far), but the free drivers are at least a year behind their >>>> >>>> Windows counterpart in terms of supporting the full features of >>>> >>>> the cards. There is virtually zero shader support in the free >>>> >>>> drivers at this point. nVidia's drivers, on the other hand, may >>>> >>>> be proprietary, but at least you can get decent 3D performance >>>> >>>> out of the machine on a current distro. The proprietary ATI >>>> >>>> driver has decent support and performance, but it won't run on >>>> >>>> anything newer than Fedora 11. (Sorry if I keep referencing >>>> >>>> things in terms of Fedora versions, it's my distro of >>>> >>>> choice.) >>>> >>>> >>>> >>>> I'm all for free software, don't get me wrong. I would love for >>>> >>>> nothing more than to have free alternative drivers for ATI and >>>> >>>> nVidia cards, but if gaming is really going to be commercially >>>> >>>> viable on the Linux desktop it's the performance that matters. >>>> >>>> No publisher is going to bother trying to ship a game for Linux >>>> >>>> where the poor driver support is going to cause them support >>>> >>>> headaches all day long. >>>> >>>> >>>> >>>> --Bob >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> On Fri, Jun 18, 2010 at 4:38 AM, joshua simmons >>>> >>>> <simmons...@gmail.com >>>> > >>>> >>>> wrote: >>>> >>>>> Actually to be h... >>>> >>>> >>>> >>>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> >>>> please visit: >>>> >>>>> http://list... >>>> >>>> _______________________________________________ >>>> >>>> To unsubscribe, edit your list preferences, or view the list >>>> >>>> archives, please visit: >>>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>>> >>> >>>> >>> _______________________________________________ >>>> >>> To unsubscribe, edit your list preferences, or view the list >>>> >>> archives, please visit: >>>> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>> >>>> >>> >>>> >> >>>> >> >>>> >> >>>> >>> >>>> >>> No virus found in this incoming message. >>>> >>> Checked by AVG - www.avg.com >>>> >>> Version: 9.0.829 / Virus Database: 271.1.1/2945 - Release Date: >>>> 06/18/10 >>>> >>> 04:35:00 >>>> >>> >>>> >> >>>> >> _______________________________________________ >>>> >> To unsubscribe, edit your list preferences, or view the list >>>> >> archives, >>>> please visit: >>>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >> >>>> >> >>>> > >>>> > _______________________________________________ >>>> > To unsubscribe, edit your list preferences, or view the list >>>> > archives, >>>> please visit: >>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> > >>>> > >>>> >>>> >>>> >>>> -- >>>> >>>> Bucky >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
-- Bucky _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders