I don't think the $basetexture parameter should be an absolute path - I think it should just be "HalfLife2RSIngameLogo1" What does the console say?
On 25 March 2015 at 06:25, Gavin Isgar <gisg...@gmail.com> wrote: > Hi, i'm making a singleplayer Half-Life 2 mod and i'm having a problem > with the ingame logo at the menu screen. It shows up pink/black checkers > while the size is the same size as the logo. I have a vmt and vtf file of > the photo both in the materials folder alone while the other folders inside > the materials folder are "console" and "sdk"(obviously the folders don't > have the quotes in their names). Also, i have the code for the GameLogo.res > down here; > Resource/GameLogo.res > { > GameLogo > { > ControlName EditablePanel > fieldName GameLogo > xpos 0 > ypos 0 > zpos 50 > wide 400 > tall 100 > autoResize 1 > pinCorner 0 > visible 1 > enabled 1 > offsetX -20 > offsetY -15 > } > > Logo > { > ControlName ImagePanel > fieldName Logo > xpos 0 > ypos 0 > zpos 50 > wide 400 > tall 100 > visible 1 > enabled 1 > image materials\hl2rslogo1 > scaleImage 1 > } > } > The mod's name by the way is "Half-Life 2: Resistance Shadow"! Did i do > anything wrong here, such as the path or anything else? This is the vmt > file's code; > "UnlitGeneric" > { > "$basetexture" "C:\Program Files > (x86)\Steam\steamapps\sourcemods\halflife2resistanceshadow\materials\HalfLife2RSIngameLogo1" > "$nolod" 1 > } > Anything wrong here either? The last file is the gameinfo.txt, which is > down here; > "GameInfo" > { > game "Half-Life 2: Resistance Shadow" > type singleplayer_only > icon "icon" > gamelogo "1" > > FileSystem > { > SteamAppId 218 // GCF for Episode 2 > ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get > things like materials\debug, materials\editor, etc. > SearchPaths > { > Game |gameinfo_path|. > Game |all_source_engine_paths|ep2 > Game |all_source_engine_paths|episodic > Game |all_source_engine_paths|hl2 > } > } > } > Anything wrong here also? Please reply back at gisg...@gmail.com because > im really stuck in a hole with this mod without the logo, so please reply > with answers! I'm sorry if this isn't the right email for this problem. > Thank you very much and have a good day! > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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