Yea Jesse, here's how i fixed it! So in my materials folder, i made a logo folder, inside i put both put the vmt and vtf file with the same name. Inside the vmt file, i put:
"UnlitGeneric" { "$basetexture" "logo/hl2rslogo1" "$nolod" 1 "$translucent" 1 } The path automatically detects the material folder, so just put the folder and the name of both the vmt and vtf file(no extension). Then in my gamelogo.res in my resource folder, i put: Resource/GameLogo.res { GameLogo { ControlName EditablePanel fieldName GameLogo xpos 0 ypos 0 zpos 50 wide 400 tall 100 autoResize 1 pinCorner 0 visible 1 enabled 1 offsetX -20 offsetY -15 } Logo { ControlName ImagePanel fieldName Logo xpos 0 ypos 0 zpos 50 wide 400 tall 100 visible 1 enabled 1 image ../logo/hl2rslogo1 scaleImage 1 } } The dots in the path specify how many folders are before vmt and vtf, but i rather just do it like this: 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1 folder, 1 file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats how i fixed it, but i have one more thing. If your logo has an alpha channel(the gray and white squares which mean clear areas) you have to put "$translucent" 1 in the vmt file! On Thu, Mar 26, 2015 at 3:53 PM, Jesse Oak <wazanato...@gmail.com> wrote: > Could you tell us what fixed it so if someone else asks we can tell them? > On Mar 26, 2015 7:14 AM, "Gavin Isgar" <gisg...@gmail.com> wrote: > >> Just fixed it actually! Thanks for the help! But i would like if you guys >> would say this in your email just incase i have anymore problems in the >> future! Thanks guys >> >> On Thu, Mar 26, 2015 at 8:05 AM, Gavin Isgar <gisg...@gmail.com> wrote: >> >>> Also what about the logo format. Does it have to be specific like vmt or >>> vtf? Also, where do i put the logo files? >>> >>> On Thu, Mar 26, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com> wrote: >>> >>>> Half-Life 2 instead of having gamelogo.res, it has a gamemenu.res which >>>> is very different, nothing is the same. >>>> >>>> >>>> On Thu, Mar 26, 2015 at 6:11 AM, Tom Schumann <schumann....@gmail.com> >>>> wrote: >>>> >>>>> I'm not sure about GameLogo.res - if you look at the GameLogo.res in >>>>> Half-Life 2 (or any other Source game) what is the path relative to? >>>>> >>>>> On 26 March 2015 at 07:41, Gavin Isgar <gisg...@gmail.com> wrote: >>>>> >>>>>> The console actually says nothing. It has no problems or errors. I >>>>>> changed the vtf's path to the vmt name now, but what about everything >>>>>> else? >>>>>> Like the gamelogo.res, is that suppose to be a path or >>>>>> HalfLife2RSIngameLogo1 or even hl2rslogo1. If its a path, how should the >>>>>> path be? >>>>>> >>>>>> On Wed, Mar 25, 2015 at 7:55 AM, <tobias.kammersga...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> Tom is correct. I doubt the game is even allowed to read from the >>>>>>> Program Files directory if UAC is enabled. >>>>>>> >>>>>>> - ScarT >>>>>>> >>>>>>> *From:* Tom Schumann <schumann....@gmail.com> >>>>>>> *Sent:* Wednesday, March 25, 2015 11:45 AM >>>>>>> *To:* Discussion of Half-Life Programming >>>>>>> <hlcoders@list.valvesoftware.com> >>>>>>> >>>>>>> I don't think the $basetexture parameter should be an absolute path >>>>>>> - I think it should just be "HalfLife2RSIngameLogo1" >>>>>>> What does the console say? >>>>>>> >>>>>>> On 25 March 2015 at 06:25, Gavin Isgar <gisg...@gmail.com> wrote: >>>>>>> >>>>>>>> Hi, i'm making a singleplayer Half-Life 2 mod and i'm having a >>>>>>>> problem with the ingame logo at the menu screen. It shows up pink/black >>>>>>>> checkers while the size is the same size as the logo. I have a vmt and >>>>>>>> vtf >>>>>>>> file of the photo both in the materials folder alone while the other >>>>>>>> folders inside the materials folder are "console" and "sdk"(obviously >>>>>>>> the >>>>>>>> folders don't have the quotes in their names). Also, i have the code >>>>>>>> for >>>>>>>> the GameLogo.res down here; >>>>>>>> Resource/GameLogo.res >>>>>>>> { >>>>>>>> GameLogo >>>>>>>> { >>>>>>>> ControlName EditablePanel >>>>>>>> fieldName GameLogo >>>>>>>> xpos 0 >>>>>>>> ypos 0 >>>>>>>> zpos 50 >>>>>>>> wide 400 >>>>>>>> tall 100 >>>>>>>> autoResize 1 >>>>>>>> pinCorner 0 >>>>>>>> visible 1 >>>>>>>> enabled 1 >>>>>>>> offsetX -20 >>>>>>>> offsetY -15 >>>>>>>> } >>>>>>>> >>>>>>>> Logo >>>>>>>> { >>>>>>>> ControlName ImagePanel >>>>>>>> fieldName Logo >>>>>>>> xpos 0 >>>>>>>> ypos 0 >>>>>>>> zpos 50 >>>>>>>> wide 400 >>>>>>>> tall 100 >>>>>>>> visible 1 >>>>>>>> enabled 1 >>>>>>>> image materials\hl2rslogo1 >>>>>>>> scaleImage 1 >>>>>>>> } >>>>>>>> } >>>>>>>> The mod's name by the way is "Half-Life 2: Resistance Shadow"! Did >>>>>>>> i do anything wrong here, such as the path or anything else? This is >>>>>>>> the >>>>>>>> vmt file's code; >>>>>>>> "UnlitGeneric" >>>>>>>> { >>>>>>>> "$basetexture" "C:\Program Files >>>>>>>> (x86)\Steam\steamapps\sourcemods\halflife2resistanceshadow\materials\HalfLife2RSIngameLogo1" >>>>>>>> "$nolod" 1 >>>>>>>> } >>>>>>>> Anything wrong here either? The last file is the gameinfo.txt, >>>>>>>> which is down here; >>>>>>>> "GameInfo" >>>>>>>> { >>>>>>>> game "Half-Life 2: Resistance Shadow" >>>>>>>> type singleplayer_only >>>>>>>> icon "icon" >>>>>>>> gamelogo "1" >>>>>>>> >>>>>>>> FileSystem >>>>>>>> { >>>>>>>> SteamAppId 218 // GCF for Episode 2 >>>>>>>> ToolsAppId 211 // Tools will load this (ie: source SDK caches) to >>>>>>>> get things like materials\debug, materials\editor, etc. >>>>>>>> SearchPaths >>>>>>>> { >>>>>>>> Game |gameinfo_path|. >>>>>>>> Game |all_source_engine_paths|ep2 >>>>>>>> Game |all_source_engine_paths|episodic >>>>>>>> Game |all_source_engine_paths|hl2 >>>>>>>> } >>>>>>>> } >>>>>>>> } >>>>>>>> Anything wrong here also? Please reply back at gisg...@gmail.com >>>>>>>> because >>>>>>>> im really stuck in a hole with this mod without the logo, so please >>>>>>>> reply >>>>>>>> with answers! I'm sorry if this isn't the right email for this problem. >>>>>>>> Thank you very much and have a good day! >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders