Half-Life 2 instead of having gamelogo.res, it has a gamemenu.res which is
very different, nothing is the same.


On Thu, Mar 26, 2015 at 6:11 AM, Tom Schumann <schumann....@gmail.com>
wrote:

> I'm not sure about GameLogo.res - if you look at the GameLogo.res in
> Half-Life 2 (or any other Source game) what is the path relative to?
>
> On 26 March 2015 at 07:41, Gavin Isgar <gisg...@gmail.com> wrote:
>
>> The console actually says nothing. It has no problems or errors. I
>> changed the vtf's path to the vmt name now, but what about everything else?
>> Like the gamelogo.res, is that suppose to be a path or
>> HalfLife2RSIngameLogo1 or even hl2rslogo1. If its a path, how should the
>> path be?
>>
>> On Wed, Mar 25, 2015 at 7:55 AM, <tobias.kammersga...@gmail.com> wrote:
>>
>>>  Tom is correct. I doubt the game is even allowed to read from the
>>> Program Files directory if UAC is enabled.
>>>
>>>  - ScarT
>>>
>>> *From:* Tom Schumann <schumann....@gmail.com>
>>> *Sent:* ‎Wednesday‎, ‎March‎ ‎25‎, ‎2015 ‎11‎:‎45‎ ‎AM
>>> *To:* Discussion of Half-Life Programming
>>> <hlcoders@list.valvesoftware.com>
>>>
>>> I don't think the $basetexture parameter should be an absolute path - I
>>> think it should just be "HalfLife2RSIngameLogo1"
>>> What does the console say?
>>>
>>> On 25 March 2015 at 06:25, Gavin Isgar <gisg...@gmail.com> wrote:
>>>
>>>> Hi, i'm making a singleplayer Half-Life 2 mod and i'm having a problem
>>>> with the ingame logo at the menu screen. It shows up pink/black checkers
>>>> while the size is the same size as the logo. I have a vmt and vtf file of
>>>> the photo both in the materials folder alone while the other folders inside
>>>> the materials folder are "console" and "sdk"(obviously the folders don't
>>>> have the quotes in their names). Also, i have the code for the GameLogo.res
>>>> down here;
>>>> Resource/GameLogo.res
>>>> {
>>>> GameLogo
>>>> {
>>>> ControlName EditablePanel
>>>> fieldName GameLogo
>>>> xpos 0
>>>> ypos 0
>>>> zpos 50
>>>> wide 400
>>>> tall 100
>>>> autoResize 1
>>>> pinCorner 0
>>>> visible 1
>>>> enabled 1
>>>> offsetX -20
>>>> offsetY -15
>>>> }
>>>>
>>>> Logo
>>>> {
>>>> ControlName ImagePanel
>>>> fieldName Logo
>>>> xpos 0
>>>> ypos 0
>>>> zpos 50
>>>> wide 400
>>>> tall 100
>>>> visible 1
>>>> enabled 1
>>>> image materials\hl2rslogo1
>>>> scaleImage 1
>>>> }
>>>> }
>>>> The mod's name by the way is "Half-Life 2: Resistance Shadow"! Did i do
>>>> anything wrong here, such as the path or anything else? This is the vmt
>>>> file's code;
>>>> "UnlitGeneric"
>>>> {
>>>> "$basetexture" "C:\Program Files
>>>> (x86)\Steam\steamapps\sourcemods\halflife2resistanceshadow\materials\HalfLife2RSIngameLogo1"
>>>> "$nolod" 1
>>>> }
>>>> Anything wrong here either? The last file is the gameinfo.txt, which is
>>>> down here;
>>>> "GameInfo"
>>>> {
>>>>         game  "Half-Life 2: Resistance Shadow"
>>>>         type singleplayer_only
>>>>         icon "icon"
>>>>         gamelogo        "1"
>>>>
>>>> FileSystem
>>>> {
>>>> SteamAppId 218 // GCF for Episode 2
>>>> ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get
>>>> things like materials\debug, materials\editor, etc.
>>>>  SearchPaths
>>>> {
>>>> Game |gameinfo_path|.
>>>> Game |all_source_engine_paths|ep2
>>>> Game |all_source_engine_paths|episodic
>>>> Game |all_source_engine_paths|hl2
>>>> }
>>>> }
>>>> }
>>>> Anything wrong here also? Please reply back at gisg...@gmail.com because
>>>> im really stuck in a hole with this mod without the logo, so please reply
>>>> with answers! I'm sorry if this isn't the right email for this problem.
>>>> Thank you very much and have a good day!
>>>>
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>>>>
>>>>
>>>>
>>>
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>>>
>>>
>>
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>>
>
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