The console actually says nothing. It has no problems or errors. I changed the vtf's path to the vmt name now, but what about everything else? Like the gamelogo.res, is that suppose to be a path or HalfLife2RSIngameLogo1 or even hl2rslogo1. If its a path, how should the path be?
On Wed, Mar 25, 2015 at 7:55 AM, <tobias.kammersga...@gmail.com> wrote: > Tom is correct. I doubt the game is even allowed to read from the > Program Files directory if UAC is enabled. > > - ScarT > > *From:* Tom Schumann <schumann....@gmail.com> > *Sent:* Wednesday, March 25, 2015 11:45 AM > *To:* Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > > I don't think the $basetexture parameter should be an absolute path - I > think it should just be "HalfLife2RSIngameLogo1" > What does the console say? > > On 25 March 2015 at 06:25, Gavin Isgar <gisg...@gmail.com> wrote: > >> Hi, i'm making a singleplayer Half-Life 2 mod and i'm having a problem >> with the ingame logo at the menu screen. It shows up pink/black checkers >> while the size is the same size as the logo. I have a vmt and vtf file of >> the photo both in the materials folder alone while the other folders inside >> the materials folder are "console" and "sdk"(obviously the folders don't >> have the quotes in their names). Also, i have the code for the GameLogo.res >> down here; >> Resource/GameLogo.res >> { >> GameLogo >> { >> ControlName EditablePanel >> fieldName GameLogo >> xpos 0 >> ypos 0 >> zpos 50 >> wide 400 >> tall 100 >> autoResize 1 >> pinCorner 0 >> visible 1 >> enabled 1 >> offsetX -20 >> offsetY -15 >> } >> >> Logo >> { >> ControlName ImagePanel >> fieldName Logo >> xpos 0 >> ypos 0 >> zpos 50 >> wide 400 >> tall 100 >> visible 1 >> enabled 1 >> image materials\hl2rslogo1 >> scaleImage 1 >> } >> } >> The mod's name by the way is "Half-Life 2: Resistance Shadow"! Did i do >> anything wrong here, such as the path or anything else? This is the vmt >> file's code; >> "UnlitGeneric" >> { >> "$basetexture" "C:\Program Files >> (x86)\Steam\steamapps\sourcemods\halflife2resistanceshadow\materials\HalfLife2RSIngameLogo1" >> "$nolod" 1 >> } >> Anything wrong here either? The last file is the gameinfo.txt, which is >> down here; >> "GameInfo" >> { >> game "Half-Life 2: Resistance Shadow" >> type singleplayer_only >> icon "icon" >> gamelogo "1" >> >> FileSystem >> { >> SteamAppId 218 // GCF for Episode 2 >> ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get >> things like materials\debug, materials\editor, etc. >> SearchPaths >> { >> Game |gameinfo_path|. >> Game |all_source_engine_paths|ep2 >> Game |all_source_engine_paths|episodic >> Game |all_source_engine_paths|hl2 >> } >> } >> } >> Anything wrong here also? Please reply back at gisg...@gmail.com because >> im really stuck in a hole with this mod without the logo, so please reply >> with answers! I'm sorry if this isn't the right email for this problem. >> Thank you very much and have a good day! >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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