The two dots means "parent directory". You start in materials/vgui, go up one to materials, then to materials/logo and materials/logo/hl2rslogo1.vmt.
On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com> wrote: > Yea Jesse, here's how i fixed it! So in my materials folder, i made a logo > folder, inside i put both put the vmt and vtf file with the same name. > Inside the vmt file, i put: > > "UnlitGeneric" > { > "$basetexture" "logo/hl2rslogo1" > "$nolod" 1 > "$translucent" 1 > } > > The path automatically detects the material folder, so just put the folder > and the name of both the vmt and vtf file(no extension). Then in my > gamelogo.res in my resource folder, i put: > > Resource/GameLogo.res > { > GameLogo > { > ControlName EditablePanel > fieldName GameLogo > xpos 0 > ypos 0 > zpos 50 > wide 400 > tall 100 > autoResize 1 > pinCorner 0 > visible 1 > enabled 1 > offsetX -20 > offsetY -15 > } > > Logo > { > ControlName ImagePanel > fieldName Logo > xpos 0 > ypos 0 > zpos 50 > wide 400 > tall 100 > visible 1 > enabled 1 > image ../logo/hl2rslogo1 > scaleImage 1 > } > } > > The dots in the path specify how many folders are before vmt and vtf, but i > rather just do it like this: > > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1 folder, 1 > file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats how i > fixed it, but i have one more thing. If your logo has an alpha channel(the > gray and white squares which mean clear areas) you have to put > "$translucent" 1 in the vmt file! > > On Thu, Mar 26, 2015 at 3:53 PM, Jesse Oak <wazanato...@gmail.com> wrote: >> >> Could you tell us what fixed it so if someone else asks we can tell them? >> >> On Mar 26, 2015 7:14 AM, "Gavin Isgar" <gisg...@gmail.com> wrote: >>> >>> Just fixed it actually! Thanks for the help! But i would like if you guys >>> would say this in your email just incase i have anymore problems in the >>> future! Thanks guys >>> >>> On Thu, Mar 26, 2015 at 8:05 AM, Gavin Isgar <gisg...@gmail.com> wrote: >>>> >>>> Also what about the logo format. Does it have to be specific like vmt or >>>> vtf? Also, where do i put the logo files? >>>> >>>> On Thu, Mar 26, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com> wrote: >>>>> >>>>> Half-Life 2 instead of having gamelogo.res, it has a gamemenu.res which >>>>> is very different, nothing is the same. >>>>> >>>>> >>>>> On Thu, Mar 26, 2015 at 6:11 AM, Tom Schumann <schumann....@gmail.com> >>>>> wrote: >>>>>> >>>>>> I'm not sure about GameLogo.res - if you look at the GameLogo.res in >>>>>> Half-Life 2 (or any other Source game) what is the path relative to? >>>>>> >>>>>> On 26 March 2015 at 07:41, Gavin Isgar <gisg...@gmail.com> wrote: >>>>>>> >>>>>>> The console actually says nothing. It has no problems or errors. I >>>>>>> changed the vtf's path to the vmt name now, but what about everything >>>>>>> else? >>>>>>> Like the gamelogo.res, is that suppose to be a path or >>>>>>> HalfLife2RSIngameLogo1 or even hl2rslogo1. If its a path, how should the >>>>>>> path be? >>>>>>> >>>>>>> On Wed, Mar 25, 2015 at 7:55 AM, <tobias.kammersga...@gmail.com> >>>>>>> wrote: >>>>>>>> >>>>>>>> Tom is correct. I doubt the game is even allowed to read from the >>>>>>>> Program Files directory if UAC is enabled. >>>>>>>> >>>>>>>> - ScarT >>>>>>>> >>>>>>>> From: Tom Schumann >>>>>>>> Sent: Wednesday, March 25, 2015 11:45 AM >>>>>>>> To: Discussion of Half-Life Programming >>>>>>>> >>>>>>>> I don't think the $basetexture parameter should be an absolute path >>>>>>>> - I think it should just be "HalfLife2RSIngameLogo1" >>>>>>>> What does the console say? >>>>>>>> >>>>>>>> On 25 March 2015 at 06:25, Gavin Isgar <gisg...@gmail.com> wrote: >>>>>>>>> >>>>>>>>> Hi, i'm making a singleplayer Half-Life 2 mod and i'm having a >>>>>>>>> problem with the ingame logo at the menu screen. It shows up >>>>>>>>> pink/black >>>>>>>>> checkers while the size is the same size as the logo. I have a vmt >>>>>>>>> and vtf >>>>>>>>> file of the photo both in the materials folder alone while the other >>>>>>>>> folders >>>>>>>>> inside the materials folder are "console" and "sdk"(obviously the >>>>>>>>> folders >>>>>>>>> don't have the quotes in their names). Also, i have the code for the >>>>>>>>> GameLogo.res down here; >>>>>>>>> Resource/GameLogo.res >>>>>>>>> { >>>>>>>>> GameLogo >>>>>>>>> { >>>>>>>>> ControlName EditablePanel >>>>>>>>> fieldName GameLogo >>>>>>>>> xpos 0 >>>>>>>>> ypos 0 >>>>>>>>> zpos 50 >>>>>>>>> wide 400 >>>>>>>>> tall 100 >>>>>>>>> autoResize 1 >>>>>>>>> pinCorner 0 >>>>>>>>> visible 1 >>>>>>>>> enabled 1 >>>>>>>>> offsetX -20 >>>>>>>>> offsetY -15 >>>>>>>>> } >>>>>>>>> >>>>>>>>> Logo >>>>>>>>> { >>>>>>>>> ControlName ImagePanel >>>>>>>>> fieldName Logo >>>>>>>>> xpos 0 >>>>>>>>> ypos 0 >>>>>>>>> zpos 50 >>>>>>>>> wide 400 >>>>>>>>> tall 100 >>>>>>>>> visible 1 >>>>>>>>> enabled 1 >>>>>>>>> image materials\hl2rslogo1 >>>>>>>>> scaleImage 1 >>>>>>>>> } >>>>>>>>> } >>>>>>>>> The mod's name by the way is "Half-Life 2: Resistance Shadow"! Did >>>>>>>>> i do anything wrong here, such as the path or anything else? This is >>>>>>>>> the vmt >>>>>>>>> file's code; >>>>>>>>> "UnlitGeneric" >>>>>>>>> { >>>>>>>>> "$basetexture" "C:\Program Files >>>>>>>>> (x86)\Steam\steamapps\sourcemods\halflife2resistanceshadow\materials\HalfLife2RSIngameLogo1" >>>>>>>>> "$nolod" 1 >>>>>>>>> } >>>>>>>>> Anything wrong here either? The last file is the gameinfo.txt, >>>>>>>>> which is down here; >>>>>>>>> "GameInfo" >>>>>>>>> { >>>>>>>>> game "Half-Life 2: Resistance Shadow" >>>>>>>>> type singleplayer_only >>>>>>>>> icon "icon" >>>>>>>>> gamelogo "1" >>>>>>>>> >>>>>>>>> FileSystem >>>>>>>>> { >>>>>>>>> SteamAppId 218 // GCF for Episode 2 >>>>>>>>> ToolsAppId 211 // Tools will load this (ie: source SDK caches) to >>>>>>>>> get things like materials\debug, materials\editor, etc. >>>>>>>>> SearchPaths >>>>>>>>> { >>>>>>>>> Game |gameinfo_path|. >>>>>>>>> Game |all_source_engine_paths|ep2 >>>>>>>>> Game |all_source_engine_paths|episodic >>>>>>>>> Game |all_source_engine_paths|hl2 >>>>>>>>> } >>>>>>>>> } >>>>>>>>> } >>>>>>>>> Anything wrong here also? Please reply back at gisg...@gmail.com >>>>>>>>> because im really stuck in a hole with this mod without the logo, so >>>>>>>>> please >>>>>>>>> reply with answers! I'm sorry if this isn't the right email for this >>>>>>>>> problem. Thank you very much and have a good day! >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>> >>>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > -- Ben Lubar _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders