Can anybody tell us how NOSTEAM works?

Because so far nobody has been able to punch holes in the
methodologies many of us have suggested here to stop a hack like
NOSTEAM working at all!


On Thu, 16 Dec 2004 07:41:07 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> BTW if the problem is that Valve do not want to use servers to pass
> along the information then why not then only use the Content Providers
> who I think are well and truly vetted before they are allowed to be
> STEAM Content Providers AND more or less rule 99.999999999% of
> wannabe's out when the question is. "Do you have a 1Gb or greater
> link? Do you have a problem serving 10GB of data per day?"
>
> On Wed, 15 Dec 2004 16:09:39 +0000, Stephen Moretti (blueyonder)
> <[EMAIL PROTECTED]> wrote:
> > Whisper wrote:
> >
> > >Well the thing is, your STEAM_ID is connected to your Login.
> > >
> > >Suipposedly you cannot create (RDRR many lols) a STEAM Login without a 
> > >valid CD Key
> > >
> > >Thats how integrity is supposed to be maintained to allow people to login 
> > >on any computer.
> > >
> > >
> > Indeed - hence the reason I suggest checking userid and steamid and cd
> > key all together.  If they don't match ie. someone is most likely
> > interfering in some way (not so much the CD Key for reason I've already
> > stated) don't let them in. If you're checking all the account details
> > from both the client and from server that a user is connecting to you've
> > got a much small probability of a hacker/cracker getting a valid
> > combination and being able to access a game server.
> >
> > >Actually Access 2003 is really limited to 2GB size not so much records or 
> > >anything like that, if you know what I mean.
> > >
> > >
> > Aye - still a canny few records though ;o)
> >
> > >I think the limits for mySQL and MS SQL are more hardware limitations than 
> > >anything else or more importantly budgetary :D
> > >
> > >
> > ~lol~ yep - hence the reason why most of the stuff I build is based on
> > mySQL :D
> >
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