No Source Engine 2 wasn't the surprise for E3. End of thread tbh.

- ScarT


On 18 June 2010 23:32, Harry Jeffery <harry101jeff...@googlemail.com> wrote:

> Platforms a source engine game (ported by valve themselves) run on:
> Windows, Mac OS X, Xbox 360, Playstation 3.
>
> I can only see one thing missing; linux.
>
> On 18 June 2010 22:13, Allan Button <abut...@netaccess.ca> wrote:
> > We are all missing a huge part of the picture here.
> >
> > Yes, driver support is bad in Linux. We can all agree on that. But there
> are people right now, I mean right this very second! Playing TF2 in
> Wine/Crossover. Meaning they already have done the work to get the drivers
> running on Linux. Would it not be better to support these players with a
> native build?
> >
> > I am a programmer, I have done coding for Linux, Windows and Mac. I think
> they should port over 1 game to Linux, see if anybody even uses it. Say HL2
> for example.
> >
> > They have Linux bins of SRCDS, so they already know how to bring an
> engine over, and they understand fully Linux networking and file system.
> >
> > My 2 cents. If nobody is interested in them, I'll take them back.
> Economic recession you know.
> >
> > Allan
> >
> > -----Original Message-----
> > From: hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Justin Krenz
> > Sent: Friday, June 18, 2010 4:49 PM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] Source Engine 2!!!
> >
> > I believe he was referring to your claim about voxels being the first
> thing used in 3d.  Vector graphics (lines/edges) were the first things used
> in 3d with games like Battlezone and Star Wars at the arcades..
> >
> > If you think voxels are so great, what did you think about Kevin
> Silverman's voxlap engine?  http://voxelstein3d.sourceforge.net/
> >
> > On Fri, Jun 18, 2010 at 2:23 PM, Joel R. <joelru...@gmail.com> wrote:
> >> Please enlighten me then, Marek.  Voxels can be better the smaller
> >> they are, and in a few years will be better suited when we have more
> >> powerful computers.  Many are still struggling to even play TF2 with
> >> their current machines.  So yes, I'm retarded because I thought ahead of
> your small mind.
> >>
> >> On Fri, Jun 18, 2010 at 2:06 PM, Adam Buckland <adamjbuckl...@gmail.com
> >wrote:
> >>
> >>> That's the plan. He's hoping to do something similar to id tech 5's
> >>> megatexture technology for geometry. It's called sparse voxel octree
> >>> technology
> >>>
> >>> Basically(from what I understand), the idea is to make the voxels
> >>> very very small to allow for high fidelity, but to only load the
> >>> depth of the octree that could be seen at the current resolution,
> >>> therefore allowing for incredibly detailed models, that only stream
> >>> the small details if they could be seen at the current resolution.
> >>> This is a big step up from LOD where the programmer basically has to
> >>> guess where to swap the models out (and they need to be separate
> >>> models)
> >>>
> >>> On 18 June 2010 18:42, Harry Jeffery <harry101jeff...@googlemail.com>
> >>> wrote:
> >>> > I believe John Carmack is hoping to use voxels in id Tech 6. That
> >>> > engine's only 10 years away so who knows, this could be the future
> >>> > but we wont find out until we get there.
> >>> >
> >>> > On 18 June 2010 17:26, Harry Pidcock <haz...@tpg.com.au> wrote:
> >>> >> Ray traced polygon rendering is quite an expensive task on a CPU.
> >>> >>
> >>> >> But real time point cloud rendering can be done on it quite well.
> >>> >>
> >>> >> http://www.youtube.com/watch?v=Q-ATtrImCx4
> >>> >>
> >>> >> Yes its a bit cheesy, but that's because Bruce Dell doesn't have a
> >>> marketing
> >>> >> budget.
> >>> >>
> >>> >>
> >>> >> This video is rendered in real time on a single core CPU, although
> >>> >> it is only rendering at like 800x600, if the algorithm had some
> >>> >> parallelism, maybe even have it developed for GPUs/hardware
> >>> >> specialization. Then it would certainly be able to render large
> >>> >> amounts of detail at a higher resolution.
> >>> >>
> >>> >> Although it doesn't have any advanced shading, it is still quite
> >>> interesting
> >>> >> to see such a complex static environment drawn with a single CPU
> thread.
> >>> >>
> >>> >> Of course there are huge computational and memory issues with bone
> >>> >> animation, shading, transparency etc. So don't think you will see
> >>> >> this
> >>> in
> >>> >> the next 5 - 10years.
> >>> >>
> >>> >> --------------------------------------------------
> >>> >> From: "Jonathan Murphy" <nuclearfri...@gmail.com>
> >>> >> Sent: Saturday, June 19, 2010 12:31 AM
> >>> >> To: "Discussion of Half-Life Programming" <
> >>> hlcoders@list.valvesoftware.com>
> >>> >> Subject: Re: [hlcoders] Source Engine 2!!!
> >>> >>
> >>> >>> Katrina, you might be interested in reading up on Real Time
> >>> >>> Raytracing, which is an alternative to rasterisation (GPU) based
> >>> >>> rendering and is/has been extensively researched and even
> implemented.
> >>> >>>
> >>> >>> http://en.m.wikipedia.org/wiki/Ray_tracing_(graphics)<http://en.m
> >>> >>> .wikipedia.org/wiki/Ray_tracing_%28graphics%29>
> >>> >>> http://en.m.wikipedia.org/wiki/Quake_Wars:_Ray_Traced
> >>> >>>
> >>> >>> At the moment though it seems GPUs are going to stay very
> mainstream.
> >>> >>>
> >>> >>> On Saturday, June 19, 2010, joshua simmons <simmons...@gmail.com>
> >>> wrote:
> >>> >>>> Oh yeah I understand. There is only very rudmentry 3d support,
> >>> >>>> in no
> >>> way
> >>> >>>> capable of supporting any game. My point was more on the radical
> >>> >>>> rate
> >>> at
> >>> >>>> which they are evolving in comparison. Even the purely reverse
> >>> engineered
> >>> >>>> open source NVIDIA driver is out doing the proprietary one in
> >>> >>>> terms of 2d.
> >>> >>>> Now I of course realise there is a big jump from that to capable
> >>> >>>> 3d,
> >>> but
> >>> >>>> considering (iirc) amd have developers working on the open
> >>> >>>> source
> >>> driver,
> >>> >>>> I
> >>> >>>> see it as mainly a matter of time before it becomes a viable
> >>> alternative.
> >>> >>>>
> >>> >>>> On 18 Jun 2010 22:01, "Bob Somers" <magicbob...@gmail.com> wrote:
> >>> >>>>
> >>> >>>> Katrina, I'm not giving lectures on computer graphics here.
> >>> >>>> Google has all the information you asked for. If you'd like, I
> >>> >>>> can also recommend some graphics textbooks which would clear
> >>> >>>> things up. Also, saying a Linux system running on a 100 MHz
> >>> >>>> machine is comparable to Windows running on a 2 GHz machine is a
> >>> >>>> ridiculous overstatement. They are not that radically different.
> >>> >>>> If you're so convinced you can make the words best software
> >>> >>>> renderer, by all means go do it. I'm sure at the very least you
> >>> >>>> can wave your SIGGRAPH paper in our faces when you're done.
> >>> >>>>
> >>> >>>> Josh, I'm not sure you can call it better Linux support if their
> >>> >>>> 3D support is... well... really bad. They may have opened up
> >>> >>>> their hardware spec so that the free drivers can get rolling (I
> >>> >>>> have tried the new drivers in Fedora 13 and they are quite good
> >>> >>>> so far), but the free drivers are at least a year behind their
> >>> >>>> Windows counterpart in terms of supporting the full features of
> >>> >>>> the cards. There is virtually zero shader support in the free
> >>> >>>> drivers at this point. nVidia's drivers, on the other hand, may
> >>> >>>> be proprietary, but at least you can get decent 3D performance
> >>> >>>> out of the machine on a current distro. The proprietary ATI
> >>> >>>> driver has decent support and performance, but it won't run on
> >>> >>>> anything newer than Fedora 11. (Sorry if I keep referencing
> >>> >>>> things in terms of Fedora versions, it's my distro of
> >>> >>>> choice.)
> >>> >>>>
> >>> >>>> I'm all for free software, don't get me wrong. I would love for
> >>> >>>> nothing more than to have free alternative drivers for ATI and
> >>> >>>> nVidia cards, but if gaming is really going to be commercially
> >>> >>>> viable on the Linux desktop it's the performance that matters.
> >>> >>>> No publisher is going to bother trying to ship a game for Linux
> >>> >>>> where the poor driver support is going to cause them support
> headaches all day long.
> >>> >>>>
> >>> >>>> --Bob
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>>
> >>> >>>> On Fri, Jun 18, 2010 at 4:38 AM, joshua simmons
> >>> >>>> <simmons...@gmail.com
> >>> >
> >>> >>>> wrote:
> >>> >>>>> Actually to be h...
> >>> >>>>
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> >>> >>>>
> >>> >>>>
> >>> >>>
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> >>> >>>
> >>> >>>
> >>> >>
> >>> >>
> >>> >>
> >>> >>>
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> >>> >>> Version: 9.0.829 / Virus Database: 271.1.1/2945 - Release Date:
> >>> 06/18/10
> >>> >>> 04:35:00
> >>> >>>
> >>> >>
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> >>> >
> >>>
> >>>
> >>>
> >>> --
> >>>
> >>> Bucky
> >>>
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> >>>
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> >>
> >
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