So you're saying the best way to address a dubious shortcoming is to
not fix a bug?

Dustin

On Thu, Jul 10, 2008 at 1:36 AM, Ronny Schedel <[EMAIL PROTECTED]> wrote:
> Sentries tracking through walls should not be fixed. The engineer is already
> the worst character right now, the sentries are too weak to fight back
> against Pyros, Heavys and Demomans. Also with the upcoming Heavy patch, it
> will go worse for the Engineer. He even cannot fight back in a close combat
> against a Medic with Blutsauger.
>
>
> ----- Original Message -----
> From: "SakeFox" <[EMAIL PROTECTED]>
> To: "Half-Life dedicated Win32 server mailing list"
> <[email protected]>
> Sent: Thursday, July 10, 2008 8:23 AM
> Subject: Re: [hlds] when will these be fixed?
>
>
> so we have:
>
> 1) badlands vis blocker on the red spawn (since map release)
> 2) goldrush burning through the wall, stage 1 near cap 2 top building
> across the red spawn building (since map release)
> 3) sentries tracking through walls
> 4) shooting through gates
> 5) pyro taunt doesn't work when lost
> 6) crits actually being crits
> 7) pyro crit flame getting stuck on when not firing
> 8) badlands last progressive spawn should not have buildable areas by
> crouching
>
> anymore?
>
> to be honest i can't belive i forgot the pyro crit flame bug. its been
> there so long its kinda like part of the game. would have thought that
> would have been fixed a long time ago.
>
> Blood Letter wrote:
>> I'd actually like to see all classes get a killing taunt.
>>
>> It's your last line of defense if your team loses and you're being chased
>> down in the "bonus round".
>> Plus, it's hilarious.
>>
>> Also, the pyro taunt isn't instant kill - a heavy with a medic on him will
>> survive it quite easily.
>> I think it (and all kill taunts) should truly be instant kill.
>>
>>
>>> Date: Wed, 9 Jul 2008 13:58:57 -0400
>>> From: [EMAIL PROTECTED]
>>> To: [email protected]
>>> Subject: Re: [hlds] when will these be fixed?
>>>
>>> i have noticed this too. it seems that with the last fix for this that
>>> its actually gotten worse and happens more and with almost every class.
>>>
>>> another thing that could be fixed is the pyro taunt killing people after
>>> they lose and the taunts working while you fall off a edge, leaving you
>>> able to walk around and kill while taunting
>>>
>>> George "Devgru Seal" wrote:
>>>
>>>> I too would like to see all of those fixed.
>>>>
>>>> I'd like to bring up something that me and a few friends have noticed,
>>>> not
>>>> sure if any one else has.
>>>>
>>>> Pretend you're a sniper, firing SMG rounds down range on a scout running
>>>> directly towards you (No transversal direction), when your stream turns
>>>> critical. The tracers appear to be hitting the scout directly, but no
>>>> "Critical Hit" or "schpank" noises come from them. I've noticed it for
>>>> almost every non-explosive, non-shotgun crit. (Pistols, SMG, etc)
>>>>
>>>> Perhaps someone else has noticed this more lately?
>>>>
>>>> On Wed, Jul 9, 2008 at 10:33 AM, SakeFox <[EMAIL PROTECTED]>
>>>> wrote:
>>>>
>>>>
>>>>
>>>>> oh yes, i forgot about them. them ones are annoying epically the
>>>>> capping
>>>>> one
>>>>>
>>>>> Jake Skenna wrote:
>>>>>
>>>>>
>>>>>> I'd also like to see them fix being able to build in the farthest
>>>>>> forward
>>>>>> spawn by crouching, the one that is on the bridge, and being able to
>>>>>> cap
>>>>>>
>>>>>>
>>>>> the
>>>>>
>>>>>
>>>>>> last point from behind in badlands
>>>>>>
>>>>>> On Wed, Jul 9, 2008 at 3:31 AM, AnAkIn . <[EMAIL PROTECTED]> wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>> 2. You can burn through any tiny wall/roof, etc
>>>>>>> 4. is not an issue with gates. Rockets/Grenades can go through any
>>>>>>> tiny
>>>>>>> "block" (wall/gates) in any map.
>>>>>>>
>>>>>>> Yea, would be nice to see them fixed.
>>>>>>>
>>>>>>> 2008/7/9 SakeFox <[EMAIL PROTECTED]>:
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>> I really have to question when these will be fixed. They been a
>>>>>>>> issue
>>>>>>>> for months. The sentry tracking i could understand being a problem
>>>>>>>> but
>>>>>>>> the rest, no. The map ones i think valve is just being lazy. The
>>>>>>>> been
>>>>>>>> there for months and have known about it but seem to refuse to fix
>>>>>>>>
>>>>>>>>
>>>>> them.
>>>>>
>>>>>
>>>>>>>> The shooting through the gate one they tried to fix with adding the
>>>>>>>> metal around the gates, but then when they release goldrush forgot
>>>>>>>> all
>>>>>>>> about it and went back to the old way. I left off the one with demos
>>>>>>>>
>>>>>>>>
>>>>> and
>>>>>
>>>>>
>>>>>>>> others shooting when they get close to the gate because thats kind
>>>>>>>> of a
>>>>>>>> clipping issue and that along with the sentries i can understand
>>>>>>>> being
>>>>>>>> difficult to fix.
>>>>>>>>
>>>>>>>> I hate to bash valve, but its starting to seem that support for some
>>>>>>>> issues is dropping off, kinda like QA for server releases.
>>>>>>>>
>>>>>>>> 1) badlands vis blocker on the red spawn (since map release)
>>>>>>>> 2) goldrush burning through the wall, stage 1 near cap 2 top
>>>>>>>> building
>>>>>>>> across the red spawn building (since map release)
>>>>>>>> 3) sentries tracking through walls
>>>>>>>> 4) shooting through gates
>>>>>>>>
>>>>>>>> _______________________________________________
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>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
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>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
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>>>>>
>>>>>
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>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
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>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>>
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>>
>> _________________________________________________________________
>> It's a talkathon – but it's not just talk.
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>
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