The console actually says nothing. It has no problems or errors. I changed
the vtf's path to the vmt name now, but what about everything else? Like
the gamelogo.res, is that suppose to be a path or HalfLife2RSIngameLogo1 or
even hl2rslogo1. If its a path, how should the path be?

On Wed, Mar 25, 2015 at 7:55 AM, <tobias.kammersga...@gmail.com> wrote:

>  Tom is correct. I doubt the game is even allowed to read from the
> Program Files directory if UAC is enabled.
>
>  - ScarT
>
> *From:* Tom Schumann <schumann....@gmail.com>
> *Sent:* ‎Wednesday‎, ‎March‎ ‎25‎, ‎2015 ‎11‎:‎45‎ ‎AM
> *To:* Discussion of Half-Life Programming
> <hlcoders@list.valvesoftware.com>
>
> I don't think the $basetexture parameter should be an absolute path - I
> think it should just be "HalfLife2RSIngameLogo1"
> What does the console say?
>
> On 25 March 2015 at 06:25, Gavin Isgar <gisg...@gmail.com> wrote:
>
>> Hi, i'm making a singleplayer Half-Life 2 mod and i'm having a problem
>> with the ingame logo at the menu screen. It shows up pink/black checkers
>> while the size is the same size as the logo. I have a vmt and vtf file of
>> the photo both in the materials folder alone while the other folders inside
>> the materials folder are "console" and "sdk"(obviously the folders don't
>> have the quotes in their names). Also, i have the code for the GameLogo.res
>> down here;
>> Resource/GameLogo.res
>> {
>> GameLogo
>> {
>> ControlName EditablePanel
>> fieldName GameLogo
>> xpos 0
>> ypos 0
>> zpos 50
>> wide 400
>> tall 100
>> autoResize 1
>> pinCorner 0
>> visible 1
>> enabled 1
>> offsetX -20
>> offsetY -15
>> }
>>
>> Logo
>> {
>> ControlName ImagePanel
>> fieldName Logo
>> xpos 0
>> ypos 0
>> zpos 50
>> wide 400
>> tall 100
>> visible 1
>> enabled 1
>> image materials\hl2rslogo1
>> scaleImage 1
>> }
>> }
>> The mod's name by the way is "Half-Life 2: Resistance Shadow"! Did i do
>> anything wrong here, such as the path or anything else? This is the vmt
>> file's code;
>> "UnlitGeneric"
>> {
>> "$basetexture" "C:\Program Files
>> (x86)\Steam\steamapps\sourcemods\halflife2resistanceshadow\materials\HalfLife2RSIngameLogo1"
>> "$nolod" 1
>> }
>> Anything wrong here either? The last file is the gameinfo.txt, which is
>> down here;
>> "GameInfo"
>> {
>>         game  "Half-Life 2: Resistance Shadow"
>>         type singleplayer_only
>>         icon "icon"
>>         gamelogo        "1"
>>
>> FileSystem
>> {
>> SteamAppId 218 // GCF for Episode 2
>> ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get
>> things like materials\debug, materials\editor, etc.
>>  SearchPaths
>> {
>> Game |gameinfo_path|.
>> Game |all_source_engine_paths|ep2
>> Game |all_source_engine_paths|episodic
>> Game |all_source_engine_paths|hl2
>> }
>> }
>> }
>> Anything wrong here also? Please reply back at gisg...@gmail.com because
>> im really stuck in a hole with this mod without the logo, so please reply
>> with answers! I'm sorry if this isn't the right email for this problem.
>> Thank you very much and have a good day!
>>
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>>
>>
>>
>
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