The two dots means "parent directory". You start in materials/vgui, go
up one to materials, then to materials/logo and
materials/logo/hl2rslogo1.vmt.

On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com> wrote:
> Yea Jesse, here's how i fixed it! So in my materials folder, i made a logo
> folder, inside i put both put the vmt and vtf file with the same name.
> Inside the vmt file, i put:
>
> "UnlitGeneric"
> {
> "$basetexture" "logo/hl2rslogo1"
> "$nolod" 1
> "$translucent" 1
> }
>
> The path automatically detects the material folder, so just put the folder
> and the name of both the vmt and vtf file(no extension). Then in my
> gamelogo.res in my resource folder, i put:
>
> Resource/GameLogo.res
> {
> GameLogo
> {
> ControlName EditablePanel
> fieldName GameLogo
> xpos 0
> ypos 0
> zpos 50
> wide 400
> tall 100
> autoResize 1
> pinCorner 0
> visible 1
> enabled 1
> offsetX -20
> offsetY -15
> }
>
> Logo
> {
> ControlName ImagePanel
> fieldName Logo
> xpos 0
> ypos 0
> zpos 50
> wide 400
> tall 100
> visible 1
> enabled 1
> image ../logo/hl2rslogo1
> scaleImage 1
> }
> }
>
> The dots in the path specify how many folders are before vmt and vtf, but i
> rather just do it like this:
>
> 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1 folder, 1
> file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats how i
> fixed it, but i have one more thing. If your logo has an alpha channel(the
> gray and white squares which mean clear areas) you have to put
> "$translucent" 1 in the vmt file!
>
> On Thu, Mar 26, 2015 at 3:53 PM, Jesse Oak <wazanato...@gmail.com> wrote:
>>
>> Could you tell us what fixed it so if someone else asks we can tell them?
>>
>> On Mar 26, 2015 7:14 AM, "Gavin Isgar" <gisg...@gmail.com> wrote:
>>>
>>> Just fixed it actually! Thanks for the help! But i would like if you guys
>>> would say this in your email just incase i have anymore problems in the
>>> future! Thanks guys
>>>
>>> On Thu, Mar 26, 2015 at 8:05 AM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>
>>>> Also what about the logo format. Does it have to be specific like vmt or
>>>> vtf? Also, where do i put the logo files?
>>>>
>>>> On Thu, Mar 26, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>>
>>>>> Half-Life 2 instead of having gamelogo.res, it has a gamemenu.res which
>>>>> is very different, nothing is the same.
>>>>>
>>>>>
>>>>> On Thu, Mar 26, 2015 at 6:11 AM, Tom Schumann <schumann....@gmail.com>
>>>>> wrote:
>>>>>>
>>>>>> I'm not sure about GameLogo.res - if you look at the GameLogo.res in
>>>>>> Half-Life 2 (or any other Source game) what is the path relative to?
>>>>>>
>>>>>> On 26 March 2015 at 07:41, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>>>>
>>>>>>> The console actually says nothing. It has no problems or errors. I
>>>>>>> changed the vtf's path to the vmt name now, but what about everything 
>>>>>>> else?
>>>>>>> Like the gamelogo.res, is that suppose to be a path or
>>>>>>> HalfLife2RSIngameLogo1 or even hl2rslogo1. If its a path, how should the
>>>>>>> path be?
>>>>>>>
>>>>>>> On Wed, Mar 25, 2015 at 7:55 AM, <tobias.kammersga...@gmail.com>
>>>>>>> wrote:
>>>>>>>>
>>>>>>>> Tom is correct. I doubt the game is even allowed to read from the
>>>>>>>> Program Files directory if UAC is enabled.
>>>>>>>>
>>>>>>>>  - ScarT
>>>>>>>>
>>>>>>>> From: Tom Schumann
>>>>>>>> Sent: ‎Wednesday‎, ‎March‎ ‎25‎, ‎2015 ‎11‎:‎45‎ ‎AM
>>>>>>>> To: Discussion of Half-Life Programming
>>>>>>>>
>>>>>>>> I don't think the $basetexture parameter should be an absolute path
>>>>>>>> - I think it should just be "HalfLife2RSIngameLogo1"
>>>>>>>> What does the console say?
>>>>>>>>
>>>>>>>> On 25 March 2015 at 06:25, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>>>>>>
>>>>>>>>> Hi, i'm making a singleplayer Half-Life 2 mod and i'm having a
>>>>>>>>> problem with the ingame logo at the menu screen. It shows up 
>>>>>>>>> pink/black
>>>>>>>>> checkers while the size is the same size as the logo. I have a vmt 
>>>>>>>>> and vtf
>>>>>>>>> file of the photo both in the materials folder alone while the other 
>>>>>>>>> folders
>>>>>>>>> inside the materials folder are "console" and "sdk"(obviously the 
>>>>>>>>> folders
>>>>>>>>> don't have the quotes in their names). Also, i have the code for the
>>>>>>>>> GameLogo.res down here;
>>>>>>>>> Resource/GameLogo.res
>>>>>>>>> {
>>>>>>>>> GameLogo
>>>>>>>>> {
>>>>>>>>> ControlName EditablePanel
>>>>>>>>> fieldName GameLogo
>>>>>>>>> xpos 0
>>>>>>>>> ypos 0
>>>>>>>>> zpos 50
>>>>>>>>> wide 400
>>>>>>>>> tall 100
>>>>>>>>> autoResize 1
>>>>>>>>> pinCorner 0
>>>>>>>>> visible 1
>>>>>>>>> enabled 1
>>>>>>>>> offsetX -20
>>>>>>>>> offsetY -15
>>>>>>>>> }
>>>>>>>>>
>>>>>>>>> Logo
>>>>>>>>> {
>>>>>>>>> ControlName ImagePanel
>>>>>>>>> fieldName Logo
>>>>>>>>> xpos 0
>>>>>>>>> ypos 0
>>>>>>>>> zpos 50
>>>>>>>>> wide 400
>>>>>>>>> tall 100
>>>>>>>>> visible 1
>>>>>>>>> enabled 1
>>>>>>>>> image materials\hl2rslogo1
>>>>>>>>> scaleImage 1
>>>>>>>>> }
>>>>>>>>> }
>>>>>>>>> The mod's name by the way is "Half-Life 2: Resistance Shadow"! Did
>>>>>>>>> i do anything wrong here, such as the path or anything else? This is 
>>>>>>>>> the vmt
>>>>>>>>> file's code;
>>>>>>>>> "UnlitGeneric"
>>>>>>>>> {
>>>>>>>>> "$basetexture" "C:\Program Files
>>>>>>>>> (x86)\Steam\steamapps\sourcemods\halflife2resistanceshadow\materials\HalfLife2RSIngameLogo1"
>>>>>>>>> "$nolod" 1
>>>>>>>>> }
>>>>>>>>> Anything wrong here either? The last file is the gameinfo.txt,
>>>>>>>>> which is down here;
>>>>>>>>> "GameInfo"
>>>>>>>>> {
>>>>>>>>>         game  "Half-Life 2: Resistance Shadow"
>>>>>>>>>         type singleplayer_only
>>>>>>>>>         icon "icon"
>>>>>>>>>         gamelogo        "1"
>>>>>>>>>
>>>>>>>>> FileSystem
>>>>>>>>> {
>>>>>>>>> SteamAppId 218 // GCF for Episode 2
>>>>>>>>> ToolsAppId 211 // Tools will load this (ie: source SDK caches) to
>>>>>>>>> get things like materials\debug, materials\editor, etc.
>>>>>>>>> SearchPaths
>>>>>>>>> {
>>>>>>>>> Game |gameinfo_path|.
>>>>>>>>> Game |all_source_engine_paths|ep2
>>>>>>>>> Game |all_source_engine_paths|episodic
>>>>>>>>> Game |all_source_engine_paths|hl2
>>>>>>>>> }
>>>>>>>>> }
>>>>>>>>> }
>>>>>>>>> Anything wrong here also? Please reply back at gisg...@gmail.com
>>>>>>>>> because im really stuck in a hole with this mod without the logo, so 
>>>>>>>>> please
>>>>>>>>> reply with answers! I'm sorry if this isn't the right email for this
>>>>>>>>> problem. Thank you very much and have a good day!
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
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>>>>>>>> archives, please visit:
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>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>> please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>>
>>> _______________________________________________
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>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>
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>> please visit:
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>>
>>
>
>
> _______________________________________________
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> please visit:
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>
>



-- 
Ben Lubar

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