No, now they can kill them from their maximum range around a corner. Before it was just annoying, and you could just get someone to kill them, but now with the falloff removed, you might as well no longer build a sentry anywhere near a corner because a pyro will be able to kill it from his maximum range.
LDuke wrote: > I'ved always killed sentry guns solo from around a corner when they were > built within 15 ft or so of the corner. That's not new. Unless you're > talking about something with the flare gun or something like that? > > > On Fri, Jun 20, 2008 at 2:28 AM, Cc2iscooL <[EMAIL PROTECTED]> wrote: > > >> This is awesome. >> >> Now pyros can kill sentry guns solo from around a corner, because the >> engineer can't repair the gun fast enough. >> >> Good job on taking out the falloff, Valve. Ubers are useless due to the >> silly air-blast, sentries are useless, and god forbid that a class >> that's not explosive can now juggle people in the air (and quite easily >> I might add) and keep them from doing anything. >> >> The medic update wasn't gamebreaking because it didn't change any >> extended elements of the game. This is just stupidity. >> >> JDoc0512 wrote: >> >>> some people just want to try the new weapons without having to spend a >>> >> lot of time into doing all of the acheivments in public servers. just >> because you want everyone to do achievements the way valve envisioned people >> to do, it doesn't mean that everyone who paid for the game wants to spend >> hours and days and weeks doing achievements in public servers to try the new >> weapons. I personally prefer to do all of the acheivements asap, try new >> weapons, and play my main class instead of playing pyro all month. >> >>> --- On Fri, 6/20/08, Eric van Beesten <[EMAIL PROTECTED]> wrote: >>> >>> From: Eric van Beesten <[EMAIL PROTECTED]> >>> Subject: Re: [hlds] Team Fortress 2 Update Released >>> To: "'Half-Life dedicated Win32 server mailing list'" < >>> >> [email protected]> >> >>> Date: Friday, June 20, 2008, 1:46 AM >>> >>> Agree with you here... half hour after the update half our server was >>> already having all 3 guns.. I seriues don't think this was the intention >>> >> of >> >>> valve... Beside that.. I say yesterday somebody posting a >>> >> archievementsmap >> >>> here on valve's mailingslist.. >>> >>> I'm not saying its valve fault (because it isn't) but those >>> archievementsbox >>> are spoiling the whole meaning of the archievents/new guns. >>> >>> -----Oorspronkelijk bericht----- >>> Van: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] Namens >>> >> [EMAIL PROTECTED] >> >>> Verzonden: vrijdag 20 juni 2008 4:25 >>> Aan: [email protected] >>> Onderwerp: Re: [hlds] Team Fortress 2 Update Released >>> >>> The key part is quoted here: >>> "Why would valve go to all this trouble - creating new models, new code, >>> new >>> >>> this, new that - only to allow someone playing on their local machine >>> >> within >> >>> 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into >>> contact >>> with a real player in the real world? >>> >>> In effect - it just puts their hard work to waste imho. >>> >>> All they have to do is write some code that stops achievements being >>> recognised on bots and/or on a local machine. Then it FORCES >>> cheaters/exploiters to achieve them in the way they were meant. " >>> >>> This is a company that created its flagship game with a silent >>> >> protagonist. >> >>> Why? How the player thinks is how the character thinks. Doing something >>> that restricts the achievements would break that entire mechanic and I >>> don't >>> see that happening. >>> >>> -- Jason >>> >>> -------------- Forwarded Message: -------------- >>> From: "Patrick Shelley" <[EMAIL PROTECTED]> >>> To: "Half-Life dedicated Win32 server mailing list" >>> <[email protected]> >>> Subject: Re: [hlds] Team Fortress 2 Update Released >>> Date: Fri, 20 Jun 2008 02:12:49 +0000 >>> >>> Dan - hilarious! No, really, I mean that.....yawn ;) >>> >>> hwkiller - Are you taking the p**s !! >>> >>> I'm pretty good with the english language - and as far as i can gather >>> >> from >> >>> my own post i'm not laying blame at anyone's door. I think my post >>> makes >>> that pretty clear. >>> >>> As per the purpose of this list - amongst other purposes - i'm simply >>> passing on vulnerabilities that occur. Please dont insult me by trying to >>> think for me. >>> >>> Why would valve go to all this trouble - creating new models, new code, >>> >> new >> >>> this, new that - only to allow someone playing on their local machine >>> >> within >> >>> 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into >>> contact >>> with a real player in the real world? >>> >>> In effect - it just puts their hard work to waste imho. >>> >>> All they have to do is write some code that stops achievements being >>> recognised on bots and/or on a local machine. Then it FORCES >>> cheaters/exploiters to achieve them in the way they were meant. >>> >>> Sure you can lock your server down, grab a few mates and stat pad it out >>> >> - i >> >>> dont think you could stop that. But really and truly, these updates takes >>> >> a >> >>> lot of thought, work and testing before we get it. Why would they allow >>> >> it >> >>> to be so easy? I say its an oversight. Blame is too strong a word in this >>> scenario. >>> >>> WTF do u mean it not like its a challenge? Of course it is supposed to be >>> >> a >> >>> challenge!!! I cant believe you said that. But u did - and its there for >>> the world to see. If i can get 22 out of 38 in 2 hours using bots and my >>> machine - then its a waste of the programmers time and skill. >>> >>> >>> On 6/20/08, [EMAIL PROTECTED] wrote: >>> >>> >>>> Are you blaming valve for your using bots to gain achievements? >>>> >> Seriously? >> >>> >>>> That makes no sense. Someone in the forum said that as well... they said >>>> valve made it "too easy to gain achievements using bots" which >>>> >>>> >>> is just >>> >>> >>>> ridiculous. It's not like it's a challenge, it's just not >>>> >>>> >>> getting it in >>> the >>> >>> >>>> way that is intended. Not valve's fault I'd say. Most of these you >>>> >>>> >>> can get >>> >>> >>> >>>> in normal play, so I see no reason to farm them out. >>>> >>>> Alt-fire means alternative firing mode... which is rightclick by default >>>> >> I >> >>> >>>> believe. >>>> >>>> >>>> >>>> >>>> >>>>> Date: Fri, 20 Jun 2008 01:58:36 +0100> From: >>>>> >>>>> >>> [EMAIL PROTECTED]> To: >>> >>> >>>> [email protected]> Subject: Re: [hlds] Team Fortress 2 Update >>>> >>>> >>> >>>> Released> > OK - yes, great update. Good work Valve!> > But, >>>> >>>> >>> I've managed >>> to >>> >>> >>>> get 20 out of the 38 achievemnts on my local machine> using bots of >>>> different classes, using mimic aswell. I have written about> this >>>> >>>> >>> before.> >>> >>> >>>> I would have another 5 if i knew what alt-fire is!> > What is >>>> >>>> >>> alt-fire?> >>> >>> >>>> _______________________________________________> To unsubscribe, edit >>>> >>>> >>> your >>> >>> >>> >>>> list preferences, or view the list archives, please visit:> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> _________________________________________________________________ >>>> The i'm Talkathon starts 6/24/08. For now, give amongst yourselves. >>>> http://www.imtalkathon.com?source=TXT_EML_WLH_LearnMore_GiveAmongst >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please >>> visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> __________ NOD32 3201 (20080619) Information __________ >>> >>> This message was checked by NOD32 antivirus system. >>> http://www.eset.com >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please >> >>> visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

