I don't think the $basetexture parameter should be an absolute path - I
think it should just be "HalfLife2RSIngameLogo1"
What does the console say?

On 25 March 2015 at 06:25, Gavin Isgar <gisg...@gmail.com> wrote:

> Hi, i'm making a singleplayer Half-Life 2 mod and i'm having a problem
> with the ingame logo at the menu screen. It shows up pink/black checkers
> while the size is the same size as the logo. I have a vmt and vtf file of
> the photo both in the materials folder alone while the other folders inside
> the materials folder are "console" and "sdk"(obviously the folders don't
> have the quotes in their names). Also, i have the code for the GameLogo.res
> down here;
> Resource/GameLogo.res
> {
> GameLogo
> {
> ControlName EditablePanel
> fieldName GameLogo
> xpos 0
> ypos 0
> zpos 50
> wide 400
> tall 100
> autoResize 1
> pinCorner 0
> visible 1
> enabled 1
> offsetX -20
> offsetY -15
> }
>
> Logo
> {
> ControlName ImagePanel
> fieldName Logo
> xpos 0
> ypos 0
> zpos 50
> wide 400
> tall 100
> visible 1
> enabled 1
> image materials\hl2rslogo1
> scaleImage 1
> }
> }
> The mod's name by the way is "Half-Life 2: Resistance Shadow"! Did i do
> anything wrong here, such as the path or anything else? This is the vmt
> file's code;
> "UnlitGeneric"
> {
> "$basetexture" "C:\Program Files
> (x86)\Steam\steamapps\sourcemods\halflife2resistanceshadow\materials\HalfLife2RSIngameLogo1"
> "$nolod" 1
> }
> Anything wrong here either? The last file is the gameinfo.txt, which is
> down here;
> "GameInfo"
> {
>         game  "Half-Life 2: Resistance Shadow"
>         type singleplayer_only
>         icon "icon"
>         gamelogo        "1"
>
> FileSystem
> {
> SteamAppId 218 // GCF for Episode 2
> ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get
> things like materials\debug, materials\editor, etc.
>  SearchPaths
> {
> Game |gameinfo_path|.
> Game |all_source_engine_paths|ep2
> Game |all_source_engine_paths|episodic
> Game |all_source_engine_paths|hl2
> }
> }
> }
> Anything wrong here also? Please reply back at gisg...@gmail.com because
> im really stuck in a hole with this mod without the logo, so please reply
> with answers! I'm sorry if this isn't the right email for this problem.
> Thank you very much and have a good day!
>
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