No, now they can kill them from their maximum range around a corner. 
Before it was just annoying, and you could just get someone to kill 
them, but now with the falloff removed, you might as well no longer 
build a sentry anywhere near a corner because a pyro will be able to 
kill it from his maximum range.

LDuke wrote:
> I'ved always killed sentry guns solo from around a corner when they were
> built within 15 ft or so of the corner. That's not new. Unless you're
> talking about something with the flare gun or something like that?
>
>
> On Fri, Jun 20, 2008 at 2:28 AM, Cc2iscooL <[EMAIL PROTECTED]> wrote:
>
>   
>> This is awesome.
>>
>> Now pyros can kill sentry guns solo from around a corner, because the
>> engineer can't repair the gun fast enough.
>>
>> Good job on taking out the falloff, Valve. Ubers are useless due to the
>> silly air-blast, sentries are useless, and god forbid that a class
>> that's not explosive can now juggle people in the air (and quite easily
>> I might add) and keep them from doing anything.
>>
>> The medic update wasn't gamebreaking because it didn't change any
>> extended elements of the game. This is just stupidity.
>>
>> JDoc0512 wrote:
>>     
>>> some people just want to try the new weapons without having to spend a
>>>       
>> lot of time into doing all of the acheivments in public servers. just
>> because you want everyone to do achievements the way valve envisioned people
>> to do, it doesn't mean that everyone who paid for the game wants to spend
>> hours and days and weeks doing achievements in public servers to try the new
>> weapons. I personally prefer to do all of the acheivements asap, try new
>> weapons, and play my main class instead of playing pyro all month.
>>     
>>> --- On Fri, 6/20/08, Eric van Beesten <[EMAIL PROTECTED]> wrote:
>>>
>>> From: Eric van Beesten <[EMAIL PROTECTED]>
>>> Subject: Re: [hlds] Team Fortress 2 Update Released
>>> To: "'Half-Life dedicated Win32 server mailing list'" <
>>>       
>> [email protected]>
>>     
>>> Date: Friday, June 20, 2008, 1:46 AM
>>>
>>> Agree with you here... half hour after the update half our server was
>>> already having all 3 guns.. I seriues don't think this was the intention
>>>       
>> of
>>     
>>> valve... Beside that.. I say yesterday somebody posting a
>>>       
>> archievementsmap
>>     
>>> here on valve's mailingslist..
>>>
>>> I'm not saying its valve fault (because it isn't) but those
>>> archievementsbox
>>> are spoiling the whole meaning of the archievents/new guns.
>>>
>>> -----Oorspronkelijk bericht-----
>>> Van: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] Namens
>>>       
>> [EMAIL PROTECTED]
>>     
>>> Verzonden: vrijdag 20 juni 2008 4:25
>>> Aan: [email protected]
>>> Onderwerp: Re: [hlds] Team Fortress 2 Update Released
>>>
>>> The key part is quoted here:
>>> "Why would valve go to all this trouble - creating new models, new code,
>>> new
>>>
>>> this, new that - only to allow someone playing on their local machine
>>>       
>> within
>>     
>>> 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into
>>> contact
>>> with a real player in the real world?
>>>
>>> In effect - it just puts their hard work to waste imho.
>>>
>>> All they have to do is write some code that stops achievements being
>>> recognised on bots and/or on a local machine. Then it FORCES
>>> cheaters/exploiters to achieve them in the way they were meant. "
>>>
>>> This is a company that created its flagship game with a silent
>>>       
>> protagonist.
>>     
>>> Why?  How the player thinks is how the character thinks.  Doing something
>>> that restricts the achievements would break that entire mechanic and I
>>> don't
>>> see that happening.
>>>
>>> -- Jason
>>>
>>> -------------- Forwarded Message: --------------
>>> From: "Patrick Shelley" <[EMAIL PROTECTED]>
>>> To: "Half-Life dedicated Win32 server mailing list"
>>> <[email protected]>
>>> Subject: Re: [hlds] Team Fortress 2 Update Released
>>> Date: Fri, 20 Jun 2008 02:12:49 +0000
>>>
>>> Dan - hilarious! No, really, I mean that.....yawn ;)
>>>
>>> hwkiller - Are you taking the p**s !!
>>>
>>> I'm pretty good with the english language - and as far as i can gather
>>>       
>> from
>>     
>>> my own post i'm not laying blame at anyone's door. I think my post
>>> makes
>>> that pretty clear.
>>>
>>> As per the purpose of this list - amongst other purposes - i'm simply
>>> passing on vulnerabilities that occur. Please dont insult me by trying to
>>> think for me.
>>>
>>> Why would valve go to all this trouble - creating new models, new code,
>>>       
>> new
>>     
>>> this, new that - only to allow someone playing on their local machine
>>>       
>> within
>>     
>>> 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into
>>> contact
>>> with a real player in the real world?
>>>
>>> In effect - it just puts their hard work to waste imho.
>>>
>>> All they have to do is write some code that stops achievements being
>>> recognised on bots and/or on a local machine. Then it FORCES
>>> cheaters/exploiters to achieve them in the way they were meant.
>>>
>>> Sure you can lock your server down, grab a few mates and stat pad it out
>>>       
>> - i
>>     
>>> dont think you could stop that. But really and truly, these updates takes
>>>       
>> a
>>     
>>> lot of thought, work and testing before we get it. Why would they allow
>>>       
>> it
>>     
>>> to be so easy? I say its an oversight. Blame is too strong a word in this
>>> scenario.
>>>
>>> WTF do u mean it not like its a challenge? Of course it is supposed to be
>>>       
>> a
>>     
>>> challenge!!! I cant believe you said that. But u did - and its there for
>>> the world to see. If i can get 22 out of 38 in 2 hours using bots and my
>>> machine - then its a waste of the programmers time and skill.
>>>
>>>
>>> On 6/20/08, [EMAIL PROTECTED] wrote:
>>>
>>>       
>>>> Are you blaming valve for your using bots to gain achievements?
>>>>         
>> Seriously?
>>     
>>>       
>>>> That makes no sense. Someone in the forum said that as well... they said
>>>> valve made it "too easy to gain achievements using bots" which
>>>>
>>>>         
>>> is just
>>>
>>>       
>>>> ridiculous. It's not like it's a challenge, it's just not
>>>>
>>>>         
>>> getting it in
>>> the
>>>
>>>       
>>>> way that is intended. Not valve's fault I'd say. Most of these you
>>>>
>>>>         
>>> can get
>>>
>>>
>>>       
>>>> in normal play, so I see no reason to farm them out.
>>>>
>>>> Alt-fire means alternative firing mode... which is rightclick by default
>>>>         
>> I
>>     
>>>       
>>>> believe.
>>>>
>>>>
>>>>
>>>>
>>>>         
>>>>> Date: Fri, 20 Jun 2008 01:58:36 +0100> From:
>>>>>
>>>>>           
>>> [EMAIL PROTECTED]> To:
>>>
>>>       
>>>> [email protected]> Subject: Re: [hlds] Team Fortress 2 Update
>>>>
>>>>         
>>>       
>>>> Released> > OK - yes, great update. Good work Valve!> > But,
>>>>
>>>>         
>>> I've managed
>>> to
>>>
>>>       
>>>> get 20 out of the 38 achievemnts on my local machine> using bots of
>>>> different classes, using mimic aswell. I have written about> this
>>>>
>>>>         
>>> before.>
>>>
>>>       
>>>> I would have another 5 if i knew what alt-fire is!> > What is
>>>>
>>>>         
>>> alt-fire?>
>>>
>>>       
>>>> _______________________________________________> To unsubscribe, edit
>>>>
>>>>         
>>> your
>>>
>>>
>>>       
>>>> list preferences, or view the list archives, please visit:>
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>>>> _________________________________________________________________
>>>> The i'm Talkathon starts 6/24/08. For now, give amongst yourselves.
>>>> http://www.imtalkathon.com?source=TXT_EML_WLH_LearnMore_GiveAmongst
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
>>>>         
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