Also what about the logo format. Does it have to be specific like vmt or
vtf? Also, where do i put the logo files?

On Thu, Mar 26, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com> wrote:

> Half-Life 2 instead of having gamelogo.res, it has a gamemenu.res which is
> very different, nothing is the same.
>
>
> On Thu, Mar 26, 2015 at 6:11 AM, Tom Schumann <schumann....@gmail.com>
> wrote:
>
>> I'm not sure about GameLogo.res - if you look at the GameLogo.res in
>> Half-Life 2 (or any other Source game) what is the path relative to?
>>
>> On 26 March 2015 at 07:41, Gavin Isgar <gisg...@gmail.com> wrote:
>>
>>> The console actually says nothing. It has no problems or errors. I
>>> changed the vtf's path to the vmt name now, but what about everything else?
>>> Like the gamelogo.res, is that suppose to be a path or
>>> HalfLife2RSIngameLogo1 or even hl2rslogo1. If its a path, how should the
>>> path be?
>>>
>>> On Wed, Mar 25, 2015 at 7:55 AM, <tobias.kammersga...@gmail.com> wrote:
>>>
>>>>  Tom is correct. I doubt the game is even allowed to read from the
>>>> Program Files directory if UAC is enabled.
>>>>
>>>>  - ScarT
>>>>
>>>> *From:* Tom Schumann <schumann....@gmail.com>
>>>> *Sent:* ‎Wednesday‎, ‎March‎ ‎25‎, ‎2015 ‎11‎:‎45‎ ‎AM
>>>> *To:* Discussion of Half-Life Programming
>>>> <hlcoders@list.valvesoftware.com>
>>>>
>>>> I don't think the $basetexture parameter should be an absolute path - I
>>>> think it should just be "HalfLife2RSIngameLogo1"
>>>> What does the console say?
>>>>
>>>> On 25 March 2015 at 06:25, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>
>>>>> Hi, i'm making a singleplayer Half-Life 2 mod and i'm having a problem
>>>>> with the ingame logo at the menu screen. It shows up pink/black checkers
>>>>> while the size is the same size as the logo. I have a vmt and vtf file of
>>>>> the photo both in the materials folder alone while the other folders 
>>>>> inside
>>>>> the materials folder are "console" and "sdk"(obviously the folders don't
>>>>> have the quotes in their names). Also, i have the code for the 
>>>>> GameLogo.res
>>>>> down here;
>>>>> Resource/GameLogo.res
>>>>> {
>>>>> GameLogo
>>>>> {
>>>>> ControlName EditablePanel
>>>>> fieldName GameLogo
>>>>> xpos 0
>>>>> ypos 0
>>>>> zpos 50
>>>>> wide 400
>>>>> tall 100
>>>>> autoResize 1
>>>>> pinCorner 0
>>>>> visible 1
>>>>> enabled 1
>>>>> offsetX -20
>>>>> offsetY -15
>>>>> }
>>>>>
>>>>> Logo
>>>>> {
>>>>> ControlName ImagePanel
>>>>> fieldName Logo
>>>>> xpos 0
>>>>> ypos 0
>>>>> zpos 50
>>>>> wide 400
>>>>> tall 100
>>>>> visible 1
>>>>> enabled 1
>>>>> image materials\hl2rslogo1
>>>>> scaleImage 1
>>>>> }
>>>>> }
>>>>> The mod's name by the way is "Half-Life 2: Resistance Shadow"! Did i
>>>>> do anything wrong here, such as the path or anything else? This is the vmt
>>>>> file's code;
>>>>> "UnlitGeneric"
>>>>> {
>>>>> "$basetexture" "C:\Program Files
>>>>> (x86)\Steam\steamapps\sourcemods\halflife2resistanceshadow\materials\HalfLife2RSIngameLogo1"
>>>>> "$nolod" 1
>>>>> }
>>>>> Anything wrong here either? The last file is the gameinfo.txt, which
>>>>> is down here;
>>>>> "GameInfo"
>>>>> {
>>>>>         game  "Half-Life 2: Resistance Shadow"
>>>>>         type singleplayer_only
>>>>>         icon "icon"
>>>>>         gamelogo        "1"
>>>>>
>>>>> FileSystem
>>>>> {
>>>>> SteamAppId 218 // GCF for Episode 2
>>>>> ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get
>>>>> things like materials\debug, materials\editor, etc.
>>>>>  SearchPaths
>>>>> {
>>>>> Game |gameinfo_path|.
>>>>> Game |all_source_engine_paths|ep2
>>>>> Game |all_source_engine_paths|episodic
>>>>> Game |all_source_engine_paths|hl2
>>>>> }
>>>>> }
>>>>> }
>>>>> Anything wrong here also? Please reply back at gisg...@gmail.com because
>>>>> im really stuck in a hole with this mod without the logo, so please reply
>>>>> with answers! I'm sorry if this isn't the right email for this problem.
>>>>> Thank you very much and have a good day!
>>>>>
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>>>>>
>>>>>
>>>>>
>>>>
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>>>>
>>>
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>>
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