next update the spy gets the portal gun to backstab people against the people with backs against the wall since they can't hit the 80% of the body that gives backstabs already.
yes this was a pointless mail on my side, but with the recent addition i know someone is already saying, "thats a great idea" and that makes me sad Cc2iscooL wrote: > No, now they can kill them from their maximum range around a corner. > Before it was just annoying, and you could just get someone to kill > them, but now with the falloff removed, you might as well no longer > build a sentry anywhere near a corner because a pyro will be able to > kill it from his maximum range. > > LDuke wrote: > >> I'ved always killed sentry guns solo from around a corner when they were >> built within 15 ft or so of the corner. That's not new. Unless you're >> talking about something with the flare gun or something like that? >> >> >> On Fri, Jun 20, 2008 at 2:28 AM, Cc2iscooL <[EMAIL PROTECTED]> wrote: >> >> >> >>> This is awesome. >>> >>> Now pyros can kill sentry guns solo from around a corner, because the >>> engineer can't repair the gun fast enough. >>> >>> Good job on taking out the falloff, Valve. Ubers are useless due to the >>> silly air-blast, sentries are useless, and god forbid that a class >>> that's not explosive can now juggle people in the air (and quite easily >>> I might add) and keep them from doing anything. >>> >>> The medic update wasn't gamebreaking because it didn't change any >>> extended elements of the game. This is just stupidity. >>> >>> JDoc0512 wrote: >>> >>> >>>> some people just want to try the new weapons without having to spend a >>>> >>>> >>> lot of time into doing all of the acheivments in public servers. just >>> because you want everyone to do achievements the way valve envisioned people >>> to do, it doesn't mean that everyone who paid for the game wants to spend >>> hours and days and weeks doing achievements in public servers to try the new >>> weapons. I personally prefer to do all of the acheivements asap, try new >>> weapons, and play my main class instead of playing pyro all month. >>> >>> >>>> --- On Fri, 6/20/08, Eric van Beesten <[EMAIL PROTECTED]> wrote: >>>> >>>> From: Eric van Beesten <[EMAIL PROTECTED]> >>>> Subject: Re: [hlds] Team Fortress 2 Update Released >>>> To: "'Half-Life dedicated Win32 server mailing list'" < >>>> >>>> >>> [email protected]> >>> >>> >>>> Date: Friday, June 20, 2008, 1:46 AM >>>> >>>> Agree with you here... half hour after the update half our server was >>>> already having all 3 guns.. I seriues don't think this was the intention >>>> >>>> >>> of >>> >>> >>>> valve... Beside that.. I say yesterday somebody posting a >>>> >>>> >>> archievementsmap >>> >>> >>>> here on valve's mailingslist.. >>>> >>>> I'm not saying its valve fault (because it isn't) but those >>>> archievementsbox >>>> are spoiling the whole meaning of the archievents/new guns. >>>> >>>> -----Oorspronkelijk bericht----- >>>> Van: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] Namens >>>> >>>> >>> [EMAIL PROTECTED] >>> >>> >>>> Verzonden: vrijdag 20 juni 2008 4:25 >>>> Aan: [email protected] >>>> Onderwerp: Re: [hlds] Team Fortress 2 Update Released >>>> >>>> The key part is quoted here: >>>> "Why would valve go to all this trouble - creating new models, new code, >>>> new >>>> >>>> this, new that - only to allow someone playing on their local machine >>>> >>>> >>> within >>> >>> >>>> 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into >>>> contact >>>> with a real player in the real world? >>>> >>>> In effect - it just puts their hard work to waste imho. >>>> >>>> All they have to do is write some code that stops achievements being >>>> recognised on bots and/or on a local machine. Then it FORCES >>>> cheaters/exploiters to achieve them in the way they were meant. " >>>> >>>> This is a company that created its flagship game with a silent >>>> >>>> >>> protagonist. >>> >>> >>>> Why? How the player thinks is how the character thinks. Doing something >>>> that restricts the achievements would break that entire mechanic and I >>>> don't >>>> see that happening. >>>> >>>> -- Jason >>>> >>>> -------------- Forwarded Message: -------------- >>>> From: "Patrick Shelley" <[EMAIL PROTECTED]> >>>> To: "Half-Life dedicated Win32 server mailing list" >>>> <[email protected]> >>>> Subject: Re: [hlds] Team Fortress 2 Update Released >>>> Date: Fri, 20 Jun 2008 02:12:49 +0000 >>>> >>>> Dan - hilarious! No, really, I mean that.....yawn ;) >>>> >>>> hwkiller - Are you taking the p**s !! >>>> >>>> I'm pretty good with the english language - and as far as i can gather >>>> >>>> >>> from >>> >>> >>>> my own post i'm not laying blame at anyone's door. I think my post >>>> makes >>>> that pretty clear. >>>> >>>> As per the purpose of this list - amongst other purposes - i'm simply >>>> passing on vulnerabilities that occur. Please dont insult me by trying to >>>> think for me. >>>> >>>> Why would valve go to all this trouble - creating new models, new code, >>>> >>>> >>> new >>> >>> >>>> this, new that - only to allow someone playing on their local machine >>>> >>>> >>> within >>> >>> >>>> 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into >>>> contact >>>> with a real player in the real world? >>>> >>>> In effect - it just puts their hard work to waste imho. >>>> >>>> All they have to do is write some code that stops achievements being >>>> recognised on bots and/or on a local machine. Then it FORCES >>>> cheaters/exploiters to achieve them in the way they were meant. >>>> >>>> Sure you can lock your server down, grab a few mates and stat pad it out >>>> >>>> >>> - i >>> >>> >>>> dont think you could stop that. But really and truly, these updates takes >>>> >>>> >>> a >>> >>> >>>> lot of thought, work and testing before we get it. Why would they allow >>>> >>>> >>> it >>> >>> >>>> to be so easy? I say its an oversight. Blame is too strong a word in this >>>> scenario. >>>> >>>> WTF do u mean it not like its a challenge? Of course it is supposed to be >>>> >>>> >>> a >>> >>> >>>> challenge!!! I cant believe you said that. But u did - and its there for >>>> the world to see. If i can get 22 out of 38 in 2 hours using bots and my >>>> machine - then its a waste of the programmers time and skill. >>>> >>>> >>>> On 6/20/08, [EMAIL PROTECTED] wrote: >>>> >>>> >>>> >>>>> Are you blaming valve for your using bots to gain achievements? >>>>> >>>>> >>> Seriously? >>> >>> >>>> >>>> >>>>> That makes no sense. Someone in the forum said that as well... they said >>>>> valve made it "too easy to gain achievements using bots" which >>>>> >>>>> >>>>> >>>> is just >>>> >>>> >>>> >>>>> ridiculous. It's not like it's a challenge, it's just not >>>>> >>>>> >>>>> >>>> getting it in >>>> the >>>> >>>> >>>> >>>>> way that is intended. Not valve's fault I'd say. Most of these you >>>>> >>>>> >>>>> >>>> can get >>>> >>>> >>>> >>>> >>>>> in normal play, so I see no reason to farm them out. >>>>> >>>>> Alt-fire means alternative firing mode... which is rightclick by default >>>>> >>>>> >>> I >>> >>> >>>> >>>> >>>>> believe. >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>>> Date: Fri, 20 Jun 2008 01:58:36 +0100> From: >>>>>> >>>>>> >>>>>> >>>> [EMAIL PROTECTED]> To: >>>> >>>> >>>> >>>>> [email protected]> Subject: Re: [hlds] Team Fortress 2 Update >>>>> >>>>> >>>>> >>>> >>>> >>>>> Released> > OK - yes, great update. Good work Valve!> > But, >>>>> >>>>> >>>>> >>>> I've managed >>>> to >>>> >>>> >>>> >>>>> get 20 out of the 38 achievemnts on my local machine> using bots of >>>>> different classes, using mimic aswell. I have written about> this >>>>> >>>>> >>>>> >>>> before.> >>>> >>>> >>>> >>>>> I would have another 5 if i knew what alt-fire is!> > What is >>>>> >>>>> >>>>> >>>> alt-fire?> >>>> >>>> >>>> >>>>> _______________________________________________> To unsubscribe, edit >>>>> >>>>> >>>>> >>>> your >>>> >>>> >>>> >>>> >>>>> list preferences, or view the list archives, please visit:> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> _________________________________________________________________ >>>>> The i'm Talkathon starts 6/24/08. For now, give amongst yourselves. >>>>> http://www.imtalkathon.com?source=TXT_EML_WLH_LearnMore_GiveAmongst >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please >>>> visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> __________ NOD32 3201 (20080619) Information __________ >>>> >>>> This message was checked by NOD32 antivirus system. >>>> http://www.eset.com >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> >>>> >>> please >>> >>> >>>> visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> >>>> >>> please visit: >>> >>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

