Wish they would do an update to a class I actually play, heavy or demo :D ----- Original Message ----- From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]> To: "'Half-Life dedicated Win32 server mailing list'" <[email protected]> Sent: 2008-06-20 01:07 PM Subject: Re: [hlds] Team Fortress 2 Update Released
>I can't wait for the Spy update when everyone is a spy. > > Should be lots of fun for pyros. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox > Sent: Friday, June 20, 2008 12:43 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 Update Released > > next update the spy gets the portal gun to backstab people against the > people with backs against the wall since they can't hit the 80% of the > body that gives backstabs already. > > yes this was a pointless mail on my side, but with the recent addition i > know someone is already saying, "thats a great idea" and that makes me sad > > Cc2iscooL wrote: >> No, now they can kill them from their maximum range around a corner. >> Before it was just annoying, and you could just get someone to kill >> them, but now with the falloff removed, you might as well no longer >> build a sentry anywhere near a corner because a pyro will be able to >> kill it from his maximum range. >> >> LDuke wrote: >> >>> I'ved always killed sentry guns solo from around a corner when they were >>> built within 15 ft or so of the corner. That's not new. Unless you're >>> talking about something with the flare gun or something like that? >>> >>> >>> On Fri, Jun 20, 2008 at 2:28 AM, Cc2iscooL <[EMAIL PROTECTED]> wrote: >>> >>> >>> >>>> This is awesome. >>>> >>>> Now pyros can kill sentry guns solo from around a corner, because the >>>> engineer can't repair the gun fast enough. >>>> >>>> Good job on taking out the falloff, Valve. Ubers are useless due to the >>>> silly air-blast, sentries are useless, and god forbid that a class >>>> that's not explosive can now juggle people in the air (and quite easily >>>> I might add) and keep them from doing anything. >>>> >>>> The medic update wasn't gamebreaking because it didn't change any >>>> extended elements of the game. This is just stupidity. >>>> >>>> JDoc0512 wrote: >>>> >>>> >>>>> some people just want to try the new weapons without having to spend a >>>>> >>>>> >>>> lot of time into doing all of the acheivments in public servers. just >>>> because you want everyone to do achievements the way valve envisioned > people >>>> to do, it doesn't mean that everyone who paid for the game wants to > spend >>>> hours and days and weeks doing achievements in public servers to try >>>> the > new >>>> weapons. I personally prefer to do all of the acheivements asap, try >>>> new >>>> weapons, and play my main class instead of playing pyro all month. >>>> >>>> >>>>> --- On Fri, 6/20/08, Eric van Beesten <[EMAIL PROTECTED]> wrote: >>>>> >>>>> From: Eric van Beesten <[EMAIL PROTECTED]> >>>>> Subject: Re: [hlds] Team Fortress 2 Update Released >>>>> To: "'Half-Life dedicated Win32 server mailing list'" < >>>>> >>>>> >>>> [email protected]> >>>> >>>> >>>>> Date: Friday, June 20, 2008, 1:46 AM >>>>> >>>>> Agree with you here... half hour after the update half our server was >>>>> already having all 3 guns.. I seriues don't think this was the > intention >>>>> >>>>> >>>> of >>>> >>>> >>>>> valve... Beside that.. I say yesterday somebody posting a >>>>> >>>>> >>>> archievementsmap >>>> >>>> >>>>> here on valve's mailingslist.. >>>>> >>>>> I'm not saying its valve fault (because it isn't) but those >>>>> archievementsbox >>>>> are spoiling the whole meaning of the archievents/new guns. >>>>> >>>>> -----Oorspronkelijk bericht----- >>>>> Van: [EMAIL PROTECTED] >>>>> [mailto:[EMAIL PROTECTED] Namens >>>>> >>>>> >>>> [EMAIL PROTECTED] >>>> >>>> >>>>> Verzonden: vrijdag 20 juni 2008 4:25 >>>>> Aan: [email protected] >>>>> Onderwerp: Re: [hlds] Team Fortress 2 Update Released >>>>> >>>>> The key part is quoted here: >>>>> "Why would valve go to all this trouble - creating new models, new > code, >>>>> new >>>>> >>>>> this, new that - only to allow someone playing on their local machine >>>>> >>>>> >>>> within >>>> >>>> >>>>> 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into >>>>> contact >>>>> with a real player in the real world? >>>>> >>>>> In effect - it just puts their hard work to waste imho. >>>>> >>>>> All they have to do is write some code that stops achievements being >>>>> recognised on bots and/or on a local machine. Then it FORCES >>>>> cheaters/exploiters to achieve them in the way they were meant. " >>>>> >>>>> This is a company that created its flagship game with a silent >>>>> >>>>> >>>> protagonist. >>>> >>>> >>>>> Why? How the player thinks is how the character thinks. Doing > something >>>>> that restricts the achievements would break that entire mechanic and I >>>>> don't >>>>> see that happening. >>>>> >>>>> -- Jason >>>>> >>>>> -------------- Forwarded Message: -------------- >>>>> From: "Patrick Shelley" <[EMAIL PROTECTED]> >>>>> To: "Half-Life dedicated Win32 server mailing list" >>>>> <[email protected]> >>>>> Subject: Re: [hlds] Team Fortress 2 Update Released >>>>> Date: Fri, 20 Jun 2008 02:12:49 +0000 >>>>> >>>>> Dan - hilarious! No, really, I mean that.....yawn ;) >>>>> >>>>> hwkiller - Are you taking the p**s !! >>>>> >>>>> I'm pretty good with the english language - and as far as i can gather >>>>> >>>>> >>>> from >>>> >>>> >>>>> my own post i'm not laying blame at anyone's door. I think my post >>>>> makes >>>>> that pretty clear. >>>>> >>>>> As per the purpose of this list - amongst other purposes - i'm simply >>>>> passing on vulnerabilities that occur. Please dont insult me by trying > to >>>>> think for me. >>>>> >>>>> Why would valve go to all this trouble - creating new models, new >>>>> code, >>>>> >>>>> >>>> new >>>> >>>> >>>>> this, new that - only to allow someone playing on their local machine >>>>> >>>>> >>>> within >>>> >>>> >>>>> 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into >>>>> contact >>>>> with a real player in the real world? >>>>> >>>>> In effect - it just puts their hard work to waste imho. >>>>> >>>>> All they have to do is write some code that stops achievements being >>>>> recognised on bots and/or on a local machine. Then it FORCES >>>>> cheaters/exploiters to achieve them in the way they were meant. >>>>> >>>>> Sure you can lock your server down, grab a few mates and stat pad it > out >>>>> >>>>> >>>> - i >>>> >>>> >>>>> dont think you could stop that. But really and truly, these updates > takes >>>>> >>>>> >>>> a >>>> >>>> >>>>> lot of thought, work and testing before we get it. Why would they >>>>> allow >>>>> >>>>> >>>> it >>>> >>>> >>>>> to be so easy? I say its an oversight. Blame is too strong a word in > this >>>>> scenario. >>>>> >>>>> WTF do u mean it not like its a challenge? Of course it is supposed to > be >>>>> >>>>> >>>> a >>>> >>>> >>>>> challenge!!! I cant believe you said that. But u did - and its there > for >>>>> the world to see. If i can get 22 out of 38 in 2 hours using bots and > my >>>>> machine - then its a waste of the programmers time and skill. >>>>> >>>>> >>>>> On 6/20/08, [EMAIL PROTECTED] wrote: >>>>> >>>>> >>>>> >>>>>> Are you blaming valve for your using bots to gain achievements? >>>>>> >>>>>> >>>> Seriously? >>>> >>>> >>>>> >>>>> >>>>>> That makes no sense. Someone in the forum said that as well... they > said >>>>>> valve made it "too easy to gain achievements using bots" which >>>>>> >>>>>> >>>>>> >>>>> is just >>>>> >>>>> >>>>> >>>>>> ridiculous. It's not like it's a challenge, it's just not >>>>>> >>>>>> >>>>>> >>>>> getting it in >>>>> the >>>>> >>>>> >>>>> >>>>>> way that is intended. Not valve's fault I'd say. Most of these you >>>>>> >>>>>> >>>>>> >>>>> can get >>>>> >>>>> >>>>> >>>>> >>>>>> in normal play, so I see no reason to farm them out. >>>>>> >>>>>> Alt-fire means alternative firing mode... which is rightclick by > default >>>>>> >>>>>> >>>> I >>>> >>>> >>>>> >>>>> >>>>>> believe. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>> Date: Fri, 20 Jun 2008 01:58:36 +0100> From: >>>>>>> >>>>>>> >>>>>>> >>>>> [EMAIL PROTECTED]> To: >>>>> >>>>> >>>>> >>>>>> [email protected]> Subject: Re: [hlds] Team Fortress 2 > Update >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>>> Released> > OK - yes, great update. Good work Valve!> > But, >>>>>> >>>>>> >>>>>> >>>>> I've managed >>>>> to >>>>> >>>>> >>>>> >>>>>> get 20 out of the 38 achievemnts on my local machine> using bots of >>>>>> different classes, using mimic aswell. I have written about> this >>>>>> >>>>>> >>>>>> >>>>> before.> >>>>> >>>>> >>>>> >>>>>> I would have another 5 if i knew what alt-fire is!> > What is >>>>>> >>>>>> >>>>>> >>>>> alt-fire?> >>>>> >>>>> >>>>> >>>>>> _______________________________________________> To unsubscribe, edit >>>>>> >>>>>> >>>>>> >>>>> your >>>>> >>>>> >>>>> >>>>> >>>>>> list preferences, or view the list archives, please visit:> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> _________________________________________________________________ >>>>>> The i'm Talkathon starts 6/24/08. For now, give amongst yourselves. >>>>>> http://www.imtalkathon.com?source=TXT_EML_WLH_LearnMore_GiveAmongst >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please >>>>> visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>>> __________ NOD32 3201 (20080619) Information __________ >>>>> >>>>> This message was checked by NOD32 antivirus system. >>>>> http://www.eset.com >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> >>>>> >>>> please >>>> >>>> >>>>> visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> >>>>> >>>> please visit: >>>> >>>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

