Hear Hear!! (;
On Wednesday 26 September 2001 07:27 am, you wrote:
> Yes, and at this point, it may be a completely new gaming engine. HL has
> lived a long life but the new games coming out from other developers (still
> no TF2 from Valve) will start w00in HL players over and at that point, HL
> will become a classic game like the vintage Doom or Castle Wolfenstein. =\
>
> Until then, players will continue to enjoy HL based MODs while looking for
> something that is just as fun, if not more. With better graphics, sound,
> built-in anti-cheat features, better dedicated servers, etc... Yes, there
> will still be many loyal HL players like Starcraft still has today.
>
> Nonetheless, everything must come to an end, and the glory days of HL have
> been gone for awhile now, IMHO.
>
> I really doubt that someone will be able to pick up where PB left off.
> They are correct in the fact that they need to build in some stuff directly
> into the HL client and HLDS. At least some hooks to where they can work
> off of.
>
> For some odd reason, Valve does work very slow, or simply doesn't implement
> some of the suggestions for modification to their code. A group of us have
> extended the HLDS launcher and even provided Valve with the code to add
> into the SDK and make the extra command line parameters a permenant
> solution. Here we are several patches later and we have to still modify the
> latest SDK and recompile a new HLDS executable with the new command line
> parameters so our external admin utilities can function properly.
>
> For at least over a year now, Valve has suggested that we send them the
> suggestions and code via email to several individuals. We've done that,
> and haven't heard anything. A patch is announced in the works and we ask
> whether what we sent them would be implemented to only get back a "sorry,
> no". I'm sure Tony has experienced this in the past as well with whatever
> he needs for PB to move forward.
>
> If some of you are not aware, even the AdminMOD creator Alfred has been
> working with Tony on PB. I'm pretty confident that if they say they can't
> move forward with some help from Valve, I would take their word for it.
> Many of us developers don't ask for monetary compensation either. It would
> be nice to be offered something in return. After all, many of us have
> extended the HLDS freely and even on a much higher scale than their
> in-house staff that actually get paid.
>
> Anyway, I can't blame Tony and the rest of PB to move on. HL has provided
> us with years of great gaming for our original $40-50 that we can't even
> begin to complain. But, I have to admit, that I too have been in search of
> the next great gaming engine and game that'll take FPS online gaming to the
> next level.
>
> (BTW, this doesn't mean that I'm pulling out of all HL development
> projects, it's just that I konw and plan for my projects to have the
> ability to adapt to future games.)
>
> HoundDawg
> http://www.phpGamingSite.com
> http://www.unitedadmins.com
> http://www.unitedadmins.com/hlbp
>
> ----- Original Message -----
> From: "Sharon Morgan" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, September 26, 2001 3:06 AM
> Subject: Re: PB no more.....
>
> > someone else is bound to take up where they left off anyways.
--
What, were you expecting something witty?