Half-Life 2 instead of having gamelogo.res, it has a gamemenu.res which is very different, nothing is the same.
On Thu, Mar 26, 2015 at 6:11 AM, Tom Schumann <schumann....@gmail.com> wrote: > I'm not sure about GameLogo.res - if you look at the GameLogo.res in > Half-Life 2 (or any other Source game) what is the path relative to? > > On 26 March 2015 at 07:41, Gavin Isgar <gisg...@gmail.com> wrote: > >> The console actually says nothing. It has no problems or errors. I >> changed the vtf's path to the vmt name now, but what about everything else? >> Like the gamelogo.res, is that suppose to be a path or >> HalfLife2RSIngameLogo1 or even hl2rslogo1. If its a path, how should the >> path be? >> >> On Wed, Mar 25, 2015 at 7:55 AM, <tobias.kammersga...@gmail.com> wrote: >> >>> Tom is correct. I doubt the game is even allowed to read from the >>> Program Files directory if UAC is enabled. >>> >>> - ScarT >>> >>> *From:* Tom Schumann <schumann....@gmail.com> >>> *Sent:* Wednesday, March 25, 2015 11:45 AM >>> *To:* Discussion of Half-Life Programming >>> <hlcoders@list.valvesoftware.com> >>> >>> I don't think the $basetexture parameter should be an absolute path - I >>> think it should just be "HalfLife2RSIngameLogo1" >>> What does the console say? >>> >>> On 25 March 2015 at 06:25, Gavin Isgar <gisg...@gmail.com> wrote: >>> >>>> Hi, i'm making a singleplayer Half-Life 2 mod and i'm having a problem >>>> with the ingame logo at the menu screen. It shows up pink/black checkers >>>> while the size is the same size as the logo. I have a vmt and vtf file of >>>> the photo both in the materials folder alone while the other folders inside >>>> the materials folder are "console" and "sdk"(obviously the folders don't >>>> have the quotes in their names). Also, i have the code for the GameLogo.res >>>> down here; >>>> Resource/GameLogo.res >>>> { >>>> GameLogo >>>> { >>>> ControlName EditablePanel >>>> fieldName GameLogo >>>> xpos 0 >>>> ypos 0 >>>> zpos 50 >>>> wide 400 >>>> tall 100 >>>> autoResize 1 >>>> pinCorner 0 >>>> visible 1 >>>> enabled 1 >>>> offsetX -20 >>>> offsetY -15 >>>> } >>>> >>>> Logo >>>> { >>>> ControlName ImagePanel >>>> fieldName Logo >>>> xpos 0 >>>> ypos 0 >>>> zpos 50 >>>> wide 400 >>>> tall 100 >>>> visible 1 >>>> enabled 1 >>>> image materials\hl2rslogo1 >>>> scaleImage 1 >>>> } >>>> } >>>> The mod's name by the way is "Half-Life 2: Resistance Shadow"! Did i do >>>> anything wrong here, such as the path or anything else? This is the vmt >>>> file's code; >>>> "UnlitGeneric" >>>> { >>>> "$basetexture" "C:\Program Files >>>> (x86)\Steam\steamapps\sourcemods\halflife2resistanceshadow\materials\HalfLife2RSIngameLogo1" >>>> "$nolod" 1 >>>> } >>>> Anything wrong here either? The last file is the gameinfo.txt, which is >>>> down here; >>>> "GameInfo" >>>> { >>>> game "Half-Life 2: Resistance Shadow" >>>> type singleplayer_only >>>> icon "icon" >>>> gamelogo "1" >>>> >>>> FileSystem >>>> { >>>> SteamAppId 218 // GCF for Episode 2 >>>> ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get >>>> things like materials\debug, materials\editor, etc. >>>> SearchPaths >>>> { >>>> Game |gameinfo_path|. >>>> Game |all_source_engine_paths|ep2 >>>> Game |all_source_engine_paths|episodic >>>> Game |all_source_engine_paths|hl2 >>>> } >>>> } >>>> } >>>> Anything wrong here also? Please reply back at gisg...@gmail.com because >>>> im really stuck in a hole with this mod without the logo, so please reply >>>> with answers! I'm sorry if this isn't the right email for this problem. >>>> Thank you very much and have a good day! >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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