No Source Engine 2 wasn't the surprise for E3. End of thread tbh. - ScarT
On 18 June 2010 23:32, Harry Jeffery <harry101jeff...@googlemail.com> wrote: > Platforms a source engine game (ported by valve themselves) run on: > Windows, Mac OS X, Xbox 360, Playstation 3. > > I can only see one thing missing; linux. > > On 18 June 2010 22:13, Allan Button <abut...@netaccess.ca> wrote: > > We are all missing a huge part of the picture here. > > > > Yes, driver support is bad in Linux. We can all agree on that. But there > are people right now, I mean right this very second! Playing TF2 in > Wine/Crossover. Meaning they already have done the work to get the drivers > running on Linux. Would it not be better to support these players with a > native build? > > > > I am a programmer, I have done coding for Linux, Windows and Mac. I think > they should port over 1 game to Linux, see if anybody even uses it. Say HL2 > for example. > > > > They have Linux bins of SRCDS, so they already know how to bring an > engine over, and they understand fully Linux networking and file system. > > > > My 2 cents. If nobody is interested in them, I'll take them back. > Economic recession you know. > > > > Allan > > > > -----Original Message----- > > From: hlcoders-boun...@list.valvesoftware.com [mailto: > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Justin Krenz > > Sent: Friday, June 18, 2010 4:49 PM > > To: Discussion of Half-Life Programming > > Subject: Re: [hlcoders] Source Engine 2!!! > > > > I believe he was referring to your claim about voxels being the first > thing used in 3d. Vector graphics (lines/edges) were the first things used > in 3d with games like Battlezone and Star Wars at the arcades.. > > > > If you think voxels are so great, what did you think about Kevin > Silverman's voxlap engine? http://voxelstein3d.sourceforge.net/ > > > > On Fri, Jun 18, 2010 at 2:23 PM, Joel R. <joelru...@gmail.com> wrote: > >> Please enlighten me then, Marek. Voxels can be better the smaller > >> they are, and in a few years will be better suited when we have more > >> powerful computers. Many are still struggling to even play TF2 with > >> their current machines. So yes, I'm retarded because I thought ahead of > your small mind. > >> > >> On Fri, Jun 18, 2010 at 2:06 PM, Adam Buckland <adamjbuckl...@gmail.com > >wrote: > >> > >>> That's the plan. He's hoping to do something similar to id tech 5's > >>> megatexture technology for geometry. It's called sparse voxel octree > >>> technology > >>> > >>> Basically(from what I understand), the idea is to make the voxels > >>> very very small to allow for high fidelity, but to only load the > >>> depth of the octree that could be seen at the current resolution, > >>> therefore allowing for incredibly detailed models, that only stream > >>> the small details if they could be seen at the current resolution. > >>> This is a big step up from LOD where the programmer basically has to > >>> guess where to swap the models out (and they need to be separate > >>> models) > >>> > >>> On 18 June 2010 18:42, Harry Jeffery <harry101jeff...@googlemail.com> > >>> wrote: > >>> > I believe John Carmack is hoping to use voxels in id Tech 6. That > >>> > engine's only 10 years away so who knows, this could be the future > >>> > but we wont find out until we get there. > >>> > > >>> > On 18 June 2010 17:26, Harry Pidcock <haz...@tpg.com.au> wrote: > >>> >> Ray traced polygon rendering is quite an expensive task on a CPU. > >>> >> > >>> >> But real time point cloud rendering can be done on it quite well. > >>> >> > >>> >> http://www.youtube.com/watch?v=Q-ATtrImCx4 > >>> >> > >>> >> Yes its a bit cheesy, but that's because Bruce Dell doesn't have a > >>> marketing > >>> >> budget. > >>> >> > >>> >> > >>> >> This video is rendered in real time on a single core CPU, although > >>> >> it is only rendering at like 800x600, if the algorithm had some > >>> >> parallelism, maybe even have it developed for GPUs/hardware > >>> >> specialization. Then it would certainly be able to render large > >>> >> amounts of detail at a higher resolution. > >>> >> > >>> >> Although it doesn't have any advanced shading, it is still quite > >>> interesting > >>> >> to see such a complex static environment drawn with a single CPU > thread. > >>> >> > >>> >> Of course there are huge computational and memory issues with bone > >>> >> animation, shading, transparency etc. So don't think you will see > >>> >> this > >>> in > >>> >> the next 5 - 10years. > >>> >> > >>> >> -------------------------------------------------- > >>> >> From: "Jonathan Murphy" <nuclearfri...@gmail.com> > >>> >> Sent: Saturday, June 19, 2010 12:31 AM > >>> >> To: "Discussion of Half-Life Programming" < > >>> hlcoders@list.valvesoftware.com> > >>> >> Subject: Re: [hlcoders] Source Engine 2!!! > >>> >> > >>> >>> Katrina, you might be interested in reading up on Real Time > >>> >>> Raytracing, which is an alternative to rasterisation (GPU) based > >>> >>> rendering and is/has been extensively researched and even > implemented. > >>> >>> > >>> >>> http://en.m.wikipedia.org/wiki/Ray_tracing_(graphics)<http://en.m > >>> >>> .wikipedia.org/wiki/Ray_tracing_%28graphics%29> > >>> >>> http://en.m.wikipedia.org/wiki/Quake_Wars:_Ray_Traced > >>> >>> > >>> >>> At the moment though it seems GPUs are going to stay very > mainstream. > >>> >>> > >>> >>> On Saturday, June 19, 2010, joshua simmons <simmons...@gmail.com> > >>> wrote: > >>> >>>> Oh yeah I understand. There is only very rudmentry 3d support, > >>> >>>> in no > >>> way > >>> >>>> capable of supporting any game. My point was more on the radical > >>> >>>> rate > >>> at > >>> >>>> which they are evolving in comparison. Even the purely reverse > >>> engineered > >>> >>>> open source NVIDIA driver is out doing the proprietary one in > >>> >>>> terms of 2d. > >>> >>>> Now I of course realise there is a big jump from that to capable > >>> >>>> 3d, > >>> but > >>> >>>> considering (iirc) amd have developers working on the open > >>> >>>> source > >>> driver, > >>> >>>> I > >>> >>>> see it as mainly a matter of time before it becomes a viable > >>> alternative. > >>> >>>> > >>> >>>> On 18 Jun 2010 22:01, "Bob Somers" <magicbob...@gmail.com> wrote: > >>> >>>> > >>> >>>> Katrina, I'm not giving lectures on computer graphics here. > >>> >>>> Google has all the information you asked for. If you'd like, I > >>> >>>> can also recommend some graphics textbooks which would clear > >>> >>>> things up. Also, saying a Linux system running on a 100 MHz > >>> >>>> machine is comparable to Windows running on a 2 GHz machine is a > >>> >>>> ridiculous overstatement. They are not that radically different. > >>> >>>> If you're so convinced you can make the words best software > >>> >>>> renderer, by all means go do it. I'm sure at the very least you > >>> >>>> can wave your SIGGRAPH paper in our faces when you're done. > >>> >>>> > >>> >>>> Josh, I'm not sure you can call it better Linux support if their > >>> >>>> 3D support is... well... really bad. They may have opened up > >>> >>>> their hardware spec so that the free drivers can get rolling (I > >>> >>>> have tried the new drivers in Fedora 13 and they are quite good > >>> >>>> so far), but the free drivers are at least a year behind their > >>> >>>> Windows counterpart in terms of supporting the full features of > >>> >>>> the cards. There is virtually zero shader support in the free > >>> >>>> drivers at this point. nVidia's drivers, on the other hand, may > >>> >>>> be proprietary, but at least you can get decent 3D performance > >>> >>>> out of the machine on a current distro. The proprietary ATI > >>> >>>> driver has decent support and performance, but it won't run on > >>> >>>> anything newer than Fedora 11. (Sorry if I keep referencing > >>> >>>> things in terms of Fedora versions, it's my distro of > >>> >>>> choice.) > >>> >>>> > >>> >>>> I'm all for free software, don't get me wrong. I would love for > >>> >>>> nothing more than to have free alternative drivers for ATI and > >>> >>>> nVidia cards, but if gaming is really going to be commercially > >>> >>>> viable on the Linux desktop it's the performance that matters. > >>> >>>> No publisher is going to bother trying to ship a game for Linux > >>> >>>> where the poor driver support is going to cause them support > headaches all day long. > >>> >>>> > >>> >>>> --Bob > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> > >>> >>>> On Fri, Jun 18, 2010 at 4:38 AM, joshua simmons > >>> >>>> <simmons...@gmail.com > >>> > > >>> >>>> wrote: > >>> >>>>> Actually to be h... > >>> >>>> > >>> >>>>> To unsubscribe, edit your list preferences, or view the list > >>> archives, > >>> >>>> please visit: > >>> >>>>> http://list... > >>> >>>> _______________________________________________ > >>> >>>> To unsubscribe, edit your list preferences, or view the list > >>> >>>> archives, please visit: > >>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> >>>> > >>> >>>> > >>> >>> > >>> >>> _______________________________________________ > >>> >>> To unsubscribe, edit your list preferences, or view the list > >>> >>> archives, please visit: > >>> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> >>> > >>> >>> > >>> >> > >>> >> > >>> >> > >>> >>> > >>> >>> No virus found in this incoming message. > >>> >>> Checked by AVG - www.avg.com > >>> >>> Version: 9.0.829 / Virus Database: 271.1.1/2945 - Release Date: > >>> 06/18/10 > >>> >>> 04:35:00 > >>> >>> > >>> >> > >>> >> _______________________________________________ > >>> >> To unsubscribe, edit your list preferences, or view the list > >>> >> archives, > >>> please visit: > >>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> >> > >>> >> > >>> > > >>> > _______________________________________________ > >>> > To unsubscribe, edit your list preferences, or view the list > >>> > archives, > >>> please visit: > >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > > >>> > > >>> > >>> > >>> > >>> -- > >>> > >>> Bucky > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders