next update the spy gets the portal gun to backstab people against the 
people with backs against the wall since they can't hit the 80% of the 
body that gives backstabs already.

yes this was a pointless mail on my side, but with the recent addition i 
know someone is already saying, "thats a great idea" and that makes me sad

Cc2iscooL wrote:
> No, now they can kill them from their maximum range around a corner. 
> Before it was just annoying, and you could just get someone to kill 
> them, but now with the falloff removed, you might as well no longer 
> build a sentry anywhere near a corner because a pyro will be able to 
> kill it from his maximum range.
>
> LDuke wrote:
>   
>> I'ved always killed sentry guns solo from around a corner when they were
>> built within 15 ft or so of the corner. That's not new. Unless you're
>> talking about something with the flare gun or something like that?
>>
>>
>> On Fri, Jun 20, 2008 at 2:28 AM, Cc2iscooL <[EMAIL PROTECTED]> wrote:
>>
>>   
>>     
>>> This is awesome.
>>>
>>> Now pyros can kill sentry guns solo from around a corner, because the
>>> engineer can't repair the gun fast enough.
>>>
>>> Good job on taking out the falloff, Valve. Ubers are useless due to the
>>> silly air-blast, sentries are useless, and god forbid that a class
>>> that's not explosive can now juggle people in the air (and quite easily
>>> I might add) and keep them from doing anything.
>>>
>>> The medic update wasn't gamebreaking because it didn't change any
>>> extended elements of the game. This is just stupidity.
>>>
>>> JDoc0512 wrote:
>>>     
>>>       
>>>> some people just want to try the new weapons without having to spend a
>>>>       
>>>>         
>>> lot of time into doing all of the acheivments in public servers. just
>>> because you want everyone to do achievements the way valve envisioned people
>>> to do, it doesn't mean that everyone who paid for the game wants to spend
>>> hours and days and weeks doing achievements in public servers to try the new
>>> weapons. I personally prefer to do all of the acheivements asap, try new
>>> weapons, and play my main class instead of playing pyro all month.
>>>     
>>>       
>>>> --- On Fri, 6/20/08, Eric van Beesten <[EMAIL PROTECTED]> wrote:
>>>>
>>>> From: Eric van Beesten <[EMAIL PROTECTED]>
>>>> Subject: Re: [hlds] Team Fortress 2 Update Released
>>>> To: "'Half-Life dedicated Win32 server mailing list'" <
>>>>       
>>>>         
>>> [email protected]>
>>>     
>>>       
>>>> Date: Friday, June 20, 2008, 1:46 AM
>>>>
>>>> Agree with you here... half hour after the update half our server was
>>>> already having all 3 guns.. I seriues don't think this was the intention
>>>>       
>>>>         
>>> of
>>>     
>>>       
>>>> valve... Beside that.. I say yesterday somebody posting a
>>>>       
>>>>         
>>> archievementsmap
>>>     
>>>       
>>>> here on valve's mailingslist..
>>>>
>>>> I'm not saying its valve fault (because it isn't) but those
>>>> archievementsbox
>>>> are spoiling the whole meaning of the archievents/new guns.
>>>>
>>>> -----Oorspronkelijk bericht-----
>>>> Van: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] Namens
>>>>       
>>>>         
>>> [EMAIL PROTECTED]
>>>     
>>>       
>>>> Verzonden: vrijdag 20 juni 2008 4:25
>>>> Aan: [email protected]
>>>> Onderwerp: Re: [hlds] Team Fortress 2 Update Released
>>>>
>>>> The key part is quoted here:
>>>> "Why would valve go to all this trouble - creating new models, new code,
>>>> new
>>>>
>>>> this, new that - only to allow someone playing on their local machine
>>>>       
>>>>         
>>> within
>>>     
>>>       
>>>> 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into
>>>> contact
>>>> with a real player in the real world?
>>>>
>>>> In effect - it just puts their hard work to waste imho.
>>>>
>>>> All they have to do is write some code that stops achievements being
>>>> recognised on bots and/or on a local machine. Then it FORCES
>>>> cheaters/exploiters to achieve them in the way they were meant. "
>>>>
>>>> This is a company that created its flagship game with a silent
>>>>       
>>>>         
>>> protagonist.
>>>     
>>>       
>>>> Why?  How the player thinks is how the character thinks.  Doing something
>>>> that restricts the achievements would break that entire mechanic and I
>>>> don't
>>>> see that happening.
>>>>
>>>> -- Jason
>>>>
>>>> -------------- Forwarded Message: --------------
>>>> From: "Patrick Shelley" <[EMAIL PROTECTED]>
>>>> To: "Half-Life dedicated Win32 server mailing list"
>>>> <[email protected]>
>>>> Subject: Re: [hlds] Team Fortress 2 Update Released
>>>> Date: Fri, 20 Jun 2008 02:12:49 +0000
>>>>
>>>> Dan - hilarious! No, really, I mean that.....yawn ;)
>>>>
>>>> hwkiller - Are you taking the p**s !!
>>>>
>>>> I'm pretty good with the english language - and as far as i can gather
>>>>       
>>>>         
>>> from
>>>     
>>>       
>>>> my own post i'm not laying blame at anyone's door. I think my post
>>>> makes
>>>> that pretty clear.
>>>>
>>>> As per the purpose of this list - amongst other purposes - i'm simply
>>>> passing on vulnerabilities that occur. Please dont insult me by trying to
>>>> think for me.
>>>>
>>>> Why would valve go to all this trouble - creating new models, new code,
>>>>       
>>>>         
>>> new
>>>     
>>>       
>>>> this, new that - only to allow someone playing on their local machine
>>>>       
>>>>         
>>> within
>>>     
>>>       
>>>> 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into
>>>> contact
>>>> with a real player in the real world?
>>>>
>>>> In effect - it just puts their hard work to waste imho.
>>>>
>>>> All they have to do is write some code that stops achievements being
>>>> recognised on bots and/or on a local machine. Then it FORCES
>>>> cheaters/exploiters to achieve them in the way they were meant.
>>>>
>>>> Sure you can lock your server down, grab a few mates and stat pad it out
>>>>       
>>>>         
>>> - i
>>>     
>>>       
>>>> dont think you could stop that. But really and truly, these updates takes
>>>>       
>>>>         
>>> a
>>>     
>>>       
>>>> lot of thought, work and testing before we get it. Why would they allow
>>>>       
>>>>         
>>> it
>>>     
>>>       
>>>> to be so easy? I say its an oversight. Blame is too strong a word in this
>>>> scenario.
>>>>
>>>> WTF do u mean it not like its a challenge? Of course it is supposed to be
>>>>       
>>>>         
>>> a
>>>     
>>>       
>>>> challenge!!! I cant believe you said that. But u did - and its there for
>>>> the world to see. If i can get 22 out of 38 in 2 hours using bots and my
>>>> machine - then its a waste of the programmers time and skill.
>>>>
>>>>
>>>> On 6/20/08, [EMAIL PROTECTED] wrote:
>>>>
>>>>       
>>>>         
>>>>> Are you blaming valve for your using bots to gain achievements?
>>>>>         
>>>>>           
>>> Seriously?
>>>     
>>>       
>>>>       
>>>>         
>>>>> That makes no sense. Someone in the forum said that as well... they said
>>>>> valve made it "too easy to gain achievements using bots" which
>>>>>
>>>>>         
>>>>>           
>>>> is just
>>>>
>>>>       
>>>>         
>>>>> ridiculous. It's not like it's a challenge, it's just not
>>>>>
>>>>>         
>>>>>           
>>>> getting it in
>>>> the
>>>>
>>>>       
>>>>         
>>>>> way that is intended. Not valve's fault I'd say. Most of these you
>>>>>
>>>>>         
>>>>>           
>>>> can get
>>>>
>>>>
>>>>       
>>>>         
>>>>> in normal play, so I see no reason to farm them out.
>>>>>
>>>>> Alt-fire means alternative firing mode... which is rightclick by default
>>>>>         
>>>>>           
>>> I
>>>     
>>>       
>>>>       
>>>>         
>>>>> believe.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>         
>>>>>           
>>>>>> Date: Fri, 20 Jun 2008 01:58:36 +0100> From:
>>>>>>
>>>>>>           
>>>>>>             
>>>> [EMAIL PROTECTED]> To:
>>>>
>>>>       
>>>>         
>>>>> [email protected]> Subject: Re: [hlds] Team Fortress 2 Update
>>>>>
>>>>>         
>>>>>           
>>>>       
>>>>         
>>>>> Released> > OK - yes, great update. Good work Valve!> > But,
>>>>>
>>>>>         
>>>>>           
>>>> I've managed
>>>> to
>>>>
>>>>       
>>>>         
>>>>> get 20 out of the 38 achievemnts on my local machine> using bots of
>>>>> different classes, using mimic aswell. I have written about> this
>>>>>
>>>>>         
>>>>>           
>>>> before.>
>>>>
>>>>       
>>>>         
>>>>> I would have another 5 if i knew what alt-fire is!> > What is
>>>>>
>>>>>         
>>>>>           
>>>> alt-fire?>
>>>>
>>>>       
>>>>         
>>>>> _______________________________________________> To unsubscribe, edit
>>>>>
>>>>>         
>>>>>           
>>>> your
>>>>
>>>>
>>>>       
>>>>         
>>>>> list preferences, or view the list archives, please visit:>
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>> _________________________________________________________________
>>>>> The i'm Talkathon starts 6/24/08. For now, give amongst yourselves.
>>>>> http://www.imtalkathon.com?source=TXT_EML_WLH_LearnMore_GiveAmongst
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>>         
>>>>>           
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>
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