Wish they would do an update to a class I actually play, heavy or demo :D
----- Original Message ----- 
From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
To: "'Half-Life dedicated Win32 server mailing list'" 
<[email protected]>
Sent: 2008-06-20 01:07 PM
Subject: Re: [hlds] Team Fortress 2 Update Released


>I can't wait for the Spy update when everyone is a spy.
>
> Should be lots of fun for pyros.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
> Sent: Friday, June 20, 2008 12:43 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Released
>
> next update the spy gets the portal gun to backstab people against the
> people with backs against the wall since they can't hit the 80% of the
> body that gives backstabs already.
>
> yes this was a pointless mail on my side, but with the recent addition i
> know someone is already saying, "thats a great idea" and that makes me sad
>
> Cc2iscooL wrote:
>> No, now they can kill them from their maximum range around a corner.
>> Before it was just annoying, and you could just get someone to kill
>> them, but now with the falloff removed, you might as well no longer
>> build a sentry anywhere near a corner because a pyro will be able to
>> kill it from his maximum range.
>>
>> LDuke wrote:
>>
>>> I'ved always killed sentry guns solo from around a corner when they were
>>> built within 15 ft or so of the corner. That's not new. Unless you're
>>> talking about something with the flare gun or something like that?
>>>
>>>
>>> On Fri, Jun 20, 2008 at 2:28 AM, Cc2iscooL <[EMAIL PROTECTED]> wrote:
>>>
>>>
>>>
>>>> This is awesome.
>>>>
>>>> Now pyros can kill sentry guns solo from around a corner, because the
>>>> engineer can't repair the gun fast enough.
>>>>
>>>> Good job on taking out the falloff, Valve. Ubers are useless due to the
>>>> silly air-blast, sentries are useless, and god forbid that a class
>>>> that's not explosive can now juggle people in the air (and quite easily
>>>> I might add) and keep them from doing anything.
>>>>
>>>> The medic update wasn't gamebreaking because it didn't change any
>>>> extended elements of the game. This is just stupidity.
>>>>
>>>> JDoc0512 wrote:
>>>>
>>>>
>>>>> some people just want to try the new weapons without having to spend a
>>>>>
>>>>>
>>>> lot of time into doing all of the acheivments in public servers. just
>>>> because you want everyone to do achievements the way valve envisioned
> people
>>>> to do, it doesn't mean that everyone who paid for the game wants to
> spend
>>>> hours and days and weeks doing achievements in public servers to try 
>>>> the
> new
>>>> weapons. I personally prefer to do all of the acheivements asap, try 
>>>> new
>>>> weapons, and play my main class instead of playing pyro all month.
>>>>
>>>>
>>>>> --- On Fri, 6/20/08, Eric van Beesten <[EMAIL PROTECTED]> wrote:
>>>>>
>>>>> From: Eric van Beesten <[EMAIL PROTECTED]>
>>>>> Subject: Re: [hlds] Team Fortress 2 Update Released
>>>>> To: "'Half-Life dedicated Win32 server mailing list'" <
>>>>>
>>>>>
>>>> [email protected]>
>>>>
>>>>
>>>>> Date: Friday, June 20, 2008, 1:46 AM
>>>>>
>>>>> Agree with you here... half hour after the update half our server was
>>>>> already having all 3 guns.. I seriues don't think this was the
> intention
>>>>>
>>>>>
>>>> of
>>>>
>>>>
>>>>> valve... Beside that.. I say yesterday somebody posting a
>>>>>
>>>>>
>>>> archievementsmap
>>>>
>>>>
>>>>> here on valve's mailingslist..
>>>>>
>>>>> I'm not saying its valve fault (because it isn't) but those
>>>>> archievementsbox
>>>>> are spoiling the whole meaning of the archievents/new guns.
>>>>>
>>>>> -----Oorspronkelijk bericht-----
>>>>> Van: [EMAIL PROTECTED]
>>>>> [mailto:[EMAIL PROTECTED] Namens
>>>>>
>>>>>
>>>> [EMAIL PROTECTED]
>>>>
>>>>
>>>>> Verzonden: vrijdag 20 juni 2008 4:25
>>>>> Aan: [email protected]
>>>>> Onderwerp: Re: [hlds] Team Fortress 2 Update Released
>>>>>
>>>>> The key part is quoted here:
>>>>> "Why would valve go to all this trouble - creating new models, new
> code,
>>>>> new
>>>>>
>>>>> this, new that - only to allow someone playing on their local machine
>>>>>
>>>>>
>>>> within
>>>>
>>>>
>>>>> 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into
>>>>> contact
>>>>> with a real player in the real world?
>>>>>
>>>>> In effect - it just puts their hard work to waste imho.
>>>>>
>>>>> All they have to do is write some code that stops achievements being
>>>>> recognised on bots and/or on a local machine. Then it FORCES
>>>>> cheaters/exploiters to achieve them in the way they were meant. "
>>>>>
>>>>> This is a company that created its flagship game with a silent
>>>>>
>>>>>
>>>> protagonist.
>>>>
>>>>
>>>>> Why?  How the player thinks is how the character thinks.  Doing
> something
>>>>> that restricts the achievements would break that entire mechanic and I
>>>>> don't
>>>>> see that happening.
>>>>>
>>>>> -- Jason
>>>>>
>>>>> -------------- Forwarded Message: --------------
>>>>> From: "Patrick Shelley" <[EMAIL PROTECTED]>
>>>>> To: "Half-Life dedicated Win32 server mailing list"
>>>>> <[email protected]>
>>>>> Subject: Re: [hlds] Team Fortress 2 Update Released
>>>>> Date: Fri, 20 Jun 2008 02:12:49 +0000
>>>>>
>>>>> Dan - hilarious! No, really, I mean that.....yawn ;)
>>>>>
>>>>> hwkiller - Are you taking the p**s !!
>>>>>
>>>>> I'm pretty good with the english language - and as far as i can gather
>>>>>
>>>>>
>>>> from
>>>>
>>>>
>>>>> my own post i'm not laying blame at anyone's door. I think my post
>>>>> makes
>>>>> that pretty clear.
>>>>>
>>>>> As per the purpose of this list - amongst other purposes - i'm simply
>>>>> passing on vulnerabilities that occur. Please dont insult me by trying
> to
>>>>> think for me.
>>>>>
>>>>> Why would valve go to all this trouble - creating new models, new 
>>>>> code,
>>>>>
>>>>>
>>>> new
>>>>
>>>>
>>>>> this, new that - only to allow someone playing on their local machine
>>>>>
>>>>>
>>>> within
>>>>
>>>>
>>>>> 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into
>>>>> contact
>>>>> with a real player in the real world?
>>>>>
>>>>> In effect - it just puts their hard work to waste imho.
>>>>>
>>>>> All they have to do is write some code that stops achievements being
>>>>> recognised on bots and/or on a local machine. Then it FORCES
>>>>> cheaters/exploiters to achieve them in the way they were meant.
>>>>>
>>>>> Sure you can lock your server down, grab a few mates and stat pad it
> out
>>>>>
>>>>>
>>>> - i
>>>>
>>>>
>>>>> dont think you could stop that. But really and truly, these updates
> takes
>>>>>
>>>>>
>>>> a
>>>>
>>>>
>>>>> lot of thought, work and testing before we get it. Why would they 
>>>>> allow
>>>>>
>>>>>
>>>> it
>>>>
>>>>
>>>>> to be so easy? I say its an oversight. Blame is too strong a word in
> this
>>>>> scenario.
>>>>>
>>>>> WTF do u mean it not like its a challenge? Of course it is supposed to
> be
>>>>>
>>>>>
>>>> a
>>>>
>>>>
>>>>> challenge!!! I cant believe you said that. But u did - and its there
> for
>>>>> the world to see. If i can get 22 out of 38 in 2 hours using bots and
> my
>>>>> machine - then its a waste of the programmers time and skill.
>>>>>
>>>>>
>>>>> On 6/20/08, [EMAIL PROTECTED] wrote:
>>>>>
>>>>>
>>>>>
>>>>>> Are you blaming valve for your using bots to gain achievements?
>>>>>>
>>>>>>
>>>> Seriously?
>>>>
>>>>
>>>>>
>>>>>
>>>>>> That makes no sense. Someone in the forum said that as well... they
> said
>>>>>> valve made it "too easy to gain achievements using bots" which
>>>>>>
>>>>>>
>>>>>>
>>>>> is just
>>>>>
>>>>>
>>>>>
>>>>>> ridiculous. It's not like it's a challenge, it's just not
>>>>>>
>>>>>>
>>>>>>
>>>>> getting it in
>>>>> the
>>>>>
>>>>>
>>>>>
>>>>>> way that is intended. Not valve's fault I'd say. Most of these you
>>>>>>
>>>>>>
>>>>>>
>>>>> can get
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>> in normal play, so I see no reason to farm them out.
>>>>>>
>>>>>> Alt-fire means alternative firing mode... which is rightclick by
> default
>>>>>>
>>>>>>
>>>> I
>>>>
>>>>
>>>>>
>>>>>
>>>>>> believe.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>> Date: Fri, 20 Jun 2008 01:58:36 +0100> From:
>>>>>>>
>>>>>>>
>>>>>>>
>>>>> [EMAIL PROTECTED]> To:
>>>>>
>>>>>
>>>>>
>>>>>> [email protected]> Subject: Re: [hlds] Team Fortress 2
> Update
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>> Released> > OK - yes, great update. Good work Valve!> > But,
>>>>>>
>>>>>>
>>>>>>
>>>>> I've managed
>>>>> to
>>>>>
>>>>>
>>>>>
>>>>>> get 20 out of the 38 achievemnts on my local machine> using bots of
>>>>>> different classes, using mimic aswell. I have written about> this
>>>>>>
>>>>>>
>>>>>>
>>>>> before.>
>>>>>
>>>>>
>>>>>
>>>>>> I would have another 5 if i knew what alt-fire is!> > What is
>>>>>>
>>>>>>
>>>>>>
>>>>> alt-fire?>
>>>>>
>>>>>
>>>>>
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>>>>>> _________________________________________________________________
>>>>>> The i'm Talkathon starts 6/24/08. For now, give amongst yourselves.
>>>>>> http://www.imtalkathon.com?source=TXT_EML_WLH_LearnMore_GiveAmongst
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>>>>>>
>>>>>>
>>>>>>
>>>>>>
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>>>>>
>>>>>
>>>>>
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