Psssst... We still lose the pushcart progress bar from time to time on
goldrush...



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
Sent: Thursday, July 10, 2008 8:24 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] when will these be fixed?

so we have:

1) badlands vis blocker on the red spawn (since map release)
2) goldrush burning through the wall, stage 1 near cap 2 top building
across the red spawn building (since map release)
3) sentries tracking through walls
4) shooting through gates
5) pyro taunt doesn't work when lost
6) crits actually being crits
7) pyro crit flame getting stuck on when not firing
8) badlands last progressive spawn should not have buildable areas by
crouching 

anymore?

to be honest i can't belive i forgot the pyro crit flame bug. its been 
there so long its kinda like part of the game. would have thought that 
would have been fixed a long time ago.

Blood Letter wrote:
> I'd actually like to see all classes get a killing taunt.
>
> It's your last line of defense if your team loses and you're being chased
down in the "bonus round".
> Plus, it's hilarious.
>
> Also, the pyro taunt isn't instant kill - a heavy with a medic on him will
survive it quite easily.
> I think it (and all kill taunts) should truly be instant kill.
>
>   
>> Date: Wed, 9 Jul 2008 13:58:57 -0400
>> From: [EMAIL PROTECTED]
>> To: [email protected]
>> Subject: Re: [hlds] when will these be fixed?
>>
>> i have noticed this too. it seems that with the last fix for this that 
>> its actually gotten worse and happens more and with almost every class.
>>
>> another thing that could be fixed is the pyro taunt killing people after 
>> they lose and the taunts working while you fall off a edge, leaving you 
>> able to walk around and kill while taunting
>>
>> George "Devgru Seal" wrote:
>>     
>>> I too would like to see all of those fixed.
>>>
>>> I'd like to bring up something that me and a few friends have noticed,
not
>>> sure if any one else has.
>>>
>>> Pretend you're a sniper, firing SMG rounds down range on a scout running
>>> directly towards you (No transversal direction), when your stream turns
>>> critical. The tracers appear to be hitting the scout directly, but no
>>> "Critical Hit" or "schpank" noises come from them. I've noticed it for
>>> almost every non-explosive, non-shotgun crit. (Pistols, SMG, etc)
>>>
>>> Perhaps someone else has noticed this more lately?
>>>
>>> On Wed, Jul 9, 2008 at 10:33 AM, SakeFox <[EMAIL PROTECTED]>
wrote:
>>>
>>>   
>>>       
>>>> oh yes, i forgot about them. them ones are annoying epically the
capping
>>>> one
>>>>
>>>> Jake Skenna wrote:
>>>>     
>>>>         
>>>>> I'd also like to see them fix being able to build in the farthest
forward
>>>>> spawn by crouching, the one that is on the bridge, and being able to
cap
>>>>>       
>>>>>           
>>>> the
>>>>     
>>>>         
>>>>> last point from behind in badlands
>>>>>
>>>>> On Wed, Jul 9, 2008 at 3:31 AM, AnAkIn . <[EMAIL PROTECTED]> wrote:
>>>>>
>>>>>
>>>>>       
>>>>>           
>>>>>> 2. You can burn through any tiny wall/roof, etc
>>>>>> 4. is not an issue with gates. Rockets/Grenades can go through any
tiny
>>>>>> "block" (wall/gates) in any map.
>>>>>>
>>>>>> Yea, would be nice to see them fixed.
>>>>>>
>>>>>> 2008/7/9 SakeFox <[EMAIL PROTECTED]>:
>>>>>>
>>>>>>
>>>>>>         
>>>>>>             
>>>>>>> I really have to question when these will be fixed. They been a
issue
>>>>>>> for months. The sentry tracking i could understand being a problem
but
>>>>>>> the rest, no. The map ones i think valve is just being lazy. The
been
>>>>>>> there for months and have known about it but seem to refuse to fix
>>>>>>>           
>>>>>>>               
>>>> them.
>>>>     
>>>>         
>>>>>>> The shooting through the gate one they tried to fix with adding the
>>>>>>> metal around the gates, but then when they release goldrush forgot
all
>>>>>>> about it and went back to the old way. I left off the one with demos
>>>>>>>           
>>>>>>>               
>>>> and
>>>>     
>>>>         
>>>>>>> others shooting when they get close to the gate because thats kind
of a
>>>>>>> clipping issue and that along with the sentries i can understand
being
>>>>>>> difficult to fix.
>>>>>>>
>>>>>>> I hate to bash valve, but its starting to seem that support for some
>>>>>>> issues is dropping off, kinda like QA for server releases.
>>>>>>>
>>>>>>> 1) badlands vis blocker on the red spawn (since map release)
>>>>>>> 2) goldrush burning through the wall, stage 1 near cap 2 top
building
>>>>>>> across the red spawn building (since map release)
>>>>>>> 3) sentries tracking through walls
>>>>>>> 4) shooting through gates
>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>>
>>>>>>>
>>>>>>>           
>>>>>>>               
>>>>>> _______________________________________________
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archives,
>>>>>> please visit:
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>>>>>>
>>>>>>
>>>>>>         
>>>>>>             
>>>>> _______________________________________________
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>>>>>       
>>>>>           
>>>> please visit:
>>>>     
>>>>         
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>>
>>>>>       
>>>>>           
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>     
>>>>         
>>>
>>>   
>>>       
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>>     
>
> _________________________________________________________________
> It's a talkathon - but it's not just talk.
> http://www.imtalkathon.com/?source=EML_WLH_Talkathon_JustTalk
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